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Cost Per Player

$20.00
Driden

Driden (he/him)

5.0

(8)

Game Designer
Multi-lingual

Less than a year on StartPlaying

2 games hosted

Highly rated for: Creativity, World Builder, Sets the Mood

About me

Allowing myself a little honesty, RPGs are a huge part of my life, took me from being an extremely shy kid to someone who can easily give lectures to a full auditorium. Feeling nearly like I truly did pilot spaceships, confront gods, stalk dark alleys of great cities, protect the multiverse from villainy, and more throughout my life. I want more people to enjoy this hobby, so I never took money for running games before, sometimes putting more time and effort into them than normal work. But as life goes on, duties grow and times get harder. I want to see if maybe I can integrate my adult life and passion better. Sneak a bit more of the hobby into the day. Specialization Because of my RPG background, my specialty is making custom games, for all kinds of unique and atypical ideas, adapting universal and specific mechanics, or even making m own. Less Important Basics Favorite system: Please don't make me choose. I love and am annoyed by elements of too many. But some major ones would be Chronicles (World) of Darkness games (especially Vampire and Werewolf), Savage Worlds, Fate, L5R, One Ring, D&D 5e, and a few Polish ones no one here has heard about. DoB: 1987 Sex: Male Nationality: Polish Religion: Agnostic RPG Background My history with RPGs is an odd one. Started by creating my own system, when getting a proper handbook was not that easy in my country. Being a preteen, I just heard about the concept from a friend, I was spending vacations with, and it went from there. As the hobby breached into Poland, came a time when I tried every system I could find. Easily played over 200 of them by this point, tried running a fifth of that and created a playable version for six more of my own. Not that I'm able to fully keep track of all of that.

GM Style

Approach My own Platinum Rule for RPGs is offering and assuming good will around the table. We all want to experience something breaking out of mundanity, at least for a bit. Entertain and be entertained by weaving a story together. My main enjoyment comes mainly from others being engrossed in the game or at least having fun with it. Atmosphere That might be the most communication dependant part of the game. There is, of course a hook, set in the listing, but that's just an initial proposition. GM is only one person at the table, and there is no way, or sense, to dictate the flavor of the whole game alone. It has to be forged together. Picking up on what others put in and trying to blend it into a cohesive whole. That's one of the reasons why session zero is so useful, to get a shared vision for the game. Player Characters It might vary for some genres, but I tend to aim for the player characters to feel like part of the world. Having stakes in it so the story can have emotional resonance for them and not feel like a disconnected leaf on the wind that could just as well massacre or save the town. NPCs I don't come from a tradition of doing a lot of voices or accents, but still playing believable and engaging characters for PCs to interact with was always a cornerstone of my games. That's in a way most of human motivations, their connections with other people. Sensitive Topics I don't think any healthy medium should completely shy away from things that are uncomfortable, but just as well, not every piece of it needs to tackle them. It's just when we approach those, it should be treated with proper respect and gravitas, rather than just cheap shock value. Mechanics in Play I like a clear mechanical framework informing, but not overtaking, the game.

Game platforms used
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