Druntar
he/him
5.0
(17)
Timezone
Language
About Druntar
I have been playing TTRPGs pretty much since I learned how to read big words and understand tables. I started out with AD&D 2nd edition in 1993 at the age of 10 (Yes, I'm old). Quickly expanded to GURPS, Shadowrun, Vampire, and many others. Grew up with 3rd, 4th, and 5th editions' releases. I have consistently made time for this hobby in my life one way or another, and I really enjoy telling stories. Hoping this might lead to me finding the time to write all these novels banging around in my head.
At a glance
Less than a year on StartPlaying
5 games hosted
Highly rated for: Creativity, Rule of Cool, Knows the Rules
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I got started GMing...
at a very young age. My friends and I were introduced to AD&D 2nd edition by a friend's older brother. Our rulebooks were photocopied pages in 3-ring binders. We each took turns running the game, and while the others enjoyed it, I loved it. I quickly became the group's forever DM.
My favorite books are
Dungeon Crawler Carl The Belgariad Foundation Hitchhiker's Guide to the Galaxy Game of Thrones Project Hail Mary The Martian Ready Player One Mistborn The Expanse The Princess Bride Wheel of Time Harry Potter (pre-trans rage) Soo soo many more....
When I'm not running games I'm...
Honestly, probably working my day job. BUT! If I have some free time I'm most likely kayaking, hiking, or playing disc golf with my wonderful wife and adorable two dogs. If I'm not able to get outside for the day I'm likely hacking away at my server rig or playing board or video games with friends.
How Druntar runs games
I love letting my players explore both the worlds we are creating together and the game we have chosen to play. The "Rule of Cool" has a forever spot at my table. The fiction always comes first, however, as much as I love creativity and the boundless worlds we create, it is important to stick to the rules of the game we have chosen to play. As a collaborative story telling game I ask players come with that in mind, and to not purposefully break the game we are playing. My favorite parts of a session are when my players have engaged with the story and I get to fuel their fire. Whether that be investigating the ruined temple, or planning out the war with the king, I want to see my players asking questions and talking to each other ready to take on whatever lies beyond that next hill. My style tends to be very improvisational. I also seek assistance from the players in worldbuilding. I want you to know where your home town is and why your character cares about the place. Most of this is handled in session 0.
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My games focus on...
everyone having fun. My main priority is telling an engaging story that my players enjoy telling with me. If everyone is laughing, and having a good time then I've done my job at the table.
Rules are...
there to guide the game. It is important that we all know and agree on the rules we use to play. However, it is important to remember that every book on GM'ing reminds us that they are flexible, and can be ignored if needed for the fiction. I keep rulings consistent and in line with the narrative.
When it comes to voices
I try my best. I'm not a voice actor by a long shot, but I do try to make the NPC voices different and distinct in the moment. The next time we sit down to play though, I can't guarantee I'll be able to reproduce the exact same voice.
Druntar's ideal table
I prefer players who are engaged with the game and their characters. Whether that means they know how their character works mechanically inside and out, or they have written a 10-page backstory including a extensive family tree diagram. Of course, I understand not every player will go to those extremes, but just showing that you are excited to play is more than enough. I also prefer friendly people. Real life is filled with enough drama and problems. I try to keep my tables inclusive and welcoming to all. The main thing is being willing to participate and collaborate with everyone at the table.
Featured Prompts
I love it when a player
gets creative in the moment and uses an ability in an unexpected way. I love being surprised in the moment by the creativity of my players and seeing how they decide to tackle the challenges I present to them.
My table is not the place for...
main character syndrome. While the story may focus on a single character for a while the spotlight will always be moving. It's important to remember this a is a collaborative game. If your activities in or outside the game take away from the fun of the rest of us it defeats the purpose.
Druntar's Preferences
Systems