
Dominic
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About Dominic
I Hey! I’m Dominic. I’ve been DMing for about five years now, and it’s honestly one of my favorite things to do. I’ve run Adventurers League for over three years, spent two years DMing for kids, and kept my own home campaign alive for five years. I also Studied game design for 2 years which is what got me into the hobby. I love fast-paced, high-energy combat, clever teamwork moments, and those chaotic “this was absolutely not the plan” decisions. One of my absolute favorite rules to use is Gestalt, I love helping players build wild, creative, over-the-top characters that still make sense in the story. I also have a soft spot for old-school 3.5 adventures, and I really enjoy updating them for 5e, giving players a mix of nostalgia and modern design. What my tables usually feel like: Chill and welcoming — we’re here to have a good time together. Combat that feels exciting, not sloggy — big moments, smart tactics, heroic swings. A story that adapts to your choices — even if you derail everything (especially then). Room for every player to shine — whether you’re new or a veteran. Plenty of laughs and chaos — but also heartfelt character moments. If you want a DM who’s flexible, energetic, loves both story and crunchy mechanics, and genuinely enjoys building cool moments with the players, I’ve got a seat at the table ready for you.
At a glance
Less than a year on StartPlaying
Featured Prompts
I got started GMing...
Because i was writing a paper about dnd's benefits for children in schools. It teaches basic math, teamwork, and creative problem solving skills.
My favorite books are
Ranger's Apprentice, Solo-Leveling(read the novel before it got popular and I'm so happy it got an anime), Soul- land (the serries is better but the novel is still good). Then the entire Percy Jackson series defined my life growing up.
When I'm not running games I'm...
Typically gaming, and setting up a DnD Youtube channel focused on Homebrew creations. If not that its playing overwatch, Valorant, or Ark Survival Ascended. Then of course i have work
How Dominic runs games
My DM style lives right at the intersection of tactical combat and high-stakes roleplay. Roleplay is what pulled me into D&D—those moments where a character makes a tough decision, or an NPC surprises you, or the table suddenly goes quiet because something actually matters. But somewhere along the way, the combat grabbed me too. I love a fight that feels dynamic and dangerous, where positioning matters, creative ideas can change everything, and players get to pull off those “I can’t believe that worked” moves. I build encounters that reward smart play, teamwork, and bold choices. I want the battlefield to feel alive, not static—terrain that matters, enemies that think, and turns that keep everyone engaged. Combat shouldn’t feel like a chore; it should feel like a highlight of the session. At the same time, the story always has weight. Choices have consequences, NPCs remember how they were treated, and the world shifts around the party’s actions. If you talk your way out of danger, I’ll support it. If you escalate things into a brawl… well, I’ll support that too. I aim for a tone where character emotions matter, victories feel earned, and risks feel real.
Dominic's Preferences
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