Cost Per Player
$15.00
5.0
(20)
2 years on StartPlaying
92 games hosted
Highly rated for: Teacher, Creativity, Storytelling
Average response time: 3 hours
Response rate: 100%
About me
Role Playing Games were my sanity's refuge when my undiagnosed neurodiversity turned my academic endeavors into a living hell. The stories we weaved and the love the friends we wove them with, kept each and everyone going, and with each other, we were no longer alone. As time would have it, and in spite of our academic or social struggles, we ended up being an exceptional group professionals in our chosen fields, and as we sought to make our childrens' journey easier, most of my friends discovered their own neurodiversity. I want the opportunity to help your characters live epic stories and perhaps, if we are lucky, to turn strangers into lifelong friends. I belong to the Jim Butcher and WX (Sanderson-Kowal-Tayler-Wells) schools of storytelling, Gygax's philosophy of multi-party sandbox of campaigning, and have several "podiums" in national (Venezuela) and regional (Caracas) tournaments under my belt (Stopped counting after five). Me? I'm a mixed Norseman-Latino, neurodivergent, liberal, geek, and TTRPG and biology nerd. My mum got the "love all, respect all" of her beloved sixties in my heart at an early age, so expect zero judgment, and the (sometimes overbearing) care and kindness I try to offer to the people in my life. As well as some of my anarchist dad's, stonefaced humor (he was a riot but his humor was black-hole-grade). I'm as old and hold the motto of the Hard Rock Café 🎸: 💖 ♻ ⌛ ☸ ∞"Love All-Serve All, All Is One, Save The Planet, and Take Time To Be Kind." 💖 ♻ ⌛ ☸ ∞ Ready to play campaigns: DnD 5e: Phandelver and below and essentials (bundled up or separate) Helianna's Monster hunts PF2e: All of Otari: Beginners box, Troubles under Otari and abomination vaults, (either as stand-alones or bundled up) Kingmaker AP Playable within a month: 5e: Rockin' realms! (K-ON! and Brutal legend meet D&D)✳ Children of the mere (Plenty to do in the mere of dead men)✳ Waterdeep Barkeepers✳ Thunder Rift (TSR adventure setting for AD&D 2e) Return to the temple of Elemental Evil (3.5e, can convert o 5e) City of the Spider Queen (3.5e, can convert o 5e) PF2e: Outlaws of Alkenstar AP Age of Ashes AP Young Guns, Wasted in the Wastes✳ Hells yes, we are the law! (Isger orphans' blues)✳ VtM (3e): Montreal by nights (Setting by Black Dog Pub.)✳ Caracas by nights ✳ ✳ Original adventure Secret ability: I can run hybrid Spanish/English campaigns if you want to practice your Spanish or English También se narra con ñ: se dirige en castellano (o en español si eres latinoamericano)
GM Style
Game Mastering Philosophy: I try provide my players with a mix of familiar and unexpected. To create emotional responses, from a sense of wonder when discovering (or surviving) "new life and new civilizations..." (thx GR) , to the satisfaction of prevailing thru wits, charm, magic and steel against challenging opponents and dire situations. To achieve this I use a mix of regular language, hyperbole and humor, when describing the world, it's inhabitants, their actions, motives and flaws, and then I just arbitrate the PCs (Player Characters) actions that have a chance of failure, and allow my players choices to matter in a living world that reacts to their actions. Should they fall I give them the chance to rise again by proxy or magic to keep the good fight. And I always try to understand "What is FUN to you?" and "How can I make this better for everybody at the table?" Expect: Flexibility to match the game to the party's and players' wants/needs. Character development, multiple plots, character-driven plots. World-building: Your characters will dwell in a living world, where many groups or adventurers will handle many simultaneous crises (though they may only find out about them later). Good narrative skills, and I'll weave an immersion level according to what the party enjoys. I'm a terrible voice actor, but will never stop trying to give each NPC a unique personality and expression. Tactical challenge according to party desires/experience. The fact that there are enough self-righteous, self-appointed, moral & morality judges, and gatekeepers to make it necessary for me to say: "This is a safe space for LGBTQI+, BIPOC, women, and neurodivergents" in this day and age just makes me terribly sad. Players new to TTRPGs are welcome at my tables, I'll take a full party of starry-eyed, full-of-questions players any day of the week, over a single "unobtrusive" edgelord (BTW: Yes, if you feel compelled to act out your character being a dick and getting on the other PLAYERS' nerves instead of saying "my character tries to get on the other PCs nerves by talking about things he knows upsets hem" YOU are the dick, not your character. YOU will be kicked and your character will end up as a very nice, happy, shiny NPC that got enlightenment from the Overgod). In session 0 We'll get together to finish the Characters, set our boundaries, and decide as a group where to focus (Role-Playing, exploration, combat), so, please do make your "homework": follow the character creation general rules, and fill in your lines and veils before the start of the session. The world will be what we make of it, so when I ask you to put a couple of bad ideas on your stars and wishes at the end of a session, don't be surprised to find a combo of bad idea-wishes from around the table in front of you as an ally or adversarial NPC, a horrifically funny, or ludicrous horrific monster. REMEMBER: I'm not native to the US, so expect me to make cultural gaffes, I urge you to just have fun with them! Then have fun with my blushing and stammering when you tell me the nature of the gaffe.
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