Jason banner

Jason

he/they

4.9

(8)

Timezone

America/chicago

Language

English

Identity

LGBTQ+
Queer
Neurodivergent
Teacher/Educator

About Jason

I started playing TTRPGs as a kid with my dad, who introduced me to D&D 2e (but don't ask me to explain THAC0). I have most experience playing D&D 3.5 and 5, Pathfinder 2e, and Kids on Bikes. I'm queer, and want to make sure everyone feels comfortable at the table. Sometimes NPCs might have biased or bigoted views, but they are often villains or their views will be frowned upon by others.

At a glance

1 year on StartPlaying

47 games hosted

Highly rated for: Inclusive, Creativity, Voices

Average response time: 7 hours

Response rate: 100%

Featured Prompts

I got started GMing...

after I realized not everyone builds out hundreds of character ideas and arranges them by level and function.

How Jason runs games

I love stories! Especially collaborative ones. Whether extended role play scenes or crunchy dungeon crawls - I basically enjoy any system where the rules support PC creativity. I consider rules to be in support of narrative, so am happy to bend things for the sake of a good story. However, the dice sometimes like to take the lead in story-telling, and I'm always delighted to see where they lead us. Even into a dragon's mouth! I'm LGBTQIA+ friendly and want you to feel safe enough to try new identities, perspectives, and voices. At the same time, I ask players to be encouraging and respectful! **I do not use any generative AI in my games, either as images, prompts, or texts. As these are private games, players may choose to use image generators for PC art.

Featured Prompts

I deal with rules issues by...

finding balance between words on the page and what tells a good story

Rules are...

meant to inspire player creativity

Jason's ideal table

I see my role as GM to facilitate a fun and engaging story. But that only works if players are also there to have a good time! I think part of the secret sauce of a good table is that everyone is open to making mistakes and sees failure as a chance for surprise. The moments I've laughed the hardest at table is when a player allows their PC to fail in a spectacular or surprising way. I also believe trust is a big part of TTRPG play, so expect players to be fundamentally pro-social within the party (i.e. they do not have to get along with every NPC, but should not be looking to pickpocket each other around the campfire). PvP is possible to navigate once a group know each other well, but I generally prohibit it for the first few sessions.

Featured Prompts

I love it when a player

leans into a Nat 1/Critical Failure to do something funny or unexpected

I think it's a red flag when players...

see me (the GM) as somehow playing 'against' them to 'win'

I think metagaming...

has it's place, and it's the responsibility of each player to determine what they know and what their PC knows

Jason's games