Sporeborne Vaults: Abomination Vaults into Spore War
Pathfinder 2e | Campaign
About the adventure
A 1-20 campaign featuring a re-themed Abomination Vaults that should tie more neatly into the themes of the soon-to-be-released Spore War adventure Path! In Abomination Vaults, explore a dungeon untouched for hundreds of years. A group of adventurers stopped a scheming sorceress before she could claim her revenge, but the villainess left behind foul plots, bizarre creatures, and dark secrets. This 1-11 megadungeon will offer challenges for new players and old, and I'll be swapping out some themes and a lot of creature tokens. Expect a bit of easing off on the low-level encounters, a bit of ramping up on the higher-level encounters, and new creatures even for system veterans (I plan to pull from Battlezoo Bestiaries and other APs). It's a high-combat, high-exploration adventure with horror themes. In Spore War, join the elves of Kyonin in cleansing the Tanglebriar, a demonically influenced jungle under the domain of the nefarious demon lord Treerazer. While details are light for this AP at the moment, I would expect a lot of cinematic fights with a bit of diplomacy to start things off. This will take us all the way to 20! For this adventure I expect to use XP leveling during the Abomination Vaults megadungeon but will likely switch to milestone in Spore War. XP during Abomination Vaults will be capped to 11th level as a result!
Additional details
How to prepare
You'll need a free Foundry Forge account, a decent quality microphone, and a basic understanding of the system! You'll be able to creature your characters on the persistent Forge server.
What I provide
Full digitally prepared maps, hand-sculpted character tokens with dynamic rings, ambient music with at least an attempt at character voices (I'm no voice actor but I try), over 100 foundry modules to make gameplay immersive and highly automated (and allowing for much quicker combats than many tables have!). I will have both ambient sound in the game and pipe in additional music. Generally I am amenable to improvised actions/Rule of Cool but it'll be a little less effective than having a bespoke feat to do a similar thing. I try to run all social encounters as Influence, meaning that you could for example roll Crafting to Make an Impression on an alchemist if your character has Alchemical Crafting.
Gameplay details
Safety tools are mostly on the X-card front; I am running a spooky game but it's mostly standard fantasy violence with a little body horror tossed in as a treat.
Content warnings
Safety tools used
• Breaks
• Session 0
• X, N, and O Cards
How will character creation work
We'll put our characters together mostly before the session. We're starting at 1st level, but will have the starting gold of second level characters (30 gp). Variant Rules: - Gradual Ability Boost - Either restricted free Archetype 2-8 OR offering bonus feats through narrative (this'll be up to player discretion as we chat about the campaign pre-session 0 and in session 0). - Several house rules around problematic items that won't matter for your level on characters, but some other house rules around ancestry feat access that will be handy (General Training and Unconventional Weaponry are available for all ancestries, for example)
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Beginner
Platforms used
• Foundry VTT
• Discord
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Wednesday - 3:00 PM UTC
Apr 2 / Session 12
3-3.5 Hour duration
4 / 5 Seats filled
Schedule
Requirements
Experience required: Beginner
Age: 18+