Steam Shogun: A Clockwork Samurai Setting
War has broken out across the nation of Kamigara, the Clockwork Shogun is dead, and the 13 warlords rise to claim the throne.
About the adventure
This campaign is made for those who love anime, steampunk, and Sengoku Era Japanese culture. A world full of guns, steam-powered Samurai automatons, airships, magic, and Yokai. It is inspired by the likes of Final Fantasy 14 Stormblood, movies from Akira Kurosawa, and games like Ghost of Tsushima with a steampunk spin. In the nation of Kamigara, magitech and steam engines are a part of everyday life. It is a nation building industry and struggling to maintain its culture as outside influences attempt to change it forever. But now that the Shogun is dead, the rival warlords of the 13 provinces aim to take the throne for themselves. You are a mercenary in such a volatile era of this nation, and must find your own path along in this unstable world.
Game themes
Meet the Game Master
About me
Hello! my name is chance and I have been a forever DM since 2017 when I got into tabletop RPG's at the latter half of my service in the United States Navy. My primary experience being with D&D 5e but I am making it a mission to branch out and learn other systems. I tend to homebrew most of my games so depending on what the group is looking for I can customize any sort of experience tailored to numerous types of genres or themes. I usually run very roleplay centered experiences as I am a sucker for a good story and I make it my mission to ensure everyone at the table feels safe, respected, and that they always get their own time to shine. My experience includes running games such as D&D 5e, Starfinder, The Sentinel Comics rpg, Dark Heresy, Rogue Trader, Deathwatch, Soulbound, and I am hopeful to run many more! Before every game I expect everyone to fill out an RPG consent sheet to ensure that we avoid any subjects or themes that make any of the players uncomfortable. I am open and willing to try anything so long as the party as a whole agrees to what is being proposed. I put fun at the center of my priorities and I play loose with some of the rules so long as it makes the experience more enjoyable at the table for everyone. If there is something that somebody doesn't like I keep an open channel to all. EVERYONE deserves to have a safe and enjoyable experience at the table. I can't wait for us to build extraordinary stories together!
View Profile →Reviews (5)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Storytelling
If you are looking for the perfect blend of creativity, humor, and challenge in your RPG, then this GM has it all. His dynamic storytelling brings unique places and characters to life, while allowing players to incorporate their own thoughts and ideas. The voices he gives to the NPCs are as unique as the character themselves. You can’t help but fall in love with some of them. Beginners and experienced players will not feel left out. Since this GM is experienced in more than one RPG, you never feel like you are playing the same game over and over again. He uses the rules for the specific RPG you are playing but allows for some flexibility if your idea fits and helps the storyline move forward. You always want to expect the unexpected but know that you will have ridiculous fun during it. Imagine you are gathered around a table where everyone is laughing and strategizing about how to outsmart a dragon, or your team is racing against the clock to save a character. This GM’s games are one of those where you forget about everything else because you are just enjoying the moment with the other players. Even after the game ends, you will find yourself referencing certain moments for months. It becomes part of your group’s story that you’ll look back on and laugh about for years.
I've been playing with Chance as my DM for several years now, and I can say without a doubt, he is one the best DMs I have had the pleasure of playing at their tables. He has very well thought out campaigns and really immerses you in the game with his creative storytelling. His ability to connect with his players he truly a gift. He allows the story to develop with his players. He has a knack for tying the players backstory into each of his campaigns, this provides the realism for each player. His campaigns are respectful, well thought out, and has patience for all players no matter their level of experience. Each campaign session, there has always been memorable characters, laughter with friends (new and old), learning new facets of the game, and challenging situations to learn how to work through as an adventuring party to overcome. Never a dull moment at this DMs table!! I would highly recommend him as your next DM; you will be amazed.
Chance is a very beginner-friendly and overall joy of a GM to play with! Through quite a few campaigns and campaign groups, I've had the lovely experience of playing through many of his homebrewed stories, as well as being led through a handful of other tabletop rulesets that I had never tried before. Each time, he was a kind and gentle teacher, and always knew how to make everyone at the table incredibly comfortable and caught up on any mechanics or things unique to each TTRPG and ruleset used. We all had a lot of laughs, and his GMing was a very large part of why I enjoy playing TTRPGs as much as I do now.
Chance is a very very safe DM and I have preferred having him as my DM for over five campaigns stretching the span of quite a few years. I have also had him host at my local Game Club for a few times, as well as having him host at our college campus for students. He is incredibly inclusive, makes sure that consent is ALWAYS first and considered, and tells wonderful stories. He makes sure to pull all the stops, making the roleplaying, battle, and gameplay feel interesting and interactive for all players. He is able to bring players of all different styles and experiences together for an amazing adventure, and I can't recommend him enough. If you are looking for someone to be kind and understanding, while also keeping up the interactivity of your group, I'd point to Chance over and over.
I've been playing with Chance as my GM for several months now, and I can safely say that he has made me like DnD again. I had several bad experiences at other tables that turned me away from DnD and tabletop as a whole, which made me reluctant to start playing again, but Chance and the players have entirely rewritten those experiences. Chance is incredibly kind, caring, and perceptive with his players and their needs. He does everything he can to foster a safe and welcoming space within the world that he's created. A world that, in my personal opinion, is amazing. He's an amazing storyteller with immersive voices, visceral descriptions of surroundings and actions, and an urge to pull the players directly into the world, enmeshing them beautifully with the storyline. Every player gets their spotlight and every voice is heard. Player agency is well respected, and he has a good balance between humor/levity and dark, nitty gritty themes. Genuinely, I don't think there's enough praises I could sing here. Highly recommended.
Character creation
Creating your character
Character creation will be handled during a free session zero after communication has been set up by the group. Players will be walked through how to create a character during the session at the allotted time and date the sessions will take place. Characters can be created via pencil and paper and then plugged into the character sheet in roll20 once the campaign has been built. All Character Creation will be done via the Dungeons & Dragons 5th edition rulebook.
What to expect
Preparing for the session
Preparation for the campaign will include setting up a discord account and then joining a discord server with myself and the group. An account with roll20 will also be required for joining the campaign.
What Chance Murray brings to the table
I will be bringing characters voiced by myself and ambient music and exquisite maps for tactical combat encounters. Fun will always be my primary focus in campaigns, so the Rule of Cool will always be in effect so long as all players get an equal amount of time in the spotlight. I play fairly loose with the rules so long as all of my players are having a good time.
Homebrew rules
My homebrew rules include using healing items as a bonus action, critical hits do double the damage that you rolled, and healing items such as potions can be used on unconscious allies. Some rolls may be outside of a player's capability but usually I will allow them to attempt to roll and succeed so long as they pass the DC I set for them. I am open and will let them know if a check will be difficult or not. Again, so long as we follow the Rule of Cool and everyone agrees on it. Homebrew classes will also be allowed so long as I and the other players give it the go ahead.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Chance Murray creates a safe table
Before every session I will have my players fill out an RPG consent sheet to ensure I have documentation on all of the themes we should avoid during the game. During session zero we will make sure to have clarification on what to avoid as well and have a system set up for the players that we can all agree would work for everyone. I know everyone is different in how they express themselves so I want to leave things open for how we are notified that we are uncomfortable. From sending a Red X in the voice chat text channel to raising their hand, I will make sure all the players have what they need to make sure I know if they don’t feel comfortable in a situation. ALL of my players' fun is my priority.