Paul H.
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About me
I've been gaming (and almost always as the Game Master) for over 40 years. It's been a wild ride, and included trying to find ways to game all-day and all-night. Prior to the internet we used Bulletin Boards (BBS) and netMail (predecessor to eMail). We've used forums, Yahoo Groups, Streaming, Glide/Marco Polo (recording messages asynchronously). No matter what, there is always another new way to play, and that's my specialty.
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Reviews I've given (3)
This is one of the most detailed game systems I've ever had the pleasure of GMing. While something as complete and detailed may not appeal to some, that's what I love about it. Every perceivable aspect of the collection of video games is represented in the rules. It's no surprise that you use point allocation to your S.P.E.C.I.A.L. list of attributes, but you also get to expand on them, and add the fun PERKs as you level up. The mechanics also make use of AP (action points) and Luck, two important features carried over from the video franchise. Every imaginable is offered in terms of inventory and scavenging. Popular weapons, various ammo, medical additives, kits, post-apocalyptic consumables, and even all the junk that you can find along the way, for sale or crafting, are offered. It's an absolutely complete game system, painstakingly created to give you everything that you enjoyed about the online game experience in an RPG format. As such, the only drawback, is the learning curve. Once you figure out the mechanics, they make a lot of sense and they become easy to apply, but the dice roll options are going to take some time. Every weapon has several stats to consider before you roll, then cover, range and Damage Resistance (armor). Next you roll hit location, and damage, and possibly use AP or Luck to adjust the odds. It's not one roll it's several. There's consequences and complications if you roll poorly. There are mods for the weapons, there's ammo to consider, and the rate of fire, range, and a variety of other interesting qualities (or defects) to consider. This ability to customize and modify your weapons, armor, and just about anything else, creates a vast array of possible rolls in combat our out. That's what makes this world truly open to seemingly limitless combinations and crafty creativity. For the realist and the completionist this will be a godsend. For those looking for a quick simple game that's rules light, you might want to consider some kind of Homebrew variation.
Quite frankly one of the most-loved and incredibly well written campaigns I have had the pleasure of running. Gothic horror at it's finest and really good GMs can set the mood quickly giving you that "creepy forest" and "haunted house" feelings. As wonderful and iconic as this adventure is, be ready, and prepare yourself and other players, for some truly horrible people, bad monsters, sinister evil, and if they aren't sanitized - there are some scenes that make you want to cry. Can't recommend this enough. It's a long haul, but a great campaign, for a truly dedicated group - willing and ready to face true evil!
If you are looking for someone who knows how the game is truly meant to be played, plus a strong technical background with Discord, Bots, DnDBeyond, then LOOK NO FURTHER. Spectacular, creative, imaginative roleplaying. Active and attentive. Not a rules lawyer but well versed, plus well read and knowledgable about multiple campaign settings. A+++ RECOMMENDATION.

