JD
they/them
Timezone
About me
Hello! I am a big fan of TTRPGs, having been introduced to them in my early teens. I prefer roleplay focused games which are light on combat, or at least light on number crunching, with inclusive tables. I love getting to try out new systems, and lately have been very interested in spookier settings, like Delta Green, Call of Cthulhu, Monster of the Week, and Old Gods of Appalachia.
My preferences
I like to play...
Reviews I've given (3)
I played with Sir Beef for the first time today and had a blast. We played Mothership and also used Foundry. Given I was new to both, we started off with some good tutorials on how to use Foundry and how to play the game. The soundscape was great, and made the whole scenario feel very immersive. There were ship alarms going off, automated messages from the computer, and the most deliciously creepy monstrous sounds too. But since Sir Beef also showed us right at the start how to adjust the volume to suit our own needs, I was able to have that exactly how I wanted it. Sir Beef was also very open to ideas about ways I could use my character's skills in a scene, which made me feel like I could bring value to the table, either in collaboration or in scenes of conflict as the plot moved along. I particularly liked that the pregenerated characters had biographies with some flavour text that outlined their personalities, and also gave reasons that they might act in unexpected ways towards other characters. It gave me some great prompts to work with as a newbie to the system.
Anya is without a doubt one of the best GMs I’ve ever had at a table. She‘s so supportive of player creativity, allowing us to fully engage in the world building with her, and thus get completely immersed in the lives and experiences of our characters. She also makes a really safe space for us all to play in, making sure lines and veils are respected.
Callesa ran me through my first game of Alice is Missing, and I had a blast! He was very patient, started the voice chat early so we could ask questions, and even had a really good backup plan prepared for when the VTT that came with the system was a bit buggy. As a result, the experience felt quite seamless and professional, and I felt like it was a safe space to ask questions if I wasn’t sure about something. He also let us type out little bits of flavour text for what our characters were doing during certain scenes, which both increased my immersion in the mystery and let us all get creative. A great first experience of Alice is Missing.