Yuthika 'Fey'
she/her
4.9
(22)
Timezone
Language
Identity
About Yuthika 'Fey'
Hi! I'm Yuthika, but most people at the table call me Fey. I have been a Storyguide for 34 years, starting at age 12 in Kyoto, Japan, where my introduction to the hobby came not through the mainstream, but through Call of Cthulhu and Sword World. That Japanese TableTalk culture, テーブルトークRPG, is the DNA of everything I run: focused, atmospheric, quietly relentless in its immersion. I am also a voice actress with anime and video game credits (paltry but mine), and every NPC at this table has a distinct voice and a personality to match. I learned this craft in the crunchy crucible of the early 90s, and that history informs how I choose systems and build stories. I have run enough systems over the years to know that the worst sessions come from forcing the wrong tool onto the wrong story. A love story does not need a hit point tracker. A horror game does not need an experience grind. Finding the system that disappears into the fiction is half the design work, and I have spent three decades collecting the options. The games that stay with me, and with my players, tend to be the deeply personal ones. The stories that go somewhere emotionally real and are not afraid to sit and let that breathe. Professionally I hold a PhD in Psychology and work as an educator until I retire later this year (October). Whether managing a classroom or a VTT, I always bring a teacher's patience and a designer's eye to each and every session. Every player at my table gets character-specific hooks woven into the narrative. You will feel seen here. I am a skill collector. Over the years I have worked as a costume designer and VFX artist on NBC's Grimm, taught foam latex and silicone prosthetic application and stage makeup blending on the convention circuit, and restored a sailboat from the hull up before sailing it around the world. Every one of those skills comes back to the table. I see a body horror scene through a practical effects lens. I read a transformation scene the way I would build one. I pace slow-rising tension the way you pace a night watch in open water. Different trades and different media, all feeding the same craft of bringing a moment alive through timing and reading the room. I do not generally run D&D 5e or Pathfinder 2e. The exceptions are the odd Planescape or Dark Sun campaign, and now Neon Odyssey, the Legends of Avantris space opera I backed early precisely because it does not feel like standard 5.5e. Starship combat and a whole new species lineup put it somewhere else entirely. Likewise you will find the Cosmere RPGs in my portfolio. Otherwise, I would rather run systems that feed the feel of the story being told, to the point where the system gets out of the way of the group. I have a special place in my heart for the Classic World of Darkness. I grew up in Japanese Tabletalk culture, so collaborative worldbuilding matters to me. I am also a TTRPG designer and co-creator of Visions of Suaykalpa https://VisionaryWheel.Games
At a glance
Less than a year on StartPlaying
99 games hosted
Highly rated for: Storytelling, Inclusive, Beginner Friendly
$20 per session
Average response time: 1 hour
Response rate: 100%
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Featured Prompts
I started running games because...
Third session, Call of Cthulhu, Kyoto. Arc ended with a player breaking down over a pet cat with no stat block. Not their Investigator. A cat. That moment taught me what shared fiction actually does: it creates the conditions for a catharsis that only exists because the experience was co-created.
People are always surprised when I tell them
I ran Fantasy Grounds sessions while circumnavigating the globe on a Hans Christian 39PH. I had a full game collection aboard. The sea took some of the books, mould is undefeated on open water, but the games never stopped. They never have. This hobby has been a social lifeline my whole life. <3
The three words my players would use to describe me are...
Inclusive, Storytelling, and Beginner-Friendly. My players would also say I treat every game like it matters, because it does. GMing is one of my social love languages. I run games to help others lose themselves in a character and a world, and I do not stop until that moment lands or breathes.
How Yuthika 'Fey' runs games
I do not use any generative AI in any part of the creation pipeline. As a game designer and artist it is something I have a strong feeling about regarding my own work. However, I also am a Buddhist and am extremely accepting. At my table you can expect rich characterization, full voice acting for every NPC, a Rule of Cool philosophy, and a world that breathes. I am a roleplay-centric GM. The dice matter, but the story matters more. Combat should serve the narrative rather than drive it, and I favour success with complications over hard fails when failure would feel arbitrary rather than deserved. All my games have the option for the Devil's Bargain to turn failure into success with consequence. My worlds are sandbox-themepark hybrids. There is always an overarching narrative and factions with their own agendas, but your characters drive the plot. Time moves. Hooks expire. The world does not wait and does not reset between sessions. Every full campaign begins with Session 0 because the table is built before the first die is rolled. Your comfort, your concept, how invested you are in the story, all of it matters before we begin. I am always open to constructive feedback. This is a collaborative art form and your joy at the table is of paramount importance to me.
Featured Prompts
My games focus on...
Roleplay first, then exploration, with combat in service of both. My games run on atmosphere and cultural authenticity, and on the slow build of trust between characters. I want players chasing the next session because of what their character is becoming, not just what they are fighting.
Rules are...
Guidelines that serve the players first. I value system rules as shared common ground, but I will never let them get in the way of a great moment. Once we come to an agreement as a table, I keep it. Consistency matters at my table and Rule of Cool always trumps Rules as Written with me.
When it comes to voices
"Yes, I do voices," Robin Williams said it better than I ever could. As a credited voice actress with anime and video game experience, and multilingual across EN, JP, TH, and FR. I try to make characters feel like they walked in from another world. Voices are one of the most polished skills I bring.
Yuthika 'Fey''s ideal table
My table is a place of collaborative storytelling rooted in the Japanese Tabletalk tradition. If you love deep immersive storylines and satisfying character arcs, with NPCs voiced to match, the goal is that you will feel at home here. Outside the table I am an educator and a performer, and I bring those skills together to make sure every player finds their moment. Even the quiet ones. Especially the quiet ones. --- Attendance and Cancellation Policy 24-Hour Rule: Cancel or skip with at least 24 hours notice and you will not be charged, or your fee rolls to the next session. Late Cancellations: Cancellations within 24 hours are still charged. At that point prep is complete, the VTT is locked, and the seat cannot be filled. Emergencies: Life happens. Communicate when you are safely able to and we will work it out. Quorum: Sessions run as long as the minimum number of players is present. Absent characters fade safely into the background until you return. No Refunds for Attended Sessions: If you attended a session, you will not be refunded for it, including if you later choose to withdraw for personal reasons.
Featured Prompts
I am for a vibe that's...
The feeling of a novel you cannot put down, where your character is the one the story refuses to let go of. The moment where you forget you are playing a character and start making decisions as them. That edge where the fiction and the real blur just enough to make the catharsis mean something.
If you're into ___, you're going to love my table
Niche systems, atmospheric horror, Japanese and Southeast Asian settings, the World of Darkness, the Cosmere, and games that ask something of you emotionally. If you have been looking for a table that runs what you actually want to play rather than what everyone defaults to, this is it.
My perfect party mix is
Players who come in with a concept they love and the willingness to let it be changed by the story. One lore obsessive, one chaos agent, one quiet player with devastating emotional depth, and someone who will absolutely make the wrong choice at the worst moment for entirely valid character reasons.
Yuthika 'Fey''s Preferences
Systems
Platforms
Game Mechanics
Game style
Roleplay Heavy
Combat Heavy
Rule of Cool (RoC)
Sandbox / Open World
Puzzle / Mystery Focused