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Blood Ties - An Investigative Anarch Chronicle for beginners
Montréal sits as a shining jewel of Kindred society in eastern Canada. Your keen wit and deductive skills are needed to stop it from falling to ruin.
About the adventure
Montréal - A city steeped in history going all the way back to the 1600s. Bah, who gives a damn about that? You've seen geezers older than that tucked away in hidden havens across the city. Or at least, that's what they claimed. As for you; all you know is that you died, came back, and now you've got powers. The kind of things that would make a priest clutch his cross in horrified realization. There's new rules you have to live by, but why should you give a damn? The city is your new stomping ground, and everywhere you look there's an old has-been that's trying to kick you around and force you to do crap they don't want to do. They call you an Anarch. You call yourself free. They hate that about you. Haven't you always wanted to stick it to The Man? Come on, you know you have. So grab your coterie, gas up that car you've always wanted to tear up the streets in, and let's leave a mark on the Shining Jewel of the Northeast! Chronicle summary: Kindred have been dying across the city. Who cares, right? It's a dangerous world out there. Well, last night it was one of the people you liked who got turned into red paste, so now the prick behind it *made* it your problem. You're going to need to investigate what's been happening, and figure out what happened to your friend before all hell breaks loose.
Game style
Roleplay Heavy
Theater of the Mind
Game themes
Meet the Game Master
Less than a year on StartPlaying
6 games hosted
Highly rated for: Teacher, Storytelling, Inclusive
Average response time: 24+ hours
Response rate: 100%
About me
Hello, one and all, I've been a GM since 2018, but with experience in TTRPGs going all the way back to 2007. RPGs have been a tradition in my family since the early 80s, and I've picked up the torch as a third generation GM. I'm a lover of a good mystery, and I enjoy incorporating aspects of investigative gameplay, even in stories not primarily about solving a mystery. If a story makes you stop and think "now what could that possibly mean?" then there's a strong chance that I'll be all over it. If you're looking for games that will challenge your characters, while presenting twists and turns for them to work through as the story unfolds, then I'd love to run a game for you!
View Profile →Reviews (11)
Proficiencies
Players say this GM is great at:
Teacher
Storytelling
Inclusive
Connor is an incredible storyteller, very animated and descriptive and weaves a wonderfully rich experience. He is very patient and helpful with new players, dont be shy if you want to learn, he is so kind and will guide you! Very knowledgeable, creative and really listens to his players. Overall what i love the most is how evident it is that his priority is making sure everyone has a fun, positive experience. Cannot recommend Connor enough
Connor excels at creating a universe for his players that includes detailed lore. He has a great understanding of rules and is able to set the tone for the game. New players can always count on him if they need help and he is patient with them. I highly recommend him as a game master with a score of 10 out of 10.
I enjoyed Connor's style of Storytelling and I appreciate his patience and feedback. It meant a lot since I'm still new to VtM as well as Roll20 and using Discord for virtual game playing. I had trouble with my Wi-Fi and desktop, but he waited until I could either resolve it or come up with another solution.
Despite our chaotic crew of vamps, Connor did an amazing job guiding us through the story and getting us where we needed to go...even if we did something crazy like horror-movie stalk and kill a hunter who moments before was kicking our ass with his crew. Would absolutely love to play more with Connor as GM.
Connor is a very skilled game master. His storytelling is amazing and he will provide you with near Critical Role-worthy voice acting and accents! His playstyle is very cool and he allows for everyone to be creative. Connor is very inclusive, kind, and generous with his time. He is easy to contact and to chat to about anything game or character related and happy to help beginners (his knowledge of ttrpgs is encyclopedic!) Connor is very creative and has so much to offer as a GM. I can only recommend!
Character creation
Creating your character
Players should review the character creation process described in the V5 core rulebook. We will make characters together as a group, tying and weaving each other into the narrative and group. It is strongly recommended that, at character creation, you put points into some skill that could aid a modern investigator - Investigation, Science, Insight, Awareness, Etc.
What to expect
Preparing for the session
You will need a microphone and decent internet connection in order to access the voice chat, as well as the virtual tabletop for the dice rolling and session artwork.
What Connor B brings to the table
I will provide artwork to set the scenes of the various locales visited during the game, as well as artwork to depict the important characters you will meet. Everything will be free from AI. We support artists at my tables.
Homebrew rules
This game will remain as close to rules as written as possible. We will be using the "One, two, done" conflict resolution rule from the V5 Core Rulebook in order to speed up conflict and continue with roleplay or investigation scenes. As this game is aimed at new players, I will also be giving all characters an additional free merit from older editions of the game, called "Common Sense". This acts as an out-of-game safety buffer before a character commits to actions that might cause them immediate and obvious harm, but that the player might not be aware of.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Connor B creates a safe table
Vampire: the Masquerade is a horror game, and as such, it can deal with horrific and sensitive topics that may disturb some players. In order to mitigate unwelcome content as much as possible, we will be discussing the sensitive topics that are very likely to come up, as well as some less likely, but also possible topics and scenarios that may arise. During the actual game, we will be using the X, N, & O cards in order to signal if a time-out is needed, if things are shaky and need to switch direction, or if everyone is consenting and ready to delve further. There will also be a short aftercare session at the end of each game session in order to address emotional Bleed from the session, and help acknowledge and place down any lingering or intense emotions.