Chris banner

Chris

he/him

5.0

(19)

Timezone

America/new York

Language

English

About Chris

Hello! I'm Chris, and I've been involved and enjoying TTRPGs since grade school, starting with D&D 3rd Edition and continuing through the current 5th Edition. Along the way, I've explored a variety of systems including Pathfinder, Savage Worlds, World of Darkness, and Shadowrun. I've also delved into narrative-focused games like Blades in the Dark, Scum and Villainy, and Avatar. I'll admit to having a bit of an addiction to collecting rulebooks from new systems—I love learning about them and running games for others. My passion for gaming truly ignites when I'm running a game for a group that's having a blast and feels sucked into the story. The more systems I learn, the more diverse and exciting the stories we can create together! I've been DMing professionally for about six years, initially running a few games weekly on Roll20. Now, I've expanded to running games throughout the week using Foundry VTT, a versatile platform for showcasing dynamic maps, images, and tracking character lore. For each game, I maintain an organized Discord channel where players can easily access game notes, session recaps, and loot information. I also provide a dedicated roleplay channel for those who enjoy developing their characters between sessions. My goal is to create a welcoming environment for everyone in my games. I take pride in helping players bring their character concepts to life, ensuring they work both mechanically within the system and align with the player's vision. If you're looking for someone who's passionate about collaborative group storytelling, captivating character development, and adventure that everyone can enjoy, I'd love to hear from you!

At a glance

4 years on StartPlaying

631 games hosted

Highly rated for: Storytelling, Creativity, Teacher

Featured Prompts

The three words my players would use to describe me are...

Creative: I make stories that are a unique and enjoyable experience for the group. Approachable: I am friendly and understanding working with people to solve problems or find ways to bring character concepts to life. Energetic: I go into each session wanting to make sure everyone has a great time.

My favorite books are

fantasy, science fiction, and mystery. James Rollins is one of my favorite authors using nice blends of present day settings with mysteries based on fantastical concepts. Terry Brooks wove together an amazing world with the Shannara series that still inspires me.

When I'm not running games I'm...

chasing down my two kids as they force me into games of tag, writing down ideas for new plotlines, items, and NPCs as they pop into my head at random, or researching the latest new system I found out about thanks to random Humblebundles or my players talking one up.

How Chris runs games

I believe that a game master's style should be tailored to the group they're running for, but I also think it's important for players to know what I enjoy incorporating into my games. When it comes to storytelling, I've discovered the advantages of homebrew for creating truly unique narratives where players shape the story with their backgrounds and choices serving as inspiration for unfolding events. Conversely, I also enjoy using prewritten modules and full campaigns as a framework while personalizing the story with character backgrounds. This approach makes even prewritten adventures feel more distinctive and developed than simply adhering to the book's content. I've run a variety of game types, including classic high-fantasy world-ending threats, political intrigue where players establish themselves in kingdoms or cities and need allies, and dungeon delving and hex exploration games that lead to both dangerous and captivating locations. I'm always eager to incorporate new aspects and combinations of styles into my repertoire. I want players to feel that their characters can impact the world and that their decisions carry weight. It's important to me that players see the consequences and development of their choices—both good and bad. One of the most enjoyable aspects is watching characters grow and change throughout a story based on their experiences. Because of this, I greatly enjoy roleplay, both between myself and players and among the players themselves. This helps build the rapport and relationships that make adventuring parties feel more authentic. I strive to create unique NPCs for groups to interact with, each possessing their own goals that characters can choose to assist with or observe as they develop alongside the party's own story. I also enjoy dynamic encounters and combat. I firmly believe that an encounter should reward creative thinking, use of the environment, and good roleplay, and at the same time, I aim to keep things moving at a brisk pace to maintain the game's momentum. Many of my encounters feature multiple moving parts, including goals for both the party and enemies beyond simply defeating each other. For example, you might find yourself fighting to retrieve documents from an office while the building burns and threatens to collapse, or buying time for your artificer to disable a trap before enemies break through your defenses. I use creatures from various official and third-party sources, and I love creating my own homebrew monsters to provide a truly unique experience. The style of a game and the type of story being told is always a collaborative effort in TTRPGs. That's why I always conduct a Session 0 before starting a campaign to learn about what players are looking for, the kinds of characters they enjoy, and the elements they love to see in a game. Similarly, I use Session 0 to understand what players don't want to experience. I respect boundaries and topics that players prefer to avoid. I encourage everyone to discuss these lines and veils, either within the group or individually, to ensure the game is as enjoyable as possible without making anyone uncomfortable. I'm also available between sessions to discuss any topics players might have, whether it's something they loved or disliked in a session, character ideas and inspiration, or anything in between. I'm open to criticism and welcome honest feedback, as it helps me continually improve myself and the games I run for players like you. If this sounds interesting, please feel free to send me a message with any questions you might have so that we can discuss your questions and about what you're looking for in a game. I'm excited to hear from you!

Featured Prompts

Rules are...

important to keep a game consistent and fair. However finding ways to make something cool happen within the rules is a great way to utilize creativity without being unfair to others. I love working with my players to flavor abilities, classes, and magic to help them achieve what they are imagining.

I prep by

using Notion to keep track of all my notes! I love using the database feature that it comes with to keep track of NPCs, Stories, and Characters. I usually plan plots using the 5x5 Method and after getting this set up, react to how the story shifts with player choices during sessions and campaigns.

When it comes to voices

I do my best but am no voice actor. I make NPCs unique and distinct by the way they talk and the things they say. This helps players remember the NPC by personality as well as the voice. For players, I encourage people to have fun with character voices but also to do what they're comfortable with.

Chris's ideal table

My table is energetic and kind natured. I want players that come to the table wanting the whole group to have a good time and that are just as happy to see other characters shine as they are to see their own in the spotlight. This goes for their treatment of the story as well. I like players who are interested in the world around them interacting with NPCs, Locations, and Plot Points rather than going with tunnel vision as they stick to a straight line without deviations. I work with my players to create characters that want to be in the world and story. In return, I make a story that the players and their characters want to be involved in as well. I like sessions to move at a good pace without too many interruptions while still having a good time with jokes and epic moments. I enjoy the group becoming friends and usually have chances for small talk between sessions, before sessions, and during breaks, but when the game is going, I like players that get into character and have a good time. I love immersive RP and tactical fighting that keeps tension high so that success is that much more exciting in the moment. This is a game meant to be played for fun. Above all else, I want a table that comes to the session knowing they're going to have a great time, and ends the session excitedly talking about the next one.

Featured Prompts

I think it's a red flag when players...

interrupt other players or try to tell someone how their character should be played. While it's fine to talk about the rules and how abilities work, I don't tolerate people trying to force another player's character to do something that they don't want to do.

If you're into ___, you're going to love my table

Great stories dependent on player choice. My games and their plots grow from the decisions characters make in the stories. I joke with players that they'll never get the same experience twice even in a prewritten game because of the way I adapt things to fit characters and their actions in game.

I love it when a player

finds a creative solution to a problem without having to break the mechanics to make it work. Players that utilize spells in exciting ways, find uses for items that are commonly looked over, or set up a strategy that turns a deadly encounter into a total victory for the party.

Chris's games