Pathfinder 1e: Wrath of the Righteous Adventure Path
Pathfinder 1e on Foundry VTT
Price per player-session
You will be charged when a session starts
$25.00
Information
Duration: 3 to 6 hours
Number of players: 2 to 6 players
Experience required: Advanced
$25.00
About the adventure
You've played the game, now play the... other game! The resounding success of the videogame adaptation of Wrath of the Righteous made me intrigued as to how much they changed from the adventure path, and it turns out, quite a bit! This is a six part Pathfinder Adventure Path, incorporating elements of the Mythic Heroes rulebook and heavily focusing on demonic creatures spreading from the ruins of the country Sarkoris. Looking for 4-6 experienced roleplayers who are willing to play the numbers of high-level Pathfinder!
1 year on StartPlaying
40 games hosted
Highly rated for: Storytelling, Creativity, Knows the Rules
Average response time: 24+ hours
Response rate: 50%
Additional Details
How to prepare
Quality microphone preferred, webcam unnecessary. Foundry VTT runs in-browser and doesn't require and specialty software, though it does prefer to run in Firefox or Microsoft Edge with hardware acceleration turned on. All dice rolls, character sheets, journals, and notes can be handled in Foundry, no other materials necessary! Familiarity with Pathfinder 1e is highly recommended, and while familiarity with the Mythic Heroes rulebook is recommended it is not needed.
What I provide
One genuine Foundry Virtual Tabletop license
Gameplay details
There will be a lot of math and numbers in this one, as this is a fairly unique AP that goes to 20th level and hits Mythic Rank 10 along the way. If you don't want to spend the time to create a mechanically sound character, this might not be the right AP for you. You can expect a combat-heavy game focused on ending a demonic invasion. Keyword there is demons, which in the Pathfinder setting are incarnations of human depravity. You might very likely find something uncomfortable, because this one's got just about everything in terms of demons being demons. I believe very firmly that player comfort is critical to fun TTRPGs. Character creation and party composition will be covered in session 0, along with the Player's Guide. I mostly play safety and triggers by the seat of my pants and don't have any concrete rules on my own DMing, but that leaves me very open to adjusting games to player comfort. Wrath of the Righteous is pretty unique among Adventure Paths in that it puts a decent number of NPCs in costarring roles along the players. Some of the themes with these NPCs might be a bit heavy, and we'll specifically go over those in Session 0.
Content warnings
(none)
Safety tools used
- Breaks
- Debriefing
- Lines and Veils
- Luxton Technique
- Luxton Technique Discussion
- Open Door
- Session 0
- X, N, and O Cards
How will character creation work
Character creation will be handled conceptually in Session 0, and then left up to the players to finish in between Session 0 and Session 1. Foundry VTT will be left open as often as possible to facilitate this.
Players can expect
- Combat/Tactics: High
- Roleplay: High
- Puzzles: High
- Experience Level: Advanced
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