Brave the icy gloom. Defeat the Frostmaiden. Find the lost city.
Endless nights grip Ten-Towns. Underdark denizens, vampires and fiendish barbarians roam as arcanists seek ancient Netherese artifacts lost in the ice
$20.00
/ Session
Details
Weekly / Saturday - 1:00 PM UTC
Aug 29 / Session 81
Session Duration / 3–3.5 hours
2 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
Three years of cold and dark. Long ago after the malevolent artifact The Crystal Shard was destroyed, the people of Ten Towns struct a pact with the goddess of cold known as the Frostmaiden to protect their towns from marauders. The darkness is recent. The residents call it the Everlasting Rime. Still many arcanists come to ten towns to find ancient Netherese artifacts in the wake of The Crystal Shard’s destruction lost in the ice. The Game The game will not start until 3 people have joined. Groups have a maximum of 5 players. Games are 40% combat/30% exploration/30% roleplay with occasional riddle or puzzle. Current Content Using Players Handbook 2024 character classes and Artificer Players may choose archetypes from 2024 or from 2014 if that option is not available in 2024
Game themes
Meet the Game Master
About me
I am seasoned East Coast Dungeon Master and recognized as a Top GM on StartPlaying who specializes in running long-term campaigns for both new and veteran players, both in person around New York City and online. My goal is to build campaigns that last far beyond a few sessions, where characters grow, relationships develop and player decisions leave lasting marks on the world. 🧙🏾 My games feature significant tactical combat, exploration and roleplay in a persistent world that reacts to the choices your party makes. My campaigns feature professional-quality maps, custom encounters, expansive lore, and challenges to create adventures that feel alive. ⚔️ Between sessions, the adventure doesn't stop. Players have the opportunity to pursue downtime activities, claim and manage treasure, craft potions and scrolls, train, research ancient lore, and continue developing their characters between sessions. These ongoing story elements allow you to build up your character and also help keep players engaged and make the campaign feel like a living world rather than a series of disconnected sessions. 🗺️ My background in horror screenwriting and film production influences the pacing, atmosphere, and dramatic tension of my games. Whether you're exploring ancient ruins, negotiating with powerful factions, or surviving desperate battles, I aim to create memorable moments that players talk about long after the session ends.🏺 All of my campaigns take place in the Forgotten Realms and are loosely interconnected. The actions of powerful characters and world events in one campaign may subtly influence another. For example, the Death Curse from Tomb of Annihilation may have repercussions far beyond Chult. 🎭 I run D&D 5E primarily rules-as-written and rules-as-intended with only limited homebrew. Creativity is always encouraged, clever ideas are rewarded, and while the world has genuine consequences, every challenge is designed to be fair. I also have a list of table rules to help keep play light and fun (see below). If you're looking for a reliable weekly group, a dedicated Game Master, and a campaign you can invest in for the long term, I'd love to have you at my table.
View Profile →Character creation
Creating your character
Character Creation Point Buy for ability scores Using latest versions of any class, species, background or feat 2014 options may be used if no updated version exists Characters begin at 1st level with starting equipment At higher level (typically levels 5-10) characters receive 750 gp to purchase equipment and magic items from the DM's approved list Class: Artificer (EFA) Subclasses Alchemist (EFA) Armorer (EFA) Artillerist (EFA) Battle Smith (EFA) Cartographer (EFA) Reanimator (RHW) Class: Barbarian (PHB24) Subclasses (Paths): Ancestral Guardian (XGE) Battlerager (SCAG) Beast (TCE) Berserker (PHB24) Storm Herald (XGE) Wild Heart (PHB24) Wild Magic (TCE) World Tree (PHB24) Zealot (PHB24) Class: Bard (PHB24) Subclasses (Colleges): Creation (TCE) Dance (PHB24) Eloquence (TCE) Glamour (PHB24) Lore (PHB24) Moon (FRHoF) Spirits (RHW) Swords (XGE) Valor (PHB24) Whispers (XGE) Class: Cleric (PHB24) Subclasses (Domains): Arcana (SCAG) Death (DMG14) Forge (XGE) Grave (RHW) Knowledge (FRHoF) Life (PHB24) Light (PHB24) Nature (PHB14) Order (TCE) Peace (TCE) Tempest (PHB14) Trickery (PHB24) Twilight (TCE) War (PHB24) Class: Druid (PHB24) Subclasses (Circles): Dreams (XGE) Land (PHB24) Moon (PHB24) Sea (PHB24) Shepherd (XGE) Spores (TCE) Stars (PHB24) Wildfire (TCE) Class: Fighter (PHB24) Subclasses Arcane Archer (XGE) Battle Master (PHB24) Cavalier (XGE) Champion (PHB24) Eldritch Knight (PHB24) Psi Warrior (PHB24) Purple Dragon Knight (FRHoF) Rune Knight (TCE) Samurai (XGE) Class: Monk (PHB24) Subclasses (Ways): Ascendant Dragon (FTD) Astral Self (TCE) Drunken Master (XGE) Elements (PHB24) Kensei (XGE) Long Death (SCAG) Mercy (PHB24) Open Hand (PHB24) Shadow (PHB24) Sun Soul (SCAG) Class: Paladin (PHB24) Subclasses (Oaths): Ancients (PHB24) Conquest (XGE) Crown (SCAG) Devotion (PHB24) Glory (PHB24) Noble Genies (FRHoF) Oathbreaker (DMG14) Redemption (XGE) Vengeance (PHB24) Watchers (TCE) Class: Ranger (PHB24) Subclasses Beast Master (PHB24) Drakewarden (FTD) Fey Wanderer (PHB24) Gloom Stalker (PHB24) Hollow Warden (RHW) Horizon Walker (XGE) Hunter (PHB24) Monster Slayer (XGE) Swarmkeeper (TCE) Winter Walker (FRHoF) Class: Rogue (PHB24) Subclasses Arcane Trickster (PHB24) Assassin (PHB24) Inquisitive (XGE) Mastermind (SCAG) Phantom (RHW) Scout (XGE) Scion of the Three (FRHoF) Soulknife (PHB24) Swashbuckler (SCAG) Thief (PHB24) Class: Sorcerer (PHB24) Subclasses (Sorcery): Aberrant (PHB24) Clockwork (PHB24) Divine Soul (XGE) Draconic (PHB24) Shadow Magic (RHW) Spellfire (FRHoF) Storm (SCAG) Wild Magic (PHB24) Class: Warlock (PHB24) Subclasses (Patrons): Archfey (PHB24) Celestial (PHB24) Fathomless (TCE) Fiend (PHB24) Genie (TCE) Great Old One (PHB24) Hexblade (XGE) Undead (RHW) Undying (SCAG) Class: Wizard (PHB24) Subclasses (Schools): Abjuration (PHB24) Bladesinger (FRHoF) Divination (PHB24) Evocation (PHB24) Illusion (PHB24) Order of Scribes (TCE) Conjuration (PHB14) Enchantment (PHB14) Necromancy (PHB14) Transmutation (PHB14) War Magic (XGE)
The party has discovered the lost city. New characters start at level 10 and start with 7500 gp to buy equipment and magic items. Currently the party consists of one eladrin bladesinger wizard and one human circle of the moon druid. Current Content Using Players Handbook 2024 character classes and Artificer Players may choose archetypes from 2024 or from 2014 if that option is not available in 2024 Current Party Trafalgar Warsong | 11th Level Eladrin Bladesinger Wizard Evelyn | 11th Level Tethyrian Human College of Dance Bard Vellynne Harpell | 10th Level Tethyrian Human Necromancer Wizard (NPC) Adalia Cairo | 10th Level Sun Elf Light Domain Cleric (NPC)
What to expect
Preparing for the session
🔊 Discord (voice & chat) https://discord.gg/3NNBSm4Rd7 ✅ Never expires ← correct, keep this forever 🗺️ Roll20 (maps & rolls) https://app.roll20.net/join/14853516/RUqAvA (expires) ⚠️ 📜 D&D Beyond (characters) https://www.dndbeyond.com/campaigns/join/713703224885433 (does not expire) 🌐 Social Media Check my YouTube for relevant homebrew notes, rulings, and campaign context: https://www.youtube.com/@Drakeen965
What Drakeen brings to the table
Most DnD Beyond Content Maps from Heroic Maps and DM Philosophy as well as others Post your character art in Discord and I will create tokens for you
Homebrew rules
Homebrew Content Setting. Primarily Forgotten Realms, with customized adventure arcs Magic Items & Monsters. Some are home-crafted or modified In-Game Rules Skills. Checks using Intelligence, Wisdom, or Charisma can be made as a bonus action Flying. While flying under your own power, if your speed is reduced to 0, you fall. You can’t turn more than 90° per turn unless you have Hover Restrictions. No playtest/homebrew from outside sources
Equipment needed to play
Microphone
Internet
Headphones
Computer
Platforms used
Safety
How Drakeen creates a safe table
The Dos and Don'ts of Server Etiquette: How to Play Nice and Have Fun Remember that these rules apply everywhere on the server, from text channels to voice calls to the game itself. No place is safe if you're misbehaving. But don't worry - as long as you're playing by the rules, you should have nothing to fear. Just keep it clean and have fun especially for the kiddos in game and out! Spoiler alert. Here are the rules. 1. Don't be a bully, unless you want to get beat up by the virtual equivalent of the school principal. Trust me you don't want to meet the principal. 2. Keep politics and religion out of the game, unless you enjoy stirring up trouble like a troll under a bridge, well even if you like stirring up trouble like a troll and this includes all types of trolls including internet trolls. In short, no trolling unless playing one in game. If that's the case I'm sorry for you. Trolls are yucky. 3. Be courteous to others, or risk being banished to the land of the forgotten. Actually it's less a risk and more than like a guaranty as rude people generally have a low charisma and fail their saving throw when banished. 4. The staff's word is law and generally RAW, but feel free to speak up if you think they're wrong - just be prepared for the consequences [insert ominous music here]. 5. This is a welcoming community, so don't be a jerk and ruin it for everyone else. We're all here to have fun, not to judge each other based on our differences. 6. No cheating by using out-of-game knowledge, unless you want to be called out faster than a wizard casting a fireball or have your wizards fireball come back to hit you. 7. Keep the romance PG-13, or else you might find yourself in the middle of a love triangle with a timeout and a warning. So no explicit content, no erotic role play and if you think it may not be appropriate don't post it. 8. Malicious behavior will not be tolerated, so keep your mean streak in check or risk a one-way ticket to the dungeon. 9. Politics are a no-go in public chat, so take your heated debates elsewhere or risk a showdown with the moderators. 10. Leave the PvP at the door - we're all in this together, so don't be that guy who ruins the game for everyone else. 11. Follow the rules or face the consequences, from a gentle warning to an outright ban. Three strikes and you're out - don't say we didn't warn you. 12. The rules might change, so stay up-to-date or risk getting left behind like a level one adventurer in a dragon's lair.
Content warnings
Safety tools used
