eli/elisa
they/them
5.0
(7)
Timezone
Language
Identity
About eli/elisa
Hi, my online buddies call me Eli! I'd like to be your GM. I'm almost 30, married, mixed (latino and white), and go by they/them pronouns. I’ve been GMing since 2018, specializing in D&D 5e 2014 and PbtA games on Roll20 and in person. I’ve played and/or run D&D 5e, Werewolf the Apocalypse, Vampire the Masquerade, Thirsty Sword Lesbians, Monsterhearts, Monster of the Week, Demigods, and Upriver Downriver. I run all of my games with as close to a home game vibe as possible, focusing on safety and group cohesion. All session 0's are free. That's where you decide if the game and the group are for you, so don't hold back on any questions or concerns. I also design games! I wrote a TTRPG called Final Girl (published on itch.io) and I’ve released a few modules there too. I've also published a one page TTRPG called Cat Scratch, Cat Nap in the same place. I hope to eventually publish a Locked Tomb TTRPG as well. I hope to run some Final Girl games here for other horror movie fans! Expect an inclusive, safety-forward table where we’re here to have fun in whatever form that takes. LGBTQ+ and allies welcome. If none of the games available appeal to you, please reach out! I'd love to craft a personal experience for you and your friends.
At a glance
Less than a year on StartPlaying
14 games hosted
Highly rated for: Creativity, Inclusive, Rule of Cool
Average response time: 4 hours
Response rate: 100%
Featured Prompts
I became a GM because
I wanted to create for my friends
My favorite books are
The Locked Tomb Series
My favorite shows/movies are
horror films, specifically the Alien franchise.
How eli/elisa runs games
I build games for people who enjoy the feel of a home game. I want to provide you an elevated experience, but what does elevated really mean if you aren't having fun? Part of this includes all of my session 0s being free. I want you to know that the game and table are for you, before you sink any money into playing. I run player-led campaigns where your choices shape what happens next, and I adjust on the fly to keep things coherent and exciting. This style of play is supported by the prep that I do. I love a good fetch quest and I really love a whodunit where clues connect, motives make sense, and your choices genuinely change the outcome. I often run worlds I create from scratch, built to be played in and shaped by you, the players. You can expect a GM who can improv and adapt quickly while still delivering encounters and interactions that feel intentional, fun, challenging, and tailored to the table. TABLE CULTURE No PvP or disruptive play. Welcoming to new players. Zero tolerance for harassment. Attitude > experience. LGBTQ+ and allies space. GM STYLE Roleplay is valued and supported. Combat is meaningful, challenging, fair, not a meat grinder. The world reacts! Choices have consequences. Mystery-friendly pacing like clues, leads, and reveals that reward attention. QUICK FAQ Is this more roleplay or combat? I aim for a strong balance, but in player-driven games it shifts week to week. Some sessions are all investigation and social play; some are all action. It evens out over a campaign. Can I play an evil/selfish/lone-wolf character? Not at this table. Flawed characters are great but they need reasons to cooperate and a baseline of decency. Can I optimize/powergame? Sure, as long as you’re here for the story too and not just exploits. Be strong. Be interesting. Don’t be disruptive. Do you use safety tools? Yes. We can hit heavy themes, so we keep clear tools and boundaries to protect everyone’s fun
Featured Prompts
I once ran a session...
where my players fought god instead of Strahd because I made her a MILF
Rules are...
the foundation for a game but not the end all be all
When it comes to voices
I try my best! However; I'm on T and my voice cracks from time to time.
eli/elisa's ideal table
My tables are mostly queer, but I’ve played with all kinds of groups and I prioritize making sure everyone feels welcome and respected. The vibe is warm, playful, and a little chaotic. We joke around a lot, but we still know when to lock in and keep the story moving. What I’m always looking for is a table where people show up for each other, engage with what’s in front of them, and help build momentum. The best sessions happen when everyone is invested in making the game fun. At my table, “the power of friendship” isn’t just a meme. It's a proven strategy. (It literally saved Barovia in our Curse of Strahd run. In these trying times, it was important to my players that love should win.) More than anything, I love getting lost in a world we shape together, and I take real joy in the responsibility of crafting a game my players will genuinely love. I'm someone who finds love in obligation and responsibility, so I will always try to deliver on player expectations while balancing what's fun for the whole table.
Featured Prompts
I love it when a player
gets whacky with it.
I think min/maxing...
can be really fun! Your character is, in large part, your sheet. I want you to do cool things within and outside of RAW.
My table is not the place for...
-isms or phobias (racism, homophobia, xenophobia, ageism, etc).
eli/elisa's Preferences
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