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Cost Per Player

$20.00
Kyle

Kyle (he/him)

Streamer

2 years on StartPlaying

About me

I'm a newer D&D adventurer in the scope of the age of D&D. I started playing in my first game a little over 6 years ago at a bachelor party one-shot weekend and instantly fell in love with the game. Roughly a year later I tried my hand at running a game and this generated the spark that has led to the 5-year "forever DM" journey. Over the last 5 years I have ran 2 home-brew campaigns from start to finish, 13 one-shots with most of them being new-player oriented to teach friends how to play, and have a current home-brew campaign playing on Twitch. I love customizing my games to the players at my table and will add in story arcs revolving around players backstories and interests as we craft the story together. I'm a firm believer that the dice tell the story and I am just the narrator describing what you see in front of you. I love teaching new players the basics of the game and watching their imaginations sore when they get hooked into a story!

GM Style

Most who have sat at my table would probably agree that I lean more towards roleplay than I do combat but still have interesting combats weaved into the story. I personally like to have a balanced session whether that be one-shots or campaigns. When we sit down to play it would be expected that you will experience equal amounts of combat with roleplay mixed in throughout. Additionally, I am of the belief that not all combat has to end in a fight to the death, including the BBEG encounter to end out a story. I leave this discretion to the players at my table to decide if you will kill the enemy or not in combat and will never force one outcome or the other. Most importantly, I believe in an equal share of voice for all players at the table. It is always my goal to give equal encounters to each player if anything is personalized from backstories and not have anyone feeling left out by the end of the play. Additionally, each player will have the same level of player agency and will not be "railroaded" into making specific decisions or journey to specific areas they are not interested in. You lead the story, the dice decide if what you try to do happens, and together we describe what everyone sees.

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