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The House of Joy has Fallen | The Enemy in Shadows
A task from the Jungfreuds, a dead man's desperate plea, oh hells, Fate itself— each push you to Altdorf. Will the chaos of the city be your undoing?
$18.00
/ Session
Details
Weekly / Saturday - 3:15 AM UTC
Dec 13 / Session 27
Session Duration / 3–4 hours
Campaign Length / 52–104 Sessions
5 / 5 Seats Filled
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Schedule
About the adventure
The empire festers with unrest, ambition, and dangerous opportunity. The noble House of Jungfreud has fallen, leaving Ubersreik in chaos. New powers scramble for control, while cults whisper in cellars and shadowy figures weigh their next move. Rebellion simmers in Black Rock, but Fate draws you ever closer to the heart of the Empire. In service not only to Graf Sigismund von Jungfreud, but to higher purposes and powers, your task is to root out the touch of Chaos– to build alliances and prepare for impending ruin, war, and most of all… change. Cults grow bolder. Nobles play their games. Gods present their latest champions. Famine, plague, and mutation devastate the countryside whilst the political structure of entire cities are upended. In the wake of all of this, new questions linger: who is the dead man Kastor Lieberung, and why has he begged for your aid? Venture into a reimagining of The Enemy Within. We arrive now at the “starting point” of the traditional campaign, The Enemy in Shadows, with our narrative deeply rooted in a homegrown political arc carried over from Ubersreik Adventures. Players will find themselves torn between faith and power, conflicting loyalties— between what’s right, and what’s effective. Expect grim peril, political schemes, sudden chaos, and just maybe, if you’re lucky, heroism.
Game style
Roleplay Heavy
Meet the Game Master
2 years on StartPlaying
26 games hosted
Highly rated for: Creativity, Inclusive, Rule of Cool
About me
Hey, I'm Jeremy! I've been playing all kinds of TTRPGs for about 15 years now. I enjoy the fantasy dungeon-oriented games like Pathfinder and D&D, but I *love* fast action systems like Savage Worlds. Teaching players new games is sincerely a joy for me. I'm secretly trying to increase the amount I game and am using the money from this as an excuse to do so. Onward!
View Profile →Character creation
Creating your character
We’ll be creating characters using the standard WFRP 4e character creation rules including random generation with XP incentives. Players may override rolls to better fit a concept, but doing so will reduce their starting XP as outlined in the core rules. Character creation will take place before the first official session, with guidance and support provided throughout the process. If needed, we can set up a dedicated session or time slot to walk through it together. Content from the Core Rulebook is fully supported. Additional material (e.g., other species or careers from expansions) may be allowed on a case-by-case basis. Just check in with me. For example, one Ogre might be fine, but an entire party of them would break the tone. No prior experience with the character creation process is required, though familiarity with the rules will help speed things along. If you're new, I’ve got you covered.
Our adventurers so far: - Brother Magnus, a Warrior Priest in the Cult of Sigmar. His noble heritage (which he has spent much effort burying) provides him with unique insights on the city's upper crust. - Wywolf (son of Wolfrik), a former Clerk and calligrapher now serving the Cult of Myrmidia as a soldier and gunner. The son of Norscan immigrants living in Nordland, he traveled to Ubersreik having been promised good work. - Petra, an herbalist, Hedgewitch, and at times unlicensed physician. She comes from a small town and her time in Ubersreik has been... enlightening. She serves as a sort of moral center for the group, but her kindness has been tested of late. - Gorazin Inkfist. A Slayer. Formerly a scholar, he is sharp and contemplative compared to others in his profession. He seeks a better path forward. One of redemption, glory, and eventual peace. - Sir Guy du Vicheloc. A Bretonnian Knight and rare example of a peasant moving up in Bretonnia's rigid class system. Young though he may be, he is battle-hardened and has the heart to prove himself worthy of the Lady. This is an LGBTQ+ inclusive, bigotry-free table. We welcome players of all backgrounds, and there's no room here for hate, harassment, or toxicity (whether in-character or out).
What to expect
Preparing for the session
A free Forge VTT account is needed to access the Foundry server where we play. No external books or materials are required. Everything needed is provided through Foundry VTT. Characters will be created before the first session, and I’ll walk you through the process. You don’t need to read the entire rulebook beforehand, but I encourage players to browse a quick reference or summary of the core rules (I’ll link to a cheat sheet) to help get you oriented. I’ll cover everything you need to know to play, and you’ll pick up the rest as we go. Whether you're a grizzled veteran of the Empire or this is your first time holding a rusty sword in Reikland, you’re welcome at the table.
What Jeremy brings to the table
This campaign will be run using Foundry VTT, which includes all the necessary Warhammer Fantasy Roleplay 4th Edition content, character sheets, dice mechanics, tokens, maps, and journal entries. Everything you need is already set up. No extra purchases or accounts required. I aim to deliver an immersive and engaging game experience. You can expect: Occasional music and soundscapes to enhance atmosphere Character voices and accents to help distinguish NPCs Tactical, challenging combat where enemies fight smart and hard A rules-respecting table. Flexible enough to adapt for fun, but grounded in the system’s intent A focus on collaboration and story-driven choices, with room for creativity and consequence My style strikes a balance between grimdark storytelling and the wild, unpredictable charm of WFRP. Whether you’re dodging nobles' schemes or cultists' blades, the world will respond to your actions and expect you to work together to survive it.
Homebrew rules
Career changes require appropriate trappings and narrative justification (no strict XP penalties for class swaps). Talent levels can be purchased freely once acquired, even outside of career levels.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Jeremy creates a safe table
This game uses Consent Checklists and the X card system to support a safe, respectful, and enjoyable play environment. Consent Checklists are recorded in a form on our Foundry VTT server, which will be sent to all players prior to Session 0. You’ll be able to fill it or speak with me privately if preferred. We'll go over a combined (and anonymous) document together in Session 0 to make sure everyone's on the same page, and forms will remain editable throughout the campaign. X Cards are implemented via a Foundry VTT module, allowing players to flag content instantly and discreetly. Players may also use chat or direct messages at any time. At the end of each session, there will be time for an optional debrief. A chance to check in, talk through any moments that stood out (positively or negatively), and discuss any adjustments or accommodations needed moving forward. You're also welcome to just hang out and chat about the game. The goal is to tell a thrilling, dark story together while keeping the table collaborative and welcoming.
Content warnings
Safety tools used


