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Cost Per Player

$10.00
Tyler Burke

Tyler Burke (he/him)

5.0

(5)

Less than a year on StartPlaying

1 game hosted

Highly rated for: Creativity, World Builder, Storytelling

Average response time: 2 hours

Response rate: 100%

About me

Hello! I'm a 31 year old nerd from Seattle, WA area who loves to GM on the side! I've been running DnD 5th edition and Star Wars 5e games as a GM since 2019, and have grown to really love this medium. The cooperative storytelling, tactical decision making, goofy antics, and exploration are just some of the things that keep me coming back for more! I started out playing in person, but over the last couple of years I've gotten very familiar with running games online and have really enjoyed getting better with many of the online tools. I have three goals anytime I sit down (or log in) to GM a game: 1. I want everyone around the table to be enjoying themselves. That looks differently for every player, and I think its my job to engage with each person in a way that helps them to enjoy the experience. My goal is always to make sure that I am facilitating the kind of game that my players will find enjoyable! 2. I want everyone around the table to feel respected. Nobody can have fun if they don't feel respected or like a boundary of theirs has been crossed. My goal is always to establish and enforce these boundaries so that everyone can enjoy the game! 3. I want everyone around the table to leave feeling like they got to be part of the story. I think the beauty of TTRPG's are the stories we can create together. My goal is always to work together with the players to create an awesome story that is meaningful and memorable for each person!

GM Style

The thing that keeps me coming back to GM is the incredible stories that we can create together! Each group of players has an adventure that will unfold in ways I could never create on my own, and I think that's truly beautiful. In my experience, that often means that I need to adapt myself (and my GM style) to the kind of adventure that we all want to embark on together. If we want to play a hyper-realistic survival game with high stakes brutal mechanics, its my job to be the rule-keeper and arbiter of consequences! If we want to play a high-flying fantasy adventure where the heroes do more fighting than talking, its my job to make sure we have fun combat encounters that engage them creatively. If we want to explore the rich cosmology and lore of a particular world, its my job to make sure that they have a depth of characters and situations where they can interact with that world! That rule aside, there are some things I always strive to do regardless of the style of game we are playing. I think that being a GM has a lot of overlaps with improvisational comedy, which is something that I have enjoyed for many years. I'm always looking to say 'yes' to my players, even if its not the 'yes' they were expecting. And I'm always trying to build off of their choices, rather than redirecting them towards what I would choose for them. I'm a huge believer in the 'rule of cool', and will always tend towards bending the rules so that we can all experience that epic moment together.

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