Yuthika 'Fey'
she/her
4.8
(9)
Timezone
Language
Identity
About Yuthika 'Fey'
Hi, I'm Yuthika, but most people at the table call me Fey. I have been a GM for 34 years, starting at age 12 in Asia, where my introduction to the hobby came not through the mainstream but through Call of Cthulhu and Sword World. That Japanese TableTalk culture, テーブルトークRPG, is the DNA of everything I run: focused, atmospheric, and deeply immersive. I am also a voice actress with anime and video game credits, and every NPC at this table has a distinct voice and personality to match. I learned this craft in the crunchy crucible of the early 90s, and that history informs how I choose systems and build stories rather than force one into the other. Professionally I hold a PhD in Psychology and work as an educator. Whether I am managing a classroom or a VTT in deep space, I bring a teacher's patience and a designer's eye to every session. Every player at my table gets character-specific hooks woven into the narrative. You will feel seen here. I am also a TTRPG designer and co-creator of Visions of Suaykalpa, an upcoming Southeast Asian mythology RPG launching on Kickstarter this year.
At a glance
Less than a year on StartPlaying
7 games hosted
Highly rated for: Inclusive, Storytelling, Teacher
Average response time: 3 hours
Response rate: 100%
Featured Prompts
I got started GMing...
At age 12 in Japan, I fell in love with collaborative storytelling through Japanese Tabletalk RPGs. That culture shaped everything about how I run games today; everyone at the table matters, the story belongs to all of us, and I never stop chasing the moment where the world suddenly feels real.
People are always surprised when I tell them
That I grew up across multiple countries, attending international schools across Asia. English is one of three languages I speak fluently. That global upbringing is why I can run games that feel genuinely cross-cultural rather than just aesthetically borrowed.
The three words my players would use to describe me are...
Inclusive, creative, and lore-knowledgeable. My players would also say I treat every game like it matters, because it does. GMing is one of my social love languages; I run games to help others lose themselves in a character and a world.
How Yuthika 'Fey' runs games
At my table you can expect rich characterization, full voice acting for every NPC, a Rule of Cool philosophy, and a world that breathes. I am a roleplay-centric GM. The dice matter, but the story matters more. Combat should serve the narrative, not drive it, and I favor success with complications over hard fails when failure would feel arbitrary rather than earned. My worlds are sandbox-themepark hybrids. There is always an overarching narrative and factions with their own agendas, but your characters drive the plot. Time moves. Hooks expire. The world does not wait and does not reset between sessions. Every full campaign begins with Session 0 because the table is built before the first die is rolled. Your comfort, your concept, and your investment in the story all matter before we begin. I am always open to constructive feedback. This is a collaborative art form and your joy at the table is of paramount importance to me.
Featured Prompts
My games focus on...
Roleplay, exploration, and combat, in that order. Immersion is the goal and I love helping players lose themselves in their characters. Combat has its place but it should serve the story, not replace it. A great fight scene earns its moment to shine.
Rules are...
Guidelines that serve the players, not the other way around. I value system rules as shared common ground but Rule of Cool always wins if the rules get in the way of joy. Once I make a ruling I keep it; consistency matters at my table.
When it comes to voices
I love voices. As a voice actress with anime and video game credits, voices are one of the most memorable things I bring to the table. English, Japanese, and Thai give me a wide palette of tones and dialects, and enough French to make a character feel like they walked in from another world entirely.
Yuthika 'Fey''s ideal table
My table is a place of collaborative storytelling rooted in the Japanese Tabletalk tradition. If you love deep immersive storylines, satisfying character growth arcs, and richly voiced NPCs, you will feel at home here. Outside the table I am an educator and a theatre kid, and I bring those classroom skills alongside my background as a voice performer in anime and video games to craft experiences that stick with you long after the session ends. I love helping even quiet players find their moment to shine. --- Attendance and Cancellation Policy - 24-Hour Rule: Cancel or skip with at least 24 hours notice and you will not be charged, or your fee rolls to the next session. - Late Cancellations: Cancellations within 24 hours are still charged. At that point prep is complete, the VTT is locked, and the seat cannot be filled. -Emergencies: Life happens. Communicate when you are safely able to and we will work it out. -Quorum: Sessions run with the minimum number of players present. Absent characters fade safely into the background until you return.
Featured Prompts
I am for a vibe that's...
The feeling of a great novel you cannot put down, where your character is the one the story refuses to let go of.
If you're into ___, you're going to love my table
Roleplay, immersion, and character depth. If you want a world full of colour and flavour where your character has real arcs and memorable moments, you will feel at home here. I work hard to make sure every player finds their place in the story.
I love it when a player
Gets so deep into their character that their emotional immersion is palpable. I love players who reminisce gushingly over a session. Communicative players who give feedback so I can bring my absolute best are genuinely appreciated and make the whole table shine.
Yuthika 'Fey''s Preferences
Systems
Platforms
Game Mechanics
Game style
Roleplay Heavy
Combat Heavy
Rule of Cool (RoC)
Sandbox / Open World
Puzzle / Mystery Focused