Requiem | A Motherboard Campaign for Daggerheart | 🏳️🌈 🏳️⚧️
A world you create. A narrative you shape. An adventure you will lead. Experience all of this in new tabletop roleplaying game from Darrington Press.
About the adventure
Remnants, the machines of the fallen ones, have roamed the Echo Vale longer than anyone can remember. While our co-existence has always seemed peaceful, a few machines have started to display unusual behavior. When the group is assembled to investigate a particularly violent incident, they discovery something sinister is motivating the attacks by the remnants. Will they stop the escalation into violence before it's too late? — I love collaborative storytelling roleplaying games and Daggerheart is the convergence of clear mechanics and collaborative storytelling. We’ll explore the character creation and world building together, establishing the setting and history together. We’ll set precedence, exploring how the world’s magic and mythology work fit into the everyday lives of the characters. We’ll shape the narrative of the people and the politics, building the challenges that the world brings to them. And then we’ll play… to find out what happens.
Game style
Roleplay Heavy
Theater of the Mind
Game themes
Meet the Game Master
About me
As with every profile, it's a work in progress. Most ttrpg folks have a dice kink. I have a systems kink. I have more books and systems than I'm ever going to be able to play, but I am damn sure gonna try. Here to run games I love and explore games that others do. Want me to run something particular? Let's have a conversation and figure it out.
View Profile →Reviews (39)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Teacher
We have just had session 1 of a Scum.& Villainy campaign, and thanks to Johnnie it's quickly becoming one of my favourite games. After we established the groundwork in session 0, Johnnie dropped us right into the action and gave us the freedom to develop where we were and why we were there. He even encouraged us to establish what sound blasters make in our game (I love tropes so I had to vote for "pew-pew-pew") and worked that directly into the opening scene. It was a true collaborative process and I was personally more invested as a result. Can't wait to see where we go in this campaign. I would highly recommend Johnnie if you like a GM who works with you to create a story that's fun for everyone.
I played with Johnnie using the Dragonbane system. It was a fantastic instructional session, where he encouraged our RP and ideas. Johnnie did a good job leading us through the rules of the game system and the VTT Alchemy. He provided an inclusive and safe environment while providing the tools for us to use, in case anyone felt they needed them. I would play again with him.
Johnnie was patient and communicative, showing new players the ropes of the game and the VTT. He made it known that we were in charge of our story and he never said "no" as he worked everyone's input into our collaborative narrative. Johnnie made himself available the day before for anyone who wanted to make their characters but also provided ready-made sheets on game day for players who chose that route. He knew the rules and knew when to make them cool! I would definitely play with Johnnie again.
Character creation
Creating your character
We'll start with a Session Zero, which will include the opportunity to create characters for all of the players. Pre-Gen characters will also be available for players who are interested.
What to expect
Preparing for the session
For gameplay, we'll using discord and demiplane for our game, so you'll need a couple of things in order to prepared. For discord: - A free discord account. - A working microphone. - headphones (recommended in case you're playing in an environment where others might hear the game). - a camera is recommended but not required. For Demiplane: - A free demiplane account. - A compatible browser that works with forge vtt (Firefox is recommended).
What Johnnie brings to the table
An eye for mature storytelling and a collaborative approach to build our story that fits the group at the table. I will have all of the game material accessible to the players. We’ll use Demiplane for sharing Daggerheart materials and characters and discord for voice/video communication. This will be a narrative first game filled with story and combat. We'll play with the rule of cool, but won't ignore the rules either.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Johnnie creates a safe table
Daggerheart is at its core a collaborative storytelling. How the narrative gets shaped is largely up to the players. So we will discuss safety tools before our game session, set clear limits on where the story will not go and then do a check in after the game. In Discord, we’ll discuss the use safety tools with the following goals: - content warnings and what they mean for the game. - establish lines and veils document for things that are off limits - An X card to acknowledge concerns during the session. - An open door policy, which means that you are free to step away and leave at any time if something doesn't feel right.