Blood Ties - An Investigative Anarch Chronicle for beginners

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Blood Ties - An Investigative Anarch Chronicle for beginners

Montréal sits as a shining jewel of Kindred society in eastern Canada. Your keen wit and deductive skills are needed to stop it from falling to ruin.

TYPE

Campaign

EXPERIENCE

Beginner

AGE

18+
Warning: Game may not start today
It may be too close to this game's start time, or this game may have too few players to start today. This Game Master needs at least 8 hours to prepare for a new player to join and at least 2 players to start the game today. Joining now may not leave enough time to set you up.
About the adventure

Montréal - A city steeped in history going all the way back to the 1600s. Bah, who gives a damn about that? You've seen geezers older than that tucked away in hidden havens across the city. Or at least, that's what they claimed. As for you; all you know is that you died, came back, and now you've got powers. The kind of things that would make a priest clutch his cross in horrified realization. There's new rules you have to live by, but why should you give a damn? The city is your new stomping ground, and everywhere you look there's an old has-been that's trying to kick you around and force you to do crap they don't want to do. They call you an Anarch. You call yourself free. They hate that about you. Haven't you always wanted to stick it to The Man? Come on, you know you have. So grab your coterie, gas up that car you've always wanted to tear up the streets in, and let's leave a mark on the Shining Jewel of the Northeast! Chronicle summary: Kindred have been dying across the city. Who cares, right? It's a dangerous world out there. Well, last night it was one of the people you liked who got turned into red paste, so now the prick behind it *made* it your problem. You're going to need to investigate what's been happening, and figure out what happened to your friend before all hell breaks loose.

Game style

Roleplay Heavy

Theater of the Mind

2 NEEDED TO START
$20.00

/ Session

Details

Weekly / Thursday – 12:00 AM UTC

3–3.5 Hour Duration

0 / 5 Seats Filled

GAME MASTER

Connor B

he/him

5.0

(11)

This game will begin once 2 players have joined

Each player will be charged when a session starts.

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Meet the Game Master

5.0

(11)

LGBTQ+
Neurodivergent

Less than a year on StartPlaying

6 games hosted

Highly rated for: Teacher, Storytelling, Inclusive

Average response time: 24+ hours

Response rate: 100%

About me

Hello, one and all, I've been a GM since 2018, but with experience in TTRPGs going all the way back to 2007. RPGs have been a tradition in my family since the early 80s, and I've picked up the torch as a third generation GM. I'm a lover of a good mystery, and I enjoy incorporating aspects of investigative gameplay, even in stories not primarily about solving a mystery. If a story makes you stop and think "now what could that possibly mean?" then there's a strong chance that I'll be all over it. If you're looking for games that will challenge your characters, while presenting twists and turns for them to work through as the story unfolds, then I'd love to run a game for you!

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Reviews (11)

Proficiencies

Players say this GM is great at:

Teacher

Storytelling

Inclusive

Stef Eerie avatar

Stef Eerie

Played 4 sessions

Connor combines storytelling and game mastery in a way that creates unforgettable sessions. I highly recommend him to anyone looking for an engaging and fun D&D experience! I can’t wait for our next adventure!

Mel V avatar

Mel V

Played 4 sessions

Connor is an incredible storyteller, very animated and descriptive and weaves a wonderfully rich experience. He is very patient and helpful with new players, dont be shy if you want to learn, he is so kind and will guide you! Very knowledgeable, creative and really listens to his players. Overall what i love the most is how evident it is that his priority is making sure everyone has a fun, positive experience. Cannot recommend Connor enough

Francis  avatar

Francis

Played 2 sessions

Connor excels at creating a universe for his players that includes detailed lore. He has a great understanding of rules and is able to set the tone for the game. New players can always count on him if they need help and he is patient with them. I highly recommend him as a game master with a score of 10 out of 10.

David avatar

David

Played 2 sessions

I enjoyed Connor's style of Storytelling and I appreciate his patience and feedback. It meant a lot since I'm still new to VtM as well as Roll20 and using Discord for virtual game playing. I had trouble with my Wi-Fi and desktop, but he waited until I could either resolve it or come up with another solution.

Viv avatar

Viv

Played 1 sessions

Despite our chaotic crew of vamps, Connor did an amazing job guiding us through the story and getting us where we needed to go...even if we did something crazy like horror-movie stalk and kill a hunter who moments before was kicking our ass with his crew. Would absolutely love to play more with Connor as GM.

Lilith avatar

Lilith

Played 1 sessions

Connor is a very skilled game master. His storytelling is amazing and he will provide you with near Critical Role-worthy voice acting and accents! His playstyle is very cool and he allows for everyone to be creative. Connor is very inclusive, kind, and generous with his time. He is easy to contact and to chat to about anything game or character related and happy to help beginners (his knowledge of ttrpgs is encyclopedic!) Connor is very creative and has so much to offer as a GM. I can only recommend!

Character creation
Creating your character

Players should review the character creation process described in the V5 core rulebook. We will make characters together as a group, tying and weaving each other into the narrative and group. It is strongly recommended that, at character creation, you put points into some skill that could aid a modern investigator - Investigation, Science, Insight, Awareness, Etc.

What to expect
Preparing for the session

You will need a microphone and decent internet connection in order to access the voice chat, as well as the virtual tabletop for the dice rolling and session artwork.

What Connor B brings to the table

I will provide artwork to set the scenes of the various locales visited during the game, as well as artwork to depict the important characters you will meet. Everything will be free from AI. We support artists at my tables.

Homebrew rules

This game will remain as close to rules as written as possible. We will be using the "One, two, done" conflict resolution rule from the V5 Core Rulebook in order to speed up conflict and continue with roleplay or investigation scenes. As this game is aimed at new players, I will also be giving all characters an additional free merit from older editions of the game, called "Common Sense". This acts as an out-of-game safety buffer before a character commits to actions that might cause them immediate and obvious harm, but that the player might not be aware of.

Equipment needed to play

Internet

Computer

Microphone

Safety
How Connor B creates a safe table

Vampire: the Masquerade is a horror game, and as such, it can deal with horrific and sensitive topics that may disturb some players. In order to mitigate unwelcome content as much as possible, we will be discussing the sensitive topics that are very likely to come up, as well as some less likely, but also possible topics and scenarios that may arise. During the actual game, we will be using the X, N, & O cards in order to signal if a time-out is needed, if things are shaky and need to switch direction, or if everyone is consenting and ready to delve further. There will also be a short aftercare session at the end of each game session in order to address emotional Bleed from the session, and help acknowledge and place down any lingering or intense emotions.

Content warnings
Animal abuse
Animal Death
Blood
Body Horror
Classism
Death
Fire
Gore
Guns
Illness
Language/Cursing
Murder
Violence
Safety tools used

Frequently asked questions

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