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The Bad Guys: Making Conquest Look Cool

The Bad Guys: Making Conquest Look Cool

Pathfinder 1e on Discord, Roll20

Price per player-session

You will be charged when a session starts

$25.00

Information

  • Duration: 3.5 to 4.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session
$25.00

About the adventure

The land is enjoying a time of unprecidented peace and prosperity. The silos overflow with grain, the rivers run clean and clear, and the earth itself seems to rest as if almost at peace. But peace can never last for a world bound to the outer planes of the Forgotten Realms, and a mysterious cult has called forth champions of evil to join their ranks! These villains, heroes to the cultists, are burdened with the prophesy of ushering a new era of order, law, and might into the land, becoming leaders of this vast realm. Can you muster up the strength required to defeat the forces of good and claim your throne?

Queer
Neurodivergent
Artist
Game Designer

1 year on StartPlaying

51 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

Additional Details

How to prepare

Players should have Discord installed as well as an internet browser capable of running Roll20. Outside of that, for campaigns just bring your imagination and any potential character arts you want to use. For one-shots you should have a character approved 15 minutes before game starts. I am happy to work with people on their one-shot characters, and almost any character built with published Paizo content will be accepted. Third-party-publisher content is likely to get denied but there are exceptions.

What I provide

I bring self-made maps and a growing library of character artwork for players to use. While my maps aren't given away to everyone, players are free to ask for a copy of the map that we ran session on and I'll happily send them one of my templates.

Gameplay details

Playing as the villains encourages characters to make villainous choices and take villainous actions. As such, we need to start with a baseline conversation about what we will and will not tolerate, a list of triggers to avoid, and what type of evil you want to be as a party. All players should expect individual time to talk, and should respect that other players will need ample time to talk about their boundaries as well. Evil games can cover sensitive topics, and we need to be on the same page about the degree of evil that we want out of a session or campaign. Dungeon crawls can be expected to have neutral monsters and traps that guard ancient treasures, breaking into a holy tomb and fighting off hordes of lesser angels and priests in an attempt to steal a paladin's corpse, or even infiltrating a castle and taking out a political leader to usurp power. The adventure runs very similarly, but money comes a bit more easily than in good games, and the boss battles will usually come to you with little warning.

Content warnings

    (none)

Safety tools used
  • Aftercare
  • Breaks
  • Debriefing
  • Lines and Veils
  • Luxton Technique Discussion
  • Open Door
  • Session 0
  • Stars and Wishes
  • X, N, and O Cards
How will character creation work

For oneshots, the expectation is that character sheets be made prior to session starting, and once finished message me on discord. I'll head over to roll20 and check it to make sure it all checks out; further one-shot character creation instructions will be in the character creation channel of the game discord. For campaigns, the expectation is that you come to session 0 with at least a concept, some art fitting that concept won't hurt either. after we have our boundary conversation, we will work together to make characters that you can have fun playing, doing rolls together and discussing any potential questions.

Players can expect

  • Combat/Tactics: High
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Open to all

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