eli/elisa banner

eli/elisa

they/them

5.0

(6)

Timezone

America/new York

Language

English

Identity

LGBTQ+
Queer
Hispanic/Latinx
Neurodivergent
Game Designer

About eli/elisa

Zillenial, Queer, Witch, they/them I’ve been GMing since 2018, and I’m the reason most of my friends fell into the tabletop rabbit hole in the first place. I’ve played and/or run D&D 5e, Werewolf the Apocalypse, Vampire the Masquerade, Thirsty Sword Lesbians, Monsterhearts, Monster of the Week, Demigods, and Upriver Downriver. My tables lean loose and fast. I love player-driven chaos and campaigns that feel alive. I’m adaptable, and I’m always down to follow the best idea in the room. I also design games. I wrote a TTRPG called Final Girl (published on itch.io) and I’ve released a few modules there too. I hope to run some Final Girl games here for other horror movie trope fans! Expect an inclusive, safety-forward table where we’re here to have fun in whatever form that takes. LGBTQ+ and allies welcome.

At a glance

Less than a year on StartPlaying

1 games hosted

Highly rated for: Creativity, Inclusive, Rule of Cool

Average response time: 5 hours

Response rate: 100%

Featured Prompts

I became a GM because

I wanted to create for my friends

My favorite books are

The Locked Tomb Series

My favorite shows/movies are

horror films, specifically the Alien franchise.

How eli/elisa runs games

I build games for people who want both big character moments and dynamic combats where your build and your brain actually matter. If you like roleplay, tactics, and making the world feel lived-in, you’ll fit right in. I run player-led campaigns where your choices shape what happens next, and I adjust on the fly to keep things coherent and exciting. This style of play is supported by the prep that I do. I love a good fetch quest and I really love a whodunit where clues connect, motives make sense, and your choices genuinely change the outcome. I often run worlds I create from scratch, built to be played in and shaped by you, the players. You can expect a GM who can improv quickly, adapt fast, and still deliver encounters and interactions that feel intentional, fun, challenging, and tailored to the table. TABLE CULTURE 👿 No PvP or disruptive play. 🆕 Welcoming to new players. 🦺 Safety-first, zero tolerance for harassment. 🙌 Attitude > experience. 🏳️‍🌈 LGBTQ+ and allies space. GM STYLE 🎭 Roleplay is valued and supported. ⚔️ Combat is meaningful, challenging, fair, not a meat grinder. 🌍 The world reacts! Choices have consequences. 🕵️ Mystery-friendly pacing like clues, leads, and reveals that reward attention. QUICK FAQ Is this more roleplay or combat? I aim for a strong balance, but in player-driven games it shifts week to week. Some sessions are all investigation and social play; some are all action. It evens out over a campaign. Can I play an evil/selfish/lone-wolf character? Not at this table. Flawed characters are great but they need reasons to cooperate and a baseline of decency. Can I optimize/powergame? Sure, as long as you’re here for the story too and not just exploits. Be strong. Be interesting. Don’t be disruptive. Do you use safety tools? Yes. We can hit heavy themes, so we keep clear tools and boundaries to protect everyone’s fun

Featured Prompts

I once ran a session...

where my players fought god instead of Strahd because I made her a MILF

Rules are...

the foundation for a game but not the end all be all

When it comes to voices

I try my best! However; I'm on T and my voice cracks from time to time.

eli/elisa's ideal table

My tables are mostly queer, but I’ve played with all kinds of groups and I prioritize making sure everyone feels welcome and respected. The vibe is warm, playful, and a little chaotic. We joke around a lot, but we still know when to lock in and keep the story moving. What I’m always looking for is a table where people show up for each other, engage with what’s in front of them, and help build momentum. The best sessions happen when everyone is invested in making the game fun. At my table, “the power of friendship” isn’t a meme, it’s a proven strategy. (It literally saved Barovia in our Curse of Strahd run. In these trying times, it was important to my players that love should win.) More than anything, I love getting lost in a world we shape together, and I take real joy in the responsibility of crafting a game my players will genuinely love.

Featured Prompts

I love it when a player

gets whacky with it.

I think min/maxing...

can be really fun! Your character is, in large part, your sheet. I want you to do cool things within and outside of RAW.

My table is not the place for...

-isms or phobias (racism, homophobia, xenophobia, ageism, etc).

eli/elisa's Preferences

Systems

Dungeons & Dragons 5e
Kids on Bikes
Indie TTRPG
Monster of the Week
Vampire: The Masquerade 5th Edition
Kids on Brooms
Thirsty Sword Lesbians
Werewolf: The Apocalypse 20th Anniversary Edition
Vampire: The Masquerade 20th Anniversary Edition
Candela Obscura
Demigods
Legend in the Mist
Monsterhearts 1e
Final Girl

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)

Sandbox / Open World

Realm Building