Knights of Rimmir a homebrew D&D 2024 campaign

Knights of Rimmir a homebrew D&D 2024 campaign

A missing goddess, a reality-warping apocalypse, and you, thrust into a world of dragon kings, and noble knights. You choices will decide their fate.

TYPE

Campaign

SYSTEM

EXPERIENCE

Beginner

AGE

18+
About the adventure

KNIGHTS OF RIMMIR (Rim-Meer) A [D&D 5E][Sandbox] JRPG, isekai-Inspired Epic campaign. Where the players decide the fate of the world. Game System: D&D 5E 2024 Player Count: 3–6 CAMPAIGN DESCRIPTION Tagline: A missing goddess. A reality-warping apocalypse. And you—thrust into a world of draconic kings, noble knights, and your choices that will decide their fate. What’s Happened: The Dragon Empress Kan’Tiris, savior of Rimmir, has vanished. Tensions are mounting as without the Empress the Draconic lords get restless. You've been brought to a strange new land, and may be the key to solving it's most pressing issues. Now: - The Bleed a rift between worlds of unknown origins continues to bring strangers to this land. - Draconic lords battle each other for control, while giants sharpen their swords. - Knights of the inquisition silence all those who ask too many questions, or dig too deep. Your Story Starts With: - A crash-landing from another reality. - A dying draconic lords last secret. - And an innocent knight set to be executed. CALL TO ACTION The Empress is missing. The giants are coming. Will you unite Rimmir, conquer it, or find a way back to your own home?

Game style

Sandbox / Open World

Rule of Cool (RoC)

Roleplay Heavy

Combat Heavy

Dungeon Crawl

2 SEATS LEFT
$10.00

/ Session

Details

Weekly / Wednesday – 10:30 PM UTC

2.5–3.5 Hour Duration

5 / 7 Seats Filled

GAME MASTER

DMKilfoot

he/him

5.0

(9)

Schedule

Each player will be charged when a session starts.

Report Adventure

Meet the Game Master

5.0

(9)

Less than a year on StartPlaying

8 games hosted

Highly rated for: Inclusive, Creativity, World Builder

Average response time: 15 hours

Response rate: 100%

About me

Howdy y'all, and welcome, you magnificent nerds! I’m DMKilfoot (or DMK, or "Andrew" if you’re my mom, a bill collector, or someone who’s very lost). I’ve been herding cats—ahem, running TTRPGs—for over two decades, which means I’m old enough to remember when "THAC0" wasn’t just a weird noise you make after bad sushi. But hey, age brings wisdom! Or at least really strong opinions about dice rituals. After years of subjecting my friends and family to my nonsense, I’ve decided to branch out and inflict my DMing upon strangers—because let’s be real: strangers are just future accomplices you haven’t roped into a devil’s bargain yet. (From a safe, socially distanced, fully consensual table, of course.) WHAT TO EXPECT AT MY TABLE: - A fiercely LGBTQIA+, neurodivergent, and beginner-friendly circus. We’re here to punch monsters, talk in questionable accents, and occasionally remember how skill checks work. Respect is non-negotiable. So is laughing when the rogue inevitably sets something on fire. - A DM who’s equal parts "rules lawyer for the people" and "rule of cool advocate. "RAW” is great, but if you want to backflip off a dragon while reciting a sonnet, I’ll at least consider it. (Terms and conditions apply. Void where prohibited. May require a deal with a sketchy fey entity.) - D&D 2024 rules… with a side of homebrew spice. Official content only? Boring. If the options don’t thrill you, I’ll happily Frankenstein something together—just don’t blame me when your sentient spoon familiar develops a god complex. - Safety tools, Session 0s, checklists, and aftercare like a responsible adult. Think of it like emotional seatbelts—we might not crash, but boy howdy, does it feel good knowing they’re there. I make custom maps, plot hooks, and questionable life choices—all professionally presented with a dash of misplaced enthusiasm. So if you’re ready to embrace chaos, tell cool stories, and maybe—remember the plot, let’s roll some dice. Or at least accidentally knock them off the table in dramatic fashion. Game on, you glorious weirdos.

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Reviews (9)

Proficiencies

Players say this GM is great at:

Inclusive

Creativity

World Builder

Austin avatar

Austin

New review

DM Kilfoot has been super fun! He is very considerate of players and player-boundaries while maintaining a compelling 'rule of cool' experience for the players. He uses various tools for immersion, such as kenkuFM and roll20, and makes each NPC unique and delightful. The game I played in was tailored to player tastes and playstyles, so it was easy to stay engaged in the sessions.

