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Faust

he/him

5.0

(10)

Timezone

America/winnipeg

Language

English
French
German
Russian
Spanish

About Faust

I've been a player/GM for about 10 years now, and from my experience I've learned to adapt to nearly any circumstance thrown my way! I admit, I'm more into the story telling, I like to see my players succeed; so it sometimes hurts to see them fail(unless brought on by themselves!). I strongly believe in the player's choice, and if they aren't enjoying themselves I try to do what I can to keep everyone interested. I'm heavily influenced by the Grimdark of Warhammer 40k and touches of Andrej Sapkowski's Witcher, but that's typically under-minded by the works of Terry Pratchett; so many of the games I host are more akin to black comedies. I’ve got one complete curse of Strahd campaign under my belt, and am currently running a Wild beyond the Witchlight and Tales from the Yawning Portal campaigns; and will be running the Crooked Moon Campaign as soon as the book is made available!

At a glance

3 years on StartPlaying

79 games hosted

Highly rated for: Rule of Cool, Creativity, Sets the Mood

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I got started GMing...

When a group of my friends wanted to try the game out; I kinda got roped in - someone started a campaign, I somehow took over. It didn’t last long - but it was a start - and now almost a decade later, and 7 different groups under my belt. I’ve only just began to get a grasp of things…

My favorite books are

Anything by Terry Pratchett. He’s guided my own twist on things as a DM; able to take a serious subject and make it light, while not making a complete satire out of things. Most of my games are dark humored, but never ill spirited.

When I'm not running games I'm...

A dad. I’ve got two amazing little boys who keep me on my toes, so not too much room for anything else; but I wouldn’t change things for the world - if anything I’m excited for when they’re old enough to join in my games.

How Faust runs games

Have Fun; I believe heavily in the "Rule of Cool", if it makes sense - I usually won't question it. I do like 'Cause and effect' in my games, as to keep my players questioning their actions: yeah I can be manipulative... I believe in milestones, not EXP; I'm a nerd, not a psychopath! I honestly am technologically inept and genuinely have no idea how to use most systems, I've had some practice using Owlbear Rodeo as a VTT; and heavy Discord integrate has become a great part of the game! no limitations on character creation, I encourage all - If you wanna be a sentient toaster, go for it! I would only ask that there is unity in the party, I don't encourage lone-wolfs, edge-lords, or "it's what my character would do" types(I should know, my first character was all three and I still hate myself for it).

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If my games were Movies they'd be directed by...

Either David Fincher or The Coen Brothers; I try to capture the artistic and absurd. To give every person a chance at their own cinematic moment - to hopefully embrace the moment in whichever fashion that seems to fit the character.

My favorite trope is...

Faustian Bargains! If the name wasn’t a dead give away; got a thing for dangerous deals in game. I’ll often sneak my DMNPC into a game if things look too bleak; sure - you’ll survive the execution or defeat the villains… but at what cost? Only time will tell…

When it comes to voices

I try… my grandmother convinced me that she could speak seven languages. Sure; some of my character voices blend in with others, but I will make an effort to bring life to these characters to the best of my abilities!

Faust's ideal table

It’s an oxymoron right? To have a good player? I just want people to have a good time, maybe a cheap laugh, and above all to enjoy the game.

Featured Prompts

I love it when a player

does the reckless thing - ‘audentes Fortuna iuvat’. Now there’s a difference in reckless and moronic - at least to me, touching the artifact or investigating the curious thing - more of that. Challenging the town’s bare knuckle boxing champion to a death match… not so much.

I think metagaming...

Is inevitable; But what makes the game more fun is to take the risk. You may know the outcome of one event in an adventure or module, so why not try a different action?

My table is not the place for...

Someone seeking to be the main character. The game is a combined effort - including the Dungeon Master - to tell an amazing story. As a DM I control an entire galaxy, but it’s an empty place without the added chaos and creativity of players! It’s what makes the game worth playing!

Faust's games