Cost Per Player
$25.00
Fey (she/her)
5.0
(7)
4 years on StartPlaying
Highly rated for: Teacher, Creativity, Knows the Rules
About me
I've been a GM for over 15 years now, and have been playing since the late 90's and Advanced Dungeons and Dragons 2e. I have run Dungeons and Dragons (0e, B/X, 1e, 3.5, 5e), Vampire The Masquerade, Call of Cthulhu, Fate, Cyberpunk, Mechwarrior, Pathfinder (1e, 2e), and Traveller in that time. I'm a huge fan of rules-lite games that allow for quick resolution. I have a strong emphasis on player agency and player driven stories. I love giving my players a sandbox and seeing what stories they want to tell. I also specialize in taking the ideas my players have about their characters backstories, enemies, and friends, and weaving those into scenarios seamlessly. I often work with published modules, but rarely run them out of the box. I like to customize them to the players and characters at my table in order to make them more engaging and enjoyable experiences. I am a trans lesbian, queer friendly, and inclusive. I will use safety tools if desired, though have for the most part used informal interrupts and messages if any lines are crossed. I believe in strong session 0s to establish expectations and lines. Both on my side and that of my players. I have a low tolerance for disruptive players and am not afraid to eject them from my table.
GM Style
I prefer games with players that have an urge to drive the story, and I participate as a neutral arbiter. I will work in backstories and NPCs as relevant, and flesh out the stories and narratives that emerge naturally from what my players decide to do. I like worlds that feel real, where actions have consequences, and the rewards at the end of a campaign feel earned. This is typically referred to as emergent gameplay, though I do make sure that it all works with the narratives my players desire. I enjoy quick combat that is lethal, and I prefer this because it encourages creative thinking on how to avoid combat and invests players into the world they are inhabiting. I am equally sad at the death of a character as my party. I want my players to be invested in the world, and enjoy weaving their ideas and their backstories into whatever adventure, sandbox, or campaign we create. I tend to do voices, but please don't expect quality. I can barely maintain consistency sometimes! However, please engage in roleplay, I feel that is the most important aspect of these games.
Games played
Game platforms used
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