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Firehouse Games

n/a

5.0

(32)

Timezone

Australia/melbourne

Language

English
Italian

Identity

Neurodivergent
Multi-lingual

About Firehouse Games

There is a rhythm to a good game, the kind that settles over the table without effort. You can hear it in the dice, in the pauses between decisions, in the way people slip into character without even realizing it. It is something you hold, shape, and trust. That is where stories live, and I sit behind the screen to guide them. Hi, I am Davide. I have been running games for more than two decades, and I love building stories that invite presence, sessions that resonate, and experiences that linger long after the final roll in the form of friendships, memories, and moments that stay with us. My love for storytelling began with my father’s voice. He had a way of narrating tales that filled a room with magic. Every pause, every glance, every word carried meaning. That feeling never left me, and it is what I have been chasing ever since, to recreate that sense of wonder at the table. As a parent raising a child with autism and ADHD, or as I like to say, with a vibrant and unique view of the world, I have learned to listen with more than just ears. Patience, empathy, and presence have become part of who I am. They have also taught me how much people sometimes need a pause, a breath, a moment away from everything pressing in. That is what running a game means to me: offering a space to land, to catch a breath, and to let imagination and joy flourish. A space where time slows down just enough for our inner child to step forward and play again. I manage my tables with a balance of structure, rhythm, and fairness, giving the story room to breathe and the world space to respond. Every choice matters, every silence has weight, and every spark of connection has the chance to grow. This is what I bring to the table. I am the GM who brings people together through story. Connection, immersion, and commitment are at the heart of everything I run. When you sit at my table, you are not only stepping into a world of adventure, you are stepping into a place where stories turn into memories and players turn into companions. If this sounds like the story you have been wanting to step into, then come. Your seat is waiting, and our journey is about to begin.

At a glance

4 years on StartPlaying

427 games hosted

Highly rated for: Creativity, Teacher, Rule of Cool

Average response time: 1 hour

Response rate: 90%

Featured Prompts

My 3 systems I'd bring to a desert island would be

Pathfinder 2e, Starfinder 2e, Year Zero Engine

I became a GM because

They told me I couldn't!

When I'm not running games I'm...

Being a father, Doing Brazilian Ju-Jitsu, Reading manuals or looking for more and interesting game systems.

How Firehouse Games runs games

As a GM, I like to run games with a mix of structure and flexibility. My goal is always to give players a space that feels built for the story we're telling together. In my sessions, I like a blend of grit, consequence, tension, and moral complexity, while leaving elbow room for warmth and comfort. I enjoy moments that push characters to grow and make space for laughter and shenanigans. In the end, every table sets its own rhythm, and I adapt accordingly. Whether I’m running a published module or weaving homebrew from your character arcs, I focus on making every session feel personal and connected. I view rules as the structure that keeps play fair and focused. I use them to support creativity, not restrict it. I don’t dwell on edge cases or rule arguments, if we can't find clarity within 30 seconds, we keep moving, and the story continues. there is always time to check the rules after the session's over. I support my work with a deep digital library, third-party content, and occasionally custom material. To handle the mechanical side of gameplay, I use Foundry VTT with extensive automation and custom macros. The platform manages the "Heavy lifting" so that we can stay immersed in the world. for a smooth experience that keeps the focus on story and choices. If you enjoy grounded storytelling, fair challenges, and a table that respects your investment, you’ll feel right at home in one of my games.

Featured Prompts

My games focus on...

emotion, tension, and choice. I build sessions that give room for character growth, shared laughter, and moments that stay with you long after the game ends.

I once ran a session...

I once ran a Cyberpunk Red campaign where, in the final session, the players chose death as a “fuck you” to the BBG. The emotional weight was overwhelming, that everyone cried. We still talk about it today, and it’s one of the things I’m most proud of.

Rules are...

a structure I use to support fairness, pacing, and immersion. They give shape to the story and help everyone stay grounded. I use rules to make the experience smoother, not slower.

Firehouse Games's ideal table

My ideal table is a place where players come together. I value curiosity, creativity, and collaboration. I look for players who, support one another, and shape the adventure as it unfolds. Respect and engagement are important, but so is joy. The best moments are when the table is laughing together, holding its breath together, or finding meaning together. This is the kind of space I build: one where every session becomes a memory worth keeping.

Featured Prompts

I love it when a player

I love it when a player describes what their character does with flair, sets the scene with vivid detail, and truly expresses their character. It not only brings the game to life, but also invites and inspires others to do the same.

I am for a vibe that's...

Immersive and grounded, where tension and laughter share the same space. I like games that give players space to feel, fail, and grow with structure, fairness, and emotional impact behind every choice.

If you're into ___, you're going to love my table

If you're looking for a table where rolling dice, building friendships, connection, and roleplay go hand in hand, you're going to love my table. A place to breathe, escape the weight of life for a few hours and to share something that feels real.

Firehouse Games's Preferences

Game style

Roleplay Heavy

Combat Heavy

Rules as Written (RaW)

Organized Play

Firehouse Games's games