Wardens of the Sky Nomads - Intro to Daggerheart Motherboard

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Wardens of the Sky Nomads - Intro to Daggerheart Motherboard

The lands below were ravaged by unfettered magic and war, now the survivors of that time have found a wary peace in the skies above.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 SEATS LEFT
$17.00

/ Session

Details

Weekly / Wednesday - 3:30 PM UTC

Session Duration / 2–2.5 hours

Campaign Length / 2–6 Sessions

2 / 5 Seats Filled

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Schedule

Meet your party members

2/5

About the adventure

An introductory style adventure to learn and fall in love with Darrington Press's new TTRPG Daggerheart. Inspired by late 90's and early 2000's video game RPGS and anime, we'll learn how Daggerheart characters work, how the campaigns and stories are framed, and have a great time while doing it! If fighting dastardly pirates and defending your freedom against monolithic empires is your cup o' swill, then this is the game for you.

Game style

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

2 years on StartPlaying

14 games hosted

Highly rated for: Creativity, Rule of Cool, Knows the Rules

About me

I've been playing and storytelling for 30+ years, first with some DnD box sets and Teenage Mutant Ninja Turtles. I've played or run most systems that have seen the light of a basement lamp. I prefer more player-forward systems that let everyone at the table have a strong say in the narrative, but focused tactical games have their place on the table, too! I've been running games professionally(re:Paid by real humans) for 2 years now, and have a pretty good track record.

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Character creation

Creating your character

Daggerheart works best when everyone is on collaboration. We'll have a session 0 about story and theme. And we'll work on character concepts there. It's a snappy fun creation process, so not too much time will be taken up before we get to play.

What to expect

Preparing for the session

I'll be using Discord and Roll20, possibly a few other ways to communicate and access materials.

What Gabe Rosas brings to the table

My games are best described as controlled chaos. I love taking our time seriously while embracing 4-th wall breaks and zany ideas. As Daggerheart is a game about the story, the game will excel with players who are invested, but that doesn't mean everyone has to bring production level voice acting and improv skills. Be here, have fun, and we'll all enjoy the journey.

Homebrew rules

N/A

Equipment needed to play

Internet

Computer

Microphone

Safety

How Gabe Rosas creates a safe table

As this works towards being a paid campaign, I hope everyone acts politely and 'mature'. I am very open to conversations about behavior and listen before judging. X-card style play is assumed, but how that works will be part of session 0 (is it a button on the VTT, is it a private message to me, is it saying something in voice chat).

Content warnings

Safety tools used

Frequently asked questions