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Reviews I've given (3)
I played in a winter themed one-shot designed and run by Emi and it was very fun! I enjoyed how the adventure was both a tightly knit and cohesive experience while still being open ended and nonlinear. The roleplaying and voices for the different NPCs were varied and convincing, and the mini-dungeon was full of interesting and thematic combat, social, and puzzle encounters that the party could encounter in any order depending on what route they took, with multiple approaches to handling the final boss.
I've been playing in Ted's Dragonlance campaign for a few months now, and it has been one of the best campaigns I've played in during my 5 years of playing D&D. One of the most important things in TTRPGs is pacing, and it's often difficult for a game master to find a good balance between going too fast and going too slow, especially online. However, every session I've played with Ted has had optimal pacing, and I always feel that I have enough time to roleplay and explore while never feeling like things are dragging on or bogged down. Ted also demonstrates an impressive level of system mastery for fifth edition, and is good at making quick rulings for creative things players do that aren't covered by the rules, which always feel balanced and fair. Additionally, his comfort with the Dragonlance setting is reflected in a campaign and world that feels truly immersive and alive.