D'Antonio
5.0
(3)
Less than a year on StartPlaying
4 games hosted
Highly rated for: Creativity, Teacher, Storytelling
Average response time: Under 1 hour
Response rate: 100%
About me
I’m a storyteller focused on grounded, character-driven narratives that explore power, loyalty, and survival in hostile, complex worlds. My campaigns draw heavy inspiration from organized crime dramas, psychological thrillers, and the harsh beauty of the Western states and Northern Mexico—regions I know intimately and build into my worlds with care and accuracy. I mainly run Vampire: The Masquerade 5th Edition, a game system that thrives on moral ambiguity, factional tension, and the constant push-and-pull between survival and control. My games emphasize cultural depth, political nuance, and long-form arcs where every action has weight. I spend a great deal of time developing living, reactive settings—cities, factions, and families that grow, fracture, or fall based on your choices. As an audio professional, I create original music and sound effects tailored to each campaign. That includes in-world songs, atmospheric scores, and dynamic sound effects—all crafted to elevate the mood and immerse players more deeply in the story. When you play at my table, you’re stepping into a world with a heartbeat. Whether you’re surviving the brutal heat of the Mojave or maneuvering through the shadowy politics of undead Los Angeles, my games deliver a grounded, story-first experience where your choices drive the world forward. Sessions are immersive, character-focused, and built to reflect the weight of your actions. I aim to create narratives that feel lived-in, dangerous, and meaningful—perfect for players who want to lose themselves in a setting that challenges them at every turn.
GM Style
I run long-form, sandbox campaigns designed to give players complete agency in a world that responds intelligently to their actions. Every decision carries weight, shaping a living environment filled with interconnected characters, factions, and consequences that evolve over time. My approach prioritizes depth, continuity, and immersion, allowing players to engage with a setting that feels both expansive and personal. My storytelling is influenced by the cinematic and psychological precision of directors like David Lynch and Martin Scorsese, blending elements of crime, the supernatural, and moral complexity. I bring a grounded perspective to worldbuilding—drawing on real-world history, religion, and geopolitical structures to create environments that feel authentic, layered, and uncompromising. The criminal underworld and esoteric forces within my settings are handled with seriousness and narrative clarity, without sensationalism or shortcuts. Presentation is a key component of my work. I provide custom artwork, original music, and carefully produced sound design to create a consistent and cinematic tone throughout the campaign. Every piece is tailored to reflect the mood and meaning of the moment, enhancing narrative immersion without overwhelming gameplay. All sessions are run on Alchemy VTT, a platform built to support focused, theatre-of-the-mind storytelling. With clean visuals, seamless audio integration, and a system that supports narrative over distraction, the result is a smooth, professional experience where story and player agency take center stage. This is a campaign space for serious, invested players looking for mature, dynamic storytelling that challenges both character and player from start to finish.
Games played
D'Antonio's Games
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