PLANESCAPE SANDBOX: Call of the Outerdeep (1st session free!)

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PLANESCAPE SANDBOX: Call of the Outerdeep (1st session free!)

Tumbling out of a portal and onto the Outer Planes, you have little idea of where you are and altogether less about how you're going to get back.

TYPE

Campaign

LEVELS

1–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
2 SEATS LEFT
$15.00

/ Session

Details

Weekly / Friday - 12:00 AM UTC

Apr 17 / Session 2

Session Duration / 3–4 hours

Campaign Length / 30+ Sessions

4 / 6 Seats Filled

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Schedule

Fri, Apr 17 | 12:00 AM – Session 2

Fri, Apr 24 | 12:00 AM – Session 3

Fri, May 01 | 12:00 AM – Session 4

Meet your party members

4/6

About the adventure

For fans of Critical Role, Planescape veterans, and beginners alike. First session free! "Welcome to the Outlands, cutter. Clueless, are ye? That's alright. We were all there once. Even those of us who were born here on the Outer Planes, realm of the gods, of the afterlife, of raw and unfettered belief. "You're in luck! Well, sort of. If you're looking to head home straight away, I'm afraid I don't have an answer for you. But the lizard-lads here in Semuanya's Bog're holding one of their Festivals of Merit, and folks of all kinds from all kinds of places've shown up to try their luck. Mayhaps as one of them can help. At the very least someone's going to be able to lead you back to the top of the Spire, and there's portals going all kinds of places up there. If one led you here, surely there's one can lead you back, eh?" This adventure takes the action and broad strokes of Critical Role's Call of the Netherdeep and transplants them into the middle of the Outlands, centre of Planescape's Great Wheel, the axis on which the heavens and hells and sundry other planes all spin. Portals leading all over the multiverse are within your grasp, but you might have to walk a ways first. While based on the written adventure with resources drawn from over thirty years of Planescape and its tie-ins, this is intended to be a sandbox campaign, high on magic and danger, taking place in some of the strangest corners of D&D, and taking them seriously but also with a healthy sense of humour and a big grain of salt. Drink with dragons, play poker with devils, share outfields with angels, and trespass repeatedly in gods' domains -- I'm here for it. See you on the Planes!

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Tactical / Crunchy

Meet the Game Master

5.0

(10)

Queer
BIMPOC
Neurodivergent

4 years on StartPlaying

4 games hosted

Highly rated for: Inclusive, Teacher, Knows the Rules

Average response time: 10 hours

Response rate: 100%

About me

Longtime player and mod/DM of both tabletop and play-by-post games, looking to create a fun, social, character-centric table with a mix of official material and player-directed questing. I've been RPing for most of life at this point, starting with playing and modding on play-by-post forums, playing and GMing tabletop for about half of that time. I'm a big fan of Planescape (the AD&D setting and Torment), Dark Sun, Ravenloft, the World of Darkness, Gamma World, Dungeon World, Discworld, Super Mario World, Cowboy Bebop, Hellboy, and Sam and Max, and more recently I've gotten hooked on the adventures of the Mighty Nein -- to give you some idea of the flavour of game I'm likely to run. I love long-term subplots that take ages to pan out and tend not to be big on powergaming. If that sounds like a good fit, let me know. If I'm not running the game for you right now, maybe I will be in the future. Cheers!

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Character creation

Creating your character

Characters begin at level 1! Before first session, we will discuss character concepts in Discord and go through character creation in DnD Beyond, where I'm happy to offer help to anyone who needs it. Anyone who wants to try rolling for stats is free to do so (4d6 drop 1). If you don't want to roll or if you don't like your rolls, we'll default to the point buy method. Most first- or third-party material which you or I can share on Beyond is available, and I'll consider homebrew on a case-by-case basis. Weird reflavoured versions of existing species and classes are encouraged!

The current party

Brand new, no slots filled!

What to expect

Preparing for the session

We'll be playing by voice and text chat over Discord (https://discord.com). For your fellow players' sakes, please have a good quality mic and headset tested and installed -- I'm available for troubleshooting help if needed! Owlbear Rodeo (https://owlbear.rodeo) will be used for maps and exploration, and you'll need an account on DnD Beyond (https://dndbeyond.com) to create and update your character.

What Jay brings to the table

Expect a variety of character voices, a backing playlist, lots of roleplay opportunities, and combat scenarios where taking the enemy head-on is only one option out of many. My favourite campaigns always contain some sandbox elements and I love adding additional hooks and twists based on the player characters' choices and backgrounds!

Homebrew rules

- 2014 rules for grappling, stealth, wild shape, and counterspell. When hiding or moving stealthily, rather than rolling when you take the Hide action, you declare you're Hiding, and only roll when there's a chance you could be noticed. - Drinking a potion can be an Action or Bonus Action, but feeding it to another character is always an Action. When you drink a potion as an Action (yours or someone else's), you gain the maximum amount of healing (no roll). - Instead of a reroll, Heroic Inspiration is a d10 added to a d20, much the same as Bardic Inspiration. You can hold multiple points of Inspiration at a time, from multiple sources, and may gain ways of expending them other than to modify a d20 Test.

Equipment needed to play

Computer

Microphone

Safety

How Jay creates a safe table

Please include any hard Lines or tricky Veils or triggers to me when joining, and we can make the X/N/O cards visual, verbal, or part of the chat as players prefer. I maintain an open door policy and I'll always be available after session for cooldown and aftercare if desired.

Content warnings

Safety tools used

Frequently asked questions