Sam
he/him
5.0
(30)
Timezone
Language
Identity
About Sam
Hi there and well met. I’m Sam, a GM and documentary filmmaker from Germany, and I’ve been running TTRPGs regularly since 2020. I run fantasy, sci-fi, and horror games where your character matters. My documentary background shapes my GMing style: cinematic scenes, strong atmosphere, memorable NPCs, and stories built around the people at the table rather than a fixed plot. At my table, I work with your backstory and character arc to create meaningful character development. I encourage active roleplay between players and with NPCs, and I pace growth through fair challenges, difficult choices, and consequences that feel earned. I also love teaching new players, explaining rules clearly, and creating a safe, collaborative space where everyone can play boldly. I’d love to have you at the table.
At a glance
2 years on StartPlaying
49 games hosted
Highly rated for: Sets the Mood, Teacher, Creativity
Average response time: Under 1 hour
Response rate: 100%
Featured Prompts
I got started GMing...
...because I missed playing after moving cities. Then lockdown hit, cramming me and my eleven flatmates into one house for months with not much to do. I taught them D&D and Call of Cthulhu, started running games, and haven’t stopped since.
My 3 systems I'd bring to a desert island would be
If I’m alone, I’d bring SoloDark. If I have company, Ultraviolet Grasslands and the Black City for its open, wildly creative writing, and Tribe 8, because I love sourcebooks written from the perspectives of the people who live in the setting.
When I'm not running games I'm...
...usually thinking about running them, learning new systems, exploring settings and lore, and discovering new creators. I also make documentary films about people and their work and labor, go field recording, and read older, often darker science-fiction novels. I also play videogames.
How Sam runs games
I run games that are/have... 🎭 Roleplay-forward, character-driven 🧭 Meaningful choices that shape the story 🎬 Strong atmosphere in FoundryVTT with music, ambient sound, visuals, and field recordings 🗺️ Theater of the mind first, with maps when they improve clarity 🗣️ Memorable NPCs with voices, quirks, and goals 🤝 Collaborative problem-solving in player-driven situations (I prep situations, not plots!!) 🌱 Beginner-friendly teaching and step-by-step rules support -------------- My games focus on roleplay and shared storytelling. Most scenes play out in the imagination, with maps used when they help make a fight or location clearer. In FoundryVTT, I use music, ambient sound, and my own field recordings to build atmosphere. I also use animated combat enhancements, share images and scene art, and often provide animated backdrops by JamesRPGArt to support theater-of-the-mind play. The people you meet, whether friends, rivals, or villains, are meant to feel like real characters with their own voices, quirks, and goals. Encounters are not just about rolling dice to defeat monsters. They are chances to make choices, negotiate, build relationships, and discover what kind of person your character becomes. I actively encourage player ideas and collaborative problem-solving. I do not prep plots. I prep situations that give you meaningful choices, and you decide where the story goes. If you are new to D&D or other systems I run, such as Call of Cthulhu or Delta Green, you are very welcome at my table. I enjoy teaching beginners, explain rules step by step as they come up in play, and never expect you to know everything. Bring your curiosity, and I’ll help with the rest.
Featured Prompts
If my games were Movies they'd be directed by...
Ridley Scott, David Mitchell, and Coralie Fargeat.
My games focus on...
you, the players at my table. I work closely with you to weave your backstory and character arc into a lived-in world where your PC matters. I encourage active play with NPCs and locations, with fair, meaningful challenges and difficult choices.
When it comes to voices
you will hear a lot of different ones! I love playing with tone, rhythm and accents to create NPCs that feel alive and distinc from each other.
Sam's ideal table
This table is a great fit for players who enjoy character interaction, collaborative storytelling, and meaningful choices, even when things get tense. If you sit down at my table, we will care a lot about the characters. The players who tend to thrive here are curious, engaged, and interested in more than just the dice. They ask questions, poke at mysteries, and think about how their characters feel, not just what they can roll. Most of the time, we play through conversation. We speak in character, react to each other, and let scenes grow from those interactions. You do not need acting skills or funny voices, only imagination and a willingness to listen, respond, and share the spotlight. I’m happy to teach, explain rules as often as needed, and answer questions at any time, so new players are always welcome. I enjoy darker, more serious worlds, but the table itself is fun and relaxed. There is room for laughter, encouragement, and collaboration. Newcomers and veterans tend to play well together here, learning from one another and helping each other have a good time.
Featured Prompts
I love it when a player
draws another into roleplay and together they create the sense that everyone shares equally in the fantasy. As a GM, that’s when I’m most moved and proud.
I think metagaming...
can be useful when it keeps the group aligned and the game moving. I use OOC check-ins (especially in sandboxes) and safety tools. But please don’t use player-only knowledge, read stat blocks, or look up the module.
My table is not the place for...
players chasing the latest overpowered build. If your concept exists only to maximize DPR, this isn’t your table. It’s also not a good fit for lone wolves or egotism. We play as a team, with story, fairness, and fun at the center.
Sam's Preferences
Systems
Platforms
Game Mechanics
Game style
Roleplay Heavy
Theater of the Mind
Play By Post
Sandbox / Open World
Hexcrawl / Exploration