Jon banner

Jon

he/him

5.0

(3)

Timezone

America/chicago

Language

English

About Jon

Hello, my name is Jon, and I've been an avid TTRPG player for about a decade now. I've played in a variety of systems, from DnD to Cyberpunk: Red to Call of Cthulu to Dread. In addition to my decade of experience as a player, I've also had about five years experience as a GM, predominantly in Cyberpunk Red and DnD. I am always looking for new systems to run and experience, and have recently been looking to run games in Draw Steel, Daggerheart, and Mothership!

At a glance

Less than a year on StartPlaying

Highly rated for: Storytelling, Creativity, Inclusive

Featured Prompts

I became a GM because

I was a player for a while, and I wanted to be able to return the favor to my GM. As the GM, it also gave me an opportunity to try out more systems outside of Dungeons and Dragons.

My 3 systems I'd bring to a desert island would be

1) Dungeons and Dragons 2) Cyberpunk Red 3) Draw Steel (Haven't had a chance to play this one yet, but I know it's exactly my kind of game!)

My favorite books are

The Mistborn Series (I haven't finished Era 2 yet, but really enjoyed Era 1) Gideon the Ninth Mort (From the Discworld series) The Lord Of The Rings Legends & Lattes

How Jon runs games

As a GM, I prefer a close to even split of RP and combat. I enjoy all levels of RP, from those that help push the plot along, to the small, even seemingly inconsequential moments that help define who a character is. For combat, I try to provide fair but meaty challenges for the player characters to overcome. Unless discussed during session zero, in heroic games I don't typically try to run particularly lethal combats. However, in something like Cyberpunk or Mothership, I find that the possibility of character death adds to the theme of system.

Featured Prompts

I deal with rules issues by...

assessing what is a reasonable interpretation in the moment. Unless I can find the exact rule in the book quickly, I prefer to make a judgement in the moment, and correct for next time. Where possible, I will err in favor of the player. It is a game after all, and should be fun.

Rules are...

important, they help define the system and exactly how the game is played. However, they shouldn't get in the way of fun and story telling either.

When it comes to voices

I try my best, but my voices tend to change over time unintentionally. I find being consistent with character behavior is far more important to making an interesting NPC (or PC) than having an interesting voice is.

Jon's ideal table

Featured Prompts

I love it when a player

makes the narratively optimal choice, rather than the mechanically optimal one

I think min/maxing...

has its place. While a roleplay heavy game should likely avoid it, a game designed around a lot of combat can benefit from it

Jon's Preferences

Game Mechanics

d20 System
d10 System
d100 System

Game style

Roleplay Heavy

Dungeon Crawl

Sandbox / Open World

Tactical / Crunchy