Megan avatar

Megan

New review

Great session zero! really answered player questions and helped us establish a great place for moving forward into our adventure with comfort, creativity, and just a little bit (the right amount) of chaos :)

serhm avatar

serhm

Look. I’ve been playing in this dude’s campaigns for five years. That’s longer than most fantasy kingdoms survive. And I’m not talking about your “we meet once every six months to pretend we remember the plot” kind of game. I mean weekly carnage, narrative mayhem, and emotional whiplash served with a side of existential dread and at least one cute eldritch party mascot. I’m an author. I’m a DM. I know the dark arts. Which is exactly why I don’t trust just anyone to run a game while I’m a player. Most people? Clown shoes. Andrew? Warlock-tier. He’s the only one I trust not to turn the entire campaign into a morality play about taxes or a three-hour lore dump disguised as “a vision.” Every session is a fever dream with structure. The plots are tight, the improv is surgical, and the worldbuilding is the kind of thing you’d sell a kidney for (and I have—the 90’s were weird, man.) But don’t let the quality fool you—this man is a MENACE. He will take your backstory, wrap it around your neck like a scarf, and drag you to the butthole of emotional hell with it (and you’ll thank him for it.) If you want a professional DM who brings the heat, the heart, and the kind of humor that makes you laugh mid-tragedy, book him. Just don’t expect to be normal afterward. NOBODY who’s survived his campaign worlds is.

Sam Harvey avatar

Sam Harvey

Andrew is an awesome DM. I am a button pusher, I can't help myself but push buttons if they are put in front of me. I want to know what happens. And as a DM, he provides me with a lot of buttons. The best part is that the buttons usually have a bit of lore involved with them, either a random piece that doesn't have to do with the main plot or an important piece to continue the main quest.

Undosianya avatar

Undosianya

I've been playing Dungeons & Dragons with Andrew since 2022, after joining a session of Revenge on Old Bone Hand. From the start, it was clear that Andrew - AKA DMK - is a wildly creative, funny, and well-prepared DM. He has a real talent for letting each character shine in their own unique way. His sessions strike a great balance between awesome roleplaying opportunities and inventive, engaging combat encounters. Andrew has a strong grasp of the rules as written, but he also understands when it's best to bend or break them to keep the game fun and immersive for everyone. Whether you're brand new to D&D or a longtime player, I can't recommend Andrew enough as a DM. He's the kind of storyteller and game-runner who makes every session memorable.

AGK avatar

AGK

I've been a player in DMKilfoot's campaigns for almost two decades. Literally, I've been a player since the beginning when he started running TTRPGs. He's grown a lot as a DM in that time and has come to master his craft. He's inclusive, considerate, and really cares about his players having a fun time. Admittedly, I may be a little biased as I am a relative. However, when I think about those first campaigns he ran compared to the ones he does now, there is a marked improvement. I mean, he's always wanted his players to have fun and an input on the world of the game, but he is a more nuanced and responsive DM now than he was when he first started out. When I came out as Ace, he was quick to adapt and make sure the game felt safe and inclusive for me while allowing other players to have their fun too. Then, when it comes to possible triggers, he's always respectful, does after game check-ins, and provides outs for his players (plus windows and veils [or traffic light system, whatever classification you use] questionnaires as part of session 0). DMKilfoot is friendly for beginning players but works great with experienced ones too (I mean, he puts up with my rules lawyer so ;P). He sets the mood of the story through his storytelling and voices, and he builds some fun worlds that his players have plenty of input on too. He knows the rules but will defer to the Rule of Cool because (at the end of the day) he wants his players to have fun and feel safe.

Character creation
Creating your character

Players will be creating characters with the 2024 players handbook. -I provide this on D&D Beyond through content sharing. There will be a link to the campaign on D&D Beyond to create your character. The starting level is 3 and multiclassing is allowed. You will be using 1 of 2 stat array for ability scores. The players will also gain a free feat from the 2024 players handbook. The players will also have the standard equipment and 200 gold extra to purchase additional items from a custom shopping channel in the discord.

The current party

We are on session 5 as of 7/21/25 session 6 on the 23rd. Party composition: all level 3 Dwarven Valor Bard Orc World Tree Barbarian Elven Star Druid Elven Aberrant mind Sorcerer Harvestborn Astral Self monk.

What to expect
Preparing for the session

You will need the following: A working Mic, A roll20 account A D&D beyond account A Discord Account. I'm very beginner friendly, and welcome all who want to play. I hope to see you at the table.

