Driden (he/him)
5.0
(8)
Less than a year on StartPlaying
Highly rated for: Creativity, World Builder, Sets the Mood
About me
Allowing myself a little honesty, RPGs are a huge part of my life, took me from being an extremely shy kid to someone who can easily give lectures to a full auditorium. Feeling nearly like I truly did pilot spaceships, confront gods, stalk dark alleys of great cities, protect the multiverse from villainy, and more throughout my life. I want more people to enjoy this hobby, so I never took money for running games before, sometimes putting more time and effort into them than normal work. But as life goes on, duties grow and times get harder. I want to see if maybe I can integrate my adult life and passion better. Sneak a bit more of the hobby into the day. Specialization Because of my RPG background, my specialty is making custom games, for all kinds of unique and atypical ideas, adapting universal and specific mechanics, or even making m own. Less Important Basics Favorite system: Please don't make me choose. I love and am annoyed by elements of too many. But some major ones would be Chronicles (World) of Darkness games (especially Vampire and Werewolf), Savage Worlds, Fate, L5R, One Ring, D&D 5e, and a few Polish ones no one here has heard about. DoB: 1987 Sex: Male Nationality: Polish Religion: Agnostic RPG Background My history with RPGs is an odd one. Started by creating my own system, when getting a proper handbook was not that easy in my country. Being a preteen, I just heard about the concept from a friend, I was spending vacations with, and it went from there. As the hobby breached into Poland, came a time when I tried every system I could find. Easily played over 200 of them by this point, tried running a fifth of that and created a playable version for six more of my own. Not that I'm able to fully keep track of all of that.
GM Style
Approach My own Platinum Rule for RPGs is offering and assuming good will around the table. We all want to experience something breaking out of mundanity, at least for a bit. Entertain and be entertained by weaving a story together. My main enjoyment comes mainly from others being engrossed in the game or at least having fun with it. Atmosphere That might be the most communication dependant part of the game. There is, of course a hook, set in the listing, but that's just an initial proposition. GM is only one person at the table, and there is no way, or sense, to dictate the flavor of the whole game alone. It has to be forged together. Picking up on what others put in and trying to blend it into a cohesive whole. That's one of the reasons why session zero is so useful, to get a shared vision for the game. Player Characters It might vary for some genres, but I tend to aim for the player characters to feel like part of the world. Having stakes in it so the story can have emotional resonance for them and not feel like a disconnected leaf on the wind that could just as well massacre or save the town. NPCs I don't come from a tradition of doing a lot of voices or accents, but still playing believable and engaging characters for PCs to interact with was always a cornerstone of my games. That's in a way most of human motivations, their connections with other people. Sensitive Topics I don't think any healthy medium should completely shy away from things that are uncomfortable, but just as well, not every piece of it needs to tackle them. It's just when we approach those, it should be treated with proper respect and gravitas, rather than just cheap shock value. Mechanics in Play I like a clear mechanical framework informing, but not overtaking, the game.
Games played
Driden's Games
Game Master Reviews (8)
Proficiencies
Players say this GM is great at:
Creativity
World Builder
Sets the Mood
Driden is a game master with a vivid imagination and a sense of adventure. I especially like how he creates characters who are hags or witches! Moroever, he knows how to adjust the level of difficulty of the game to particular people, so regardless if you are a newbie to RPG or an experienced player, you will have a lot of fun!
A fantastic Master for both beginners and veterans. The history he created in D&D made my first contact with this system absolutely amazing (this is a feat for a person raised on WH). However, what makes him absolutely unique are his own worlds and stories, which you immerse yourself in completely! So much so that players start calling each other by their characters' names even outside the game! However, he has one flaw...time flies too fast during the session!
We played few campaigns together, one spanning for a few years, and he always has fresh ideas and interesting concepts, keeping you on your toes. The stories are engaging and when we play the time simply flies by, unnoticed. At the same time, he can handle strange player concepts well, adjusting accordingly to whatever shenanigans we did. I can strongly recommend him, whatever adventure you'll start will be an unforgettable one :)
I have played in a fascinating universe of "generally our good old Earth, but with some supernatural twists, added elements from known fiction, etc". Driden finds hidden gems in history and books and smoothly incorporates them into our world. Plots are precise enough that we know what we're doing, but open enough for us to explore some crazy ideas. When we suddenly think of something really surprising, Driden doesn't try to push us back on track, but lets us go where we want and somehow makes it about some part of the plot. His NPCs seem to be full persons, not just a few needed traits sewn together. We can ask them quest questions, but also talk with them about life, work, or family - and the talk will be natural.
You want an amazing GM to take you to whatever land you dreamed of visiting? This is the right person for you. Every detail you could thing off will be availlable to explore. Every NPC as a living person you just could talk at the table. Intrigue and mystery go hand in hand. Great experience, well organized play personal creativy accepted. Lots of fun.
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