Dungeon World - Blackscale Brakes

Dungeon World on Discord, Roll20

Dungeon World



About the adventure

The Blackscale Brakes used to be a vibrant, primeval forest. Numerous nature spirits, druidic conclaves, and the fey of the Summer Court. For thousands of years, they lived in a tenuous balance abiding by the ancient druidic laws of nature. Then under cloak of night, came the elder black dragon Vuthacaesinsvent, the Dweller in Darkness... Be you human, elf, fey, dwarf, halfling, or lizardfolk, there is much that awaits in the bogs of Blackscale Brakes. Do you come from a community that ekes out a living on the outskirts of the Breaks? Perhaps you once viewed the Brakes as home and wish to restore the once burgeoning forest. Maybe, you pray to the Serpent God in hopes that your scaled-kin may find the will to survive. In the depths of the Brakes, you’ll encounter hidden dungeons long forgotten, abandoned machines of the Summer Court, and the planar rifts left in Dweller's wake… all manner of denizens have emerged from the swamps to claim the Brakes as their own. What will you claim as your own? Will you accept the call to adventure and quest into the depths of this ancient wilderness? Dungeon World works best with more folks at the table—so, I’ll have to reschedule the session without at least 3 players.

Professional Game Master

Robert Mullen


9 Reviews

12 years as a TTRPG player

1 year as a Game Master

7 games hosted

Brings Many manuals from a few different systems, Roll20 experience, maps, lore, and a love of the art of GM'ing to the table

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Additional Details

How to prepare

I use Discord for audio and roll20 for maps, character sheets, and video. Video is not a requirement, though it's great for interacting. All the rolls will take place in the Roll20 chat via the character sheets and virtual dice. Please take a gander at the following sections of the Dungeon World rules: "Playing the Game" "Basic Moves" Dungeon World is a rather easy system to learn on the fly as well, and I'm more than willing to teach it. It would be a great help if players could create a player token as well. Here's a great resource for that ( Tokens aren't at all required (I can definitely make them). DW doesn't focus on tactical combat, though there is combat involved. But, tokens can be super helpful during dungeon exploration.

What I provide

I'm running a Discord server for my various games that are in flight, and will add players who wish to join. Also, I'll have maps ready to go on Roll20, including maps for dungeon exploration, settlements, and the like. In addition, I've got a wide range of what DW calls Adventure Fronts, which are essentially quests. I can also provide supplementary rules materials, and alternate class options for players. If needed I can schedule prep sessions prior to the game to get folx up to speed and answer any questions.

Gameplay details

Dungeon World is a conversation between the players and the GM. We talk about what's happening in the game--this is called the "fiction". When the characters want to do something, they must attempt to make a "move". Players perform these "moves" by rolling 2d6 (with modifiers and the like). Normally, on a 10 or above they accomplish their aims with no consequences, on a 7-9 they accomplish their aims with consequences, and finally, on a 6 or below there are significant repercussions (i.e., the GM gets to do something). There are basic moves that serve as the crux of the game. In addition, each class has its own unique set of moves. What makes DW unique is its focus on roleplaying and story-telling. As a GM it's my duty to ask questions of the players, and use those answers in the story that we're telling together. The GM's primary goal of this game is to perform the following: 1) Portray a fantastic world 2) Fill the characters’ lives with adventure 3) Play to find out what happens As a GM, I'll be filling the players' lives with unique characters, strange and dangerous quests, and complicating their lives with difficult decisions and villainous motivations. Really, I am a fan of my players, and always looking for an opportunity to let them shine! Here's a great summary of Dungeon World (taken from the SRD):

Content warnings


Safety tools used


How will character creation work

Characters start at 1st level, and it'd be best to have them prepared prior to the game. I can provide some pre-generated characters if you'd like to start with one of those. This is a great way to start jumping into the Dungeon World system.

Players can expect

  • Combat/Tactics: Low
  • Roleplay: High
  • Puzzles: Low
  • Experience Level: Open to all

Player reviews (9)

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Dungeon World - Blackscale Brakes

9 Reviews

Price per player-session
You will be charged when a session starts


  • Duration: 3.5 to 4.5 hours
  • Number of players: 2 to 6 players
  • Experience required: Open to all
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