What DMKilfoot brings to the table

I provide a safe game for my LGBTQA+ peers. My Neurodivergent comrades, and beginner player friends. Session 0 I will provide the links to the custom discord server, roll 20 game, and the D&D beyond campaign. Also session 0 we will go over the safety tools we will use in the campaign, from aftercare, breaks, checklist, and stars and wishes. I provide ambient music through a Kenku fm Bot. To help enrich the experience. I will be bringing Custom VTT maps on Roll 20. for the players to explore. I will be sharing the new 2024 rules with my players, as well as my personal house rules okayed by the party. Optional Custom rules for kingdom building/management Optional Custom rules for ship building, and or company management. optional army warfare rules for managing and battling in massive battles. A creative sandbox setting, with different starting locations, and game styles to help you find the story you want to tell, and the game you want to play. Silly and serious character voices. I provide off the top rope creativity, with player focused stories. Custom magical Items and rules for those items to potentially "level up" with the player. A mix of rule of cool and rules public defender.

Homebrew rules

House Rules Attribute options: Standard 15 14 13 11 10 8 Specialized 17 15 13 10 8 6 Inspiration Points. I award a “Heroic Inspiration” at the start of each game if players contribute to the recap of the previous session. I also award a d6 inspiration dice if you answer the session question through your character's perspective. In voice is even better but will not result in additional inspiration. Session Questions I start each session with a question for your character. Think of it as an ice Breaker. It helps us get into the mindset of the characters. Tie Goes to Player If your attack hits an ac directly it hits. If you meet the dc on a save you save. But if an npc attacks the party and meets the ac it fails. Don't worry I'll get ya eventually. Brutal Critical. Scoring a critical hit will allow you to deal the total dice damage of an attack plus a damage roll. Example: Bob the fighter crits with his short sword. He rolls his d6, adds his modifier and then an additional 6 on top of that. Additional Criticals When rolling an attack if your attack beats the npcs act by 10 or more you score an additional critical. If you happen to roll a natural 20 and are 10 over the npcs act you score a double critical. Meaning the dice in the attack are added up twice at their maximum. Example: Bob the fighter scores a critical and an additional critical with his short sword. He rolls his 1d6, adds his modifier and then adds an additional 12 damage for the attack from the 2d6 additional dice. This effect can stack additional times. Opportunity Attacks: Standing up from prone triggers an attack of opportunity. Death Saves: Failed death saving throws are maintained until a long rest, rather than resetting when the character is healed. If a character fails a third save after being brought back up they will die. Death saves are a d20 Roll. 10 or higher is a success. Bless, inspiration, or paladin aura bonus to saves effects death saves. Death saves are rolled in secret. You can message me what you rolled. Multiple Spells a Turn. Spells of level 2 or lower don’t count against the ‘one spell slot spell per turn’ rule. Drinking Potions While in combat, you may drink a potion using a bonus action. If you are drinking a potion of healing, and if you want to recover the full amount of hp you may use your action. Feeding a Potion of Healing While in combat, if you want to heal an ally with a potion of healing you may use a bonus action, or action to do so. Using your action recovers the full amount of hp for the potion. Outside combat drinking potions will not give you the full amount of restoration. Help with Skill Checks Multiple pcs can attempt a skill check if they are proficient. only one pc can help another.

Equipment needed to play

Microphone

Internet

Computer

Safety
How DMKilfoot creates a safe table

During our Session 0, we will go over what type of game the party want to play, as well as the subject matters involved in that setting. We will go over a safety checklist, and go over what we want to expect and what we don't want in the game. If someone has an issue with something listed above, we can discuss it and if its something that would take away fun for them we can remove it. This is a game, and I want the game to be fun. If something is going to cause you discomfort and you'd like to avoid it we will scrap it. I want to be a safe and fun place for every one, if you have a problem I'd like to know about it so I can hopefully change the issue. We will have time after each session to go over any and all details and have time for questions comments and concerns. We will be touching sensitive subjects with this campaign, and an open and honest party is the best way to address these things. If you want to speak with me privately, we can set up a time, or you can shoot me a message on discord.

Content warnings
Alcoholism
Alcohol Use
Animal Death
Blood
Body Horror
Character Death
Classism
Confronting Abuser
Abuse
Death
Devils / Demons / Fiends
Drugs (addiction, use, withdrawal)
Execution
Extreme Violence
Fire
Forced Blood Draining
Gore
Hangings
Language/Cursing
Kidnapping
Illness
Mass Death
Mind Control
Murder
Mutilation
Police Brutality
Prejudice
Racial Profiling
Racism
Scars
Slavery
Spiders
Snakes
Talk of Superior Race
Terrorism
Torture
Trauma
Violence
Safety tools used

Additional tables

1 available

2 NEEDED TO START

Weekly / Sunday – 10:30 PM UTC

1 / 6 Seats Filled

Frequently asked questions