Angus
he/him
Timezone
Identity
About me
I've been playing TTRPGs for maybe three years now. After living a decently sheltered life under *several* rocks in the middle of nowhere on a sheep station in the Australian Outback, moving to the city for university exposed me to a whole new world of creative expression. I foam at the mouth over the smallest chance to slam proverbial dolls together in shared delusions, and am always down to have my characters absolutely *eat* it for the sake of good storytelling. I'd be a GM if I had more time on my hands, and I'll be looking into that eventuality in years to come. Until then, its a smash and grab, trying to fill my logbook of experience so I can deliver the best collaborative experience with people. I want people to have their Main Character moment, and my characters will always be used in service of that.
My preferences
I like to play...
I prefer to play on...
Reviews I've given (8)
Kan is, first and foremost, an excellent storyteller. He has an intimate knowledge of his world that you can feel every time you ask a question and receive a list of potential branching answers. Purely for the fact that wrapping my mind around the size and intricacies of Kan's work, trying to rate it out of five stars is just about impossible. If you want a true sandbox adventure where you can do just about anything- given enough reason, good enough rolls, and the understanding that you very well could die trying- Kan is the GM for you.
I wasn't able to continue playing with Michael because of schedule changes, but I would encourage anybody to fill seats at his table where I can't. He's a very effective storyteller, and not afraid to throw his own spin on classic modules to make them more engaging for characters. There's a lot of effort that goes into it, and it all feels rewarding from the perspective of a player and storyteller.