Duncan banner

Duncan

he/him

5.0

(21)

Timezone

America/chicago

Language

English

Identity

Teacher/Educator
Game Designer

About Duncan

I've been playing & GMing TTRPGs since the late 90s with D&D 3.5. There's something incredibly special to me about a group of 4-6 people coming together at a table to tell a story with ups and downs, party members discussing combat strategy amongst each other, and figuring out the right path to go forward. As a Game Master I believe my gamemastering style could best be described as a "beer and pretzels" kind of game; A casual environment with a strong emphasis on player fun. I take two different approaches to make sure that you have the best experience possible at the table: 1) Full Transparency. Whenever I make a ruling, I will give my reasoning along with the ruling. Any hidden dice rolls that are made during the session will be made available to view after the session (via dice stats). Additionally, I try to give out DCs before rolls are made to ensure that the stakes are properly set. I want to foster a safe play environment of trust and I believe that trust is something that should be earned. 2) I like to take a "Fun First" approach when it comes to rules. If the game's rules would require you to spend a ridiculous amount of time to do a simple action (i.e. drink a potion), I'll do some research into what the game has that mitigates it, or come up with houserules to mitigate any "feel bad" moments that these rules incorporate. Obviously there's enjoyment to be found in working within any rules constraints, so this is usually on a case-by-case basis on items that are persistent pain points. Overall, I strongly believe that my role is as a facilitator for the group to tell the story they want to tell. If the group wants to get up to whacky antics it's my job to hold a straight face and introduce respective consequences, and if the group wants to tell a serious story about overcoming difficulties it's my job to introduce road blocks along the way.

At a glance

2 years on StartPlaying

307 games hosted

Highly rated for: Creativity, Knows the Rules, Rule of Cool

Featured Prompts

I became a GM because

I love the collaborative aspect of TTRPGs. Playing to discover is one of my key tenets and I love seeing how the same campaign can shake out in different ways.

How Duncan runs games

I try to bring a laid-back and casual roleplaying experience to the table. I do what I can to ensure that the automation of the game works as smoothly and correctly as it can, as well as my knowledge of web development to ensure that players get an experience tailored directly to them. I try to be as transparent as I can in everything that happens, from dice rolls to DCs to monsters. If I adjust an encounter from the adventure path, I will let you know. If I change a monster's stat block, I will let you know my reasoning. Overall, I am very much for empowering players at the table and ensuring that players get as much freedom as possible to tell the story they want.

Featured Prompts

My games focus on...

I like to open the table to the players to see if they want to take a different approach than the adventure path recommends; and then give them a unique experience tailored to the table specifically. No two campaigns are the same!

Duncan's ideal table

My ideal table is one that respects everyone else and their time in the spotlight. Jokes will be made, dice will be rolled, plans will be foiled and monsters will be slain.

Duncan's Preferences

Systems

Pathfinder 2e
Dungeons & Dragons 4e
Lancer
ICON

Platforms

Game style

Rule of Cool (RoC)

Duncan's games