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Cost Per Player

$25.00
Christa

Christa (she/they)

5.0

(8)

DMs Guild Writer
LGBTQ+
Hispanic/Latinx
Neurodivergent
Women/Femme Identifying

Less than a year on StartPlaying

7 games hosted

Highly rated for: Teacher, Creativity, Inclusive

Average response time: Under 1 hour

Response rate: 100%

About me

I have been playing Dungeons & Dragons since late 2016, and have been running campaigns for my friends since early 2017. I strive to ensure that my games are a safe space for everyone - especially women and the LGBTQIA+ community - to play and enjoy themselves, and I never turn down an opportunity to introduce a new player to D&D or to give a Forever GM a well-deserved break! https://linktr.ee/TheCalicoDragon

GM Style

For an example of my GMing style in action, you can check out the campaign I'm running for my personal friends - Calico Nation - over on YouTube: https://www.youtube.com/playlist?list=PLwMdkoZiCwDN87MXfqaVXMdAisBmIiAcj CHARACTER FOCUS I incorporate a heavy emphasis upon player characters and their individual story arcs. I aim to deliberately structure my games around my players' characters, and their wants, needs, goals, and flaws. Though my games tend to be structured with the main story functioning as the "A Plot", and player character arcs as "B Plots", you can expect your character's personal arc to tie into the "A Plot" in some capacity as well. IN-GAME POLITICS In-game politics are central to many of my games. (Note: real world political leanings do not enter into my fantasy setting.) Though it is not required, I feel it would behoove players to have some familiarity with the goings-on of the in-game world at large, and to make note of the various big wigs that run the show. ROLEPLAY Characters and story are of the utmost importance to me. That is not to say that there won't be plenty of combat (I aim for at least one encounter every session, if the story allows for it), but if you are more interested in a kick-in-the-door, dungeon-crawl style of gameplay, my GMing style may not be right for you. SELF DIRECTION While I would describe my campaigns as On Rails games (as opposed to a Sandbox), I strive never to railroad you, and I strongly encourage self direction. I set the scene and provide all the pertinent information, and allow my players to decide what to do with that knowledge. You can and will choose your own path and set your own goals. ATTENTION TO DETAIL As my mother always says, "This is a 'Paying Attention' kind of game."

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