Image by Beet photo by Ian Talmacs via Unsplash. Figure doodle by Gordy Higgins (public domain).
Bone Appétit | Learn to Play Heart 🏳️🌈
Delve into a horrible living nightmare to find strange ingredients for a deadly feast. Learn to play HEART at a friendly, welcoming table!
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$30.00
/ Session
Details
1 player following this game
Once / Sunday - 1:00 AM UTC
Jul 12
Session Duration / 3–4 hours
3 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
The mayor is about to die, and he's hosting the feast to end all feasts before he goes. Amidst carnivorous buildings, tunnels made of flesh, and ghost trains, your party has a simple job: pick up the perfect ingredients for the perfect last meal. What strange things will you discover on the way, and what will you sacrifice in pursuit of your calling—your body, your identity, your humanity, or something even more precious? In this one-shot, you'll play a delver: an obsessive, dangerous person who ventured into a living nightmare in pursuit of a calling that consumes you. The Heart is a megadungeon full of horror, wonder, and unreality; it's alive, it wants to make all your dreams come true, and it's probably going to kill you. Heart is a story-forward horror game about camaraderie and adventure amidst tragedy, doom, and terror. Expect high narrative stakes, meaningful story beats (that *you* choose!), and collaborative storytelling. Absolutely no rules knowledge required! This is a learn-to-play game. The mechanics of Heart are simple and fast to pick up, and pre-generated characters will be provided. Expect a friendly, welcoming table and a supportive, inclusive environment.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
About me
Hi, I'm Emi! I'm a queer, trans GM who loves running games full of fun and whimsy, and creating spaces for players to have safe and exciting emotional experiences. I love GMing for players who want to be heroes; I love to present problems that can be solved with the power of friendship and doing your best; and I'm not interested in making anyone count their arrows or repair their boots. I also enjoy adapting tropes and archetypes, and seeing how players interact with them in unexpected ways. I'd describe most of my games as having "fairy tale energy." I'm happy to do custom bookings for groups or for duet games, for any of the systems I've listed here on my profile—if you think you might like my style and you have something specific in mind, shoot me a message and I'll give you a quote!
View Profile →Character creation
Creating your character
Players new to HEART should choose one of the pre-generated characters before the session, and pick two beats you'd like to hit. We'll flesh out characters and build connections between PCs at the beginning of the session, so no further prep necessary! More experienced players are free to build their own character.
What to expect
Preparing for the session
Before session, you'll need to: - join my Discord server (requires a free Discord account) - fill out a consent checklist - choose a pre-generated character - choose two beats for your character
What GM Emi brings to the table
- Visual aids on Owlbear Rodeo - A Discord server for in-game and out-of-game chatting and questions - Immersive ambient music and soundscapes - A welcoming, inclusive environment - Plenty of opportunities for horror, hijinks, and creativity
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How GM Emi creates a safe table
I'll send out a quick Google Form before the session to inquire about players' limits and preferences. We'll review these limits (anonymized) at the beginning of the session. During the session, we'll have "stop" and "pause" signals available to indicate if anyone needs to check in or change something. Dedicated buttons will be available on the VTT, and everyone is also welcome to use this system verbally—or just say "hey, wait, I'd like to check in about that"! Debriefing will occur after gameplay is over, while we're still on the call. Feedback and player safety is very important to me!
Content warnings
Safety tools used