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Strength of Thousands: The Best Pathfinder 2e Adventure Path

Strength of Thousands: The Best Pathfinder 2e Adventure Path

Pathfinder 2e on Discord

Price per player-session

You will be charged when a session starts

$20.00

Information

  • Duration: 3 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session
$20.00

About the adventure

Come join me in the MOST MAGICAL PLACE of all Golarion!! (that's the planet where most pathfinder adventures take place) Well to be fair there might be a more magical place, but I can't think of any others and man do I know my stuff about Golarion!! Anyway... Moving on!! Strength of Thousands begins when the players make their way to the Academy of Magaambya deep in the heart of the lively African themed Mwangi Expanse. Each player has traveled from all over Golarion to learn the magical teachings of the Magaambya. Here the players become students of the academy and grow their magical skills through years of lessons and adventures. Have you ever thought "man every class needs a little bit more magic; the fighter has none and well the wizard can always use a little more"? Well man is this the perfect campaign for you! Every class and every player will gain magical skills, spells, and abilities as they grow as students throughout the campaign. Don't worry this isn't some homebrew campaign either the magical additions to the characters are well needed as the Mwangi Expanse is a harsh place to adventure. The Mwangi Expanse, also called the Forbidden Jungle, is filled with ancient and long forgotten ruins and treasure waiting to be explored. Its inhabitants are some of the most unique and strange races. Taking on the features more of beasts than common people. The whole region is alive with magic and mystery perfect for exploring as young students. Don't be worried if you're new to pathfinder 2e, this campaign starts at level one, and I will go through the character creation process with each player individually. I can't stress how much fun it is to create unique characters for this campaign that you'd never be able to create in others. One last detail about the structure of the campaign that is worth noting: time flies by as we go through this campaign. Investigations, adventures, dungeon crawls, and everything else a campaign might have will cover a majority of your characters' lives. This isn't a save the world or hunt the big bad villain in one month kind of experience. It'll take years for them to get strong enough to get to the end of the campaign. Well, if that didn't get you signed up already, I don't know what more I could say! As for things to know about how we will meet and play this fantastic campaign: - I own Fantasy Grounds Unity Ultimate edition: that's the virtual table top we will be playing on and its free for all players - We will also all be communicating and talking over discord when playing (I will also be using a camera so you can see me goofily try and voice the NPCs) - Many of you will have played on Foundry VTT, but I personally prefer Fantasy Grounds and they are really similar. I have created 100's of maps with line-of-sight features, purchased a collection of pathfinder books, and have over 500 hours in fantasy grounds. I promise by the end of the campaign you'll love it too.

1 year on StartPlaying

2 games hosted

Additional Details

How to prepare

A mic and headset will be necessary, a webcam would be a cherry on top. Discord and fantasy grounds unity will need to be downloaded. Everyone will have access to books, character sheets, images, character portraits, everything really, all through fantasy grounds unity. Bring a character idea and a good attitude and you will be good to go. I'll take care of everything else. Downloads for discord and fantasy grounds will be below here and I believe in a few other places: https://discord.com/ https://www.fantasygrounds.com/home/FantasyGroundsUnity.php My discord channel: https://discord.gg/GAUgBA2p

What I provide

I will bring a full collection of pathfinder books, fantasy grounds unity subscription and expertise, and 100's of unique maps for players to experience. Well, I guess I will be bringing a whole lot more than just that, but I don't think I'll write it all out here. Save myself and y'all some time.

Gameplay details

I'll start by saying that I entered as many content warnings as I could to be on the safe side. This will be a very fun and stress-free campaign. If players are put into complex decisions, they will mainly be of fun philosophical nature like: "Do we kill a predator if all it was doing was killing things for food?". I won't be presenting players with issues happening in the real world as I want this to be a fun escape into the fantasy world of Golarion. As for the safety tools recommended by StartPlaying: We will be having a session 0 and by the first session everyone will understand my ground rules for being at the table. We will talk about lines and veils, X-N-O cards, and the Luxton technique. I also have a three strikes you're out policy, 3 warnings where I'll pull you aside. That being said if someone does something truly awful I could see myself kicking them out on the spot. That has never happened before though. I will also ask for feedback from everyone either as a group or in private at the end of ever session. I hope that every session I will be given suggestions and feedback that'll make me a better DM so that you all have the best experience.

Content warnings

    (none)

Safety tools used
  • Aftercare
  • Debriefing
  • Lines and Veils
  • Luxton Technique Discussion
  • Session 0
  • X, N, and O Cards
How will character creation work

Character creation will happen before/at session 0. Everyone is in titled to create whatever they like and although I will suggest that the group fills many of the party roles for a balanced group that is not a requirement. Character creation is one of the most fun parts of roleplaying and I will assist in any way I can to help make each character unique and as real as possible for the game. I am huge on roleplay and diving headfirst into characters, so I implore players to get very creative. Think about cool concepts for characters and if its within my power and reason I will make it happen. There are some uncommon and rare races, skills, feats, and abilities in pathfinder 2e and I will generally allow each player one of these if wanted. Some cool concepts that stand out to me from past players for examples: a trickster illusion wizard with no damaging spells, a cleric who was cursed by an evil god: every time they healed someone, they took the pain, and an air elemental sorcerer that threw fireworks into his air spells to create flashy attacks (all fireworks were for wow factor only and not extra damage). Just to name a few. I would recommend non-evil characters as characters will be attending a good-aligned school, exceptions can be made if truly needed. As players go through the campaign, they will gain magic abilities from being students that will enhance their characters. I will introduce those elements in session 0 with some of the other creation decisions that need to be made before the campaign starts. I will also mention that all characters will have to be gone over with me to make sure they were made properly and in following the pathfinder rules. If you want to get started building here is a fantastic character builder website called Pathbuilder: https://pathbuilder2e.com/app.html?v=57e

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Open to all

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