Adventures in Crae'Acros: The Restoration
The Wild Gods have been deceived and bound. Save them, earn their trust, and find the source of what forced them into subjugation.
About the adventure
Crae'Acros is a homebrew world set in a high fantasy setting with tons of people, places, and stories to explore. There is no "set game module" here, but rather I cater directly to the characters my players create and tailor a specific story for the group that heavily utilizes their backstories as compelling B-plots to the main story (though they occasionally act as A-plots). As far as the game itself, I will always have a Session 0 to get everyone's characters set and comfortable in the world (more on that in the Details). I also will always go over any topics and/or themes my players do not want to include in their campaign, for this world has the capacity to include many, *many* things. Most importantly, my campaigns are primarily focused on story and roleplay. Rarely will I have "throw away combat" where the party will kill 10-20 goblins just to kill them. Instead, combat will always have a purpose in driving the story forward, and combat against mini-bosses and big bad bosses will be favored. To that point, there will be sessions where there is no combat, and that is completely fine; I encourage my players to investigate all angles they wish, gather as much lore as they wish, and talk to all the NPCs they wish.
Game themes
Meet the Game Master
2 years on StartPlaying
18 games hosted
Highly rated for: Creativity, Storytelling, World Builder
About me
I am a creative writer, a gamer, and a Dungeon Master who has 15 years of experience consuming stories across all mediums, and 7 years of experience telling my own stories both large and small as a Novelist and Dungeon Master. So, if you want a Dungeons & Dragons campaign filled with compelling storytelling and focused on your narrative decisions as players, look no further. While I can run games in the standard D&D universe, and even various game universes like World of Warcraft or League of Legends, I specialize in Epic Fantasy and Historical Fantasy, using two homebrewed worlds that I have already created (and continue to mold through the actions of my players), and they are plenty big enough for more people :). If you are fans of the way DMs like Brennan Lee Mulligan, Matt Mercer, and Abria Iyengar run their campaigns, then you are probably going to fall right into the way I run mine, as they are three of my greatest inspirations. Player agency and narrative development (for each and every PC) matter most in my games, so if you're looking for all that and to experience the whole emotional spectrum over the course of a single campaign, then I will happily oblige you!
View Profile →Reviews (21)
Proficiencies
Players say this GM is great at:
Creativity
Storytelling
World Builder
I’ve been in a campaign with Shane as our Dungeon Master for almost a year now. Soon to start my second (at the same time.) I can say that his style is exactly what he says he offers: story-telling and role-playing focused with a large emphasis on our decisions as players. With this, he in an extremely fluid thinker. My party has not been able to catch him off-guard, but you can try. On top of that, the mini-boss and boss fights feel like they hold very large ramifications on the direction the plot goes and also have dynamic and thought-provoking combat mechanics. I would highly recommend Shane to anyone looking for fun and interesting combat and compelling narrative paths for both their characters and the overall story of the campaign. Oh yea, and he is also very noob-friendly. I would know ‒ his campaign was my first DnD experience :).
I can't give a long-term player's perspective on this GM as this was my first campaign, but as a newbie to the TTRPG space due to my experience with this one I can safely say it won't be my last. I was introduced to a uniquely crafted world that evolved as the GMs multiple other campaigns were progressing. If there were any scheduling issues the GM would be quick to come up with a narratively compelling reason for the player's absence during that week. Combat would usually take place every other week after some buildup depending on our player interactions with whatever environment we would find ourselves in, with a few surprises...(I'll leave it at that). The GM is also willing to listen to your opinions on the story, your character's development, etc., which I think anyone would appreciate. It seems this site lets us provide feedback after reviews and I feel confident in doing so knowing this listens. If you like to have fun or dogs this GM is definitely for you.
While I had only had the pleasure of playing under Shane once for a one-shot, I can wholeheartedly say that it was a fantastically riveting experience! He was excellent in immersing the group deeply into the world, and the NPCs and environment around us felt wholly alive! Combat was engaging and dynamic, the stakes and tension having every roll and spell feel like it truly mattered. I was on the edge of my seat the whole time, and the payoff of it all was truly satisfying. I would absolutely play under him regularly, given the opportunity.
I've had the pleasure of playing under this Dungeon Master, and I can't recommend him highly enough. His world-building is second to none—rich with history, culture, and intricate details that make every session feel like stepping into a living, breathing world. The story arcs are perfectly paced, always keeping us engaged and excited for what's next. He’s also incredibly accommodating and understanding when it comes to player schedules, which makes the game not only fun but sustainable over the long term. If you're looking for a DM who combines creativity, structure, and flexibility, look no further.
Character creation
Creating your character
For character creation, I usually go for standard array, though I always give my players the option to roll for their stats if they want (though *everyone* in the group will have to agree on rolling for stats to do it). The world is homebrew, so I will work with each and every player to craft a character that makes sense both narratively and mechanically.
What to expect
Preparing for the session
All players should have a webcam and mic. All players should have DnDBeyond account (can sign up for free). All players should have a Discord account. Send me a message on Discord (my username is Bazbirttwo) and be sure to introduce yourself and let me know you discovered me through StartPlaying! And lastly, all players should think about what race/class combo they want to play.
What Shane brings to the table
I primarily utilize DnDBeyond for character creation and theater of the mind for most things. Sometimes I utilize battle maps if there are too many characters to keep track of during a fight.
Equipment needed to play
Internet
Webcam
Platforms used
Safety
How Shane creates a safe table
Players can expect a strong emphasis on storytelling and roleplaying. I always host a free Session 0 for my groups to get everything ready to jump into my homebrew world. That means we'll be going my general playstyle and everyone's character creations. I want all my players to feel like their characters have existed and will continue to exist in this world, and I want to take the time to craft a wonderful backstory with each and every player. I also will always go over what topics and themes players don't want to see in my campaigns so I can take care to avoid them.
Content warnings
Safety tools used
Additional tables
1 available
Weekly / Tuesday – 10:00 PM UTC
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