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Cost Per Player

$13.40
(Nick Fotopoulos) Dungeon Master Adamantine

(Nick Fotopoulos) Dungeon Master Adamantine (he/him)

5.0

(14)

4 years on StartPlaying

7 games hosted

Highly rated for: Knows the Rules, Teacher, Creativity

Average response time: 5 hours

Response rate: 100%

About me

Nick Fotopoulos has had his first contact with RPGs at the tender age of 13 and started DMing at 15. Since then he has performed as Dungeon Master in a variety of systems, including (but not limited to) Dungeons & Dragons 3, 3.5, 4 and 5e, Pathfinder 1 & 2, Starfinder, Conan RPG (Modiphius), Vampire the Masquerade, Star Wars RPG (Saga, Revised, FFG), Fantasy AGE (Ashes of Valkana), Call of Cthulhu, FATE, Savage Worlds and Marvel Super Heroes. He has also experience as a player in Dungeons & Dragons 2nd, OSR (Sword and Wizardry), Mage the Ascension, Dresden Files RPG, Warhammer Fantasy, Warhammer 40k, Shadowrun and Legend of the Five Rings. He has collaborated with well-known board game stores in organizing and holding events such as Adventurer’s League, D&D Encounters, Pathfinder Society. Also he has participated in the Dozen Master Guys with the Labyrinth team, which included 12 DM and dozens of players. He is a member and has performed the duties of President of the association Ε.Σ.ΠΑΙ.ΡΟ.Σ. in 2020 in which he has also undertaken as Head DM for the conduct of a Mass Campaign (Out of the Abyss 2017) lasting two years and has participated as DM in the next. He is also very interested in digital versions of role-playing games and is a big fan of isometric classic RPGs.

GM Style

“I like to run games in which the characters will be the heroes of the world while at the same time the consequences and effects of their actions will be obvious and will affect the development of the story. I follow the rules to the fullest, so that we are all on the same page and I have the same opinion about the Lore of established worlds. Of course, this does not mean that I do not appreciate the joy of improvisation and I often create my own pieces to fit the story and the players accordingly. It is very important for me to have harmony and good mood at the table. I take care from the beginning to clarify the expectations of all participants, so as to avoid possible disagreements. If a problem arises, I believe the solution is compriomise on both sides and that is good negotiation. It is important to me that there is a comfortable environment for everyone and I attach great importance to consent. Finally, I like to embellish the experience, both with visual and tangible tools for a more immersive experience of the the mind (Maps, badges, tokens, miniatures) and with the right soundtrack which will put us all in the right mood for the game. ”

Game platforms used
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