Nirvidia, Magma War | Beginner High Fantasy 5e Adventure

Nirvidia, Magma War | Beginner High Fantasy 5e Adventure

Dungeons & Dragons 5e | Campaign

2 NEEDED TO START
$11.00

/ Session

Details

Weekly / Thursday - 9:30 PM UTC

2-3 Hour Duration

1 / 7 Seats Filled

Requirements

Experience required: Beginner

Age: 18+

This game will begin once 3 players have joined
About the adventure

A hundred years ago, The Magma Guild waged war throughout all of Nirvidia. Attempting to bring the God of Fire back from her banishment. A hundred years later, they seem to be slowly resurfacing, rising up once more like the flames of the underworld. Now a party of adventurers, brought together by ill fate and random chance, has found themselves in the middle of it all. Being among the first to dig deeper and explore the mysteries of the Magma Guild. - Explore a rich world that has been in the making for over 5 years - Uncover ancient secrets left behind as clues for those who are brave and smart enough to look - Piece by piece, reveal the truth behind the Magma Guild, and what their true objectives are - Enjoy a lighthearted adventure with ups, downs, twists, and turns

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Theater of the Mind

“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Organized Play

Organized Play uses a standardized ruleset for character creation, leveling, and rewards. Every character plays by the same rules. Its strength is flexibility: bring your character to any table and jump right in. With tight rule adherence, every game feels consistent, fair, and ready for adventure.

5.0

(4)

Less than a year on StartPlaying

Highly rated for: Teacher, Creativity, Inclusive

Average response time: 1 hour

Response rate: 100%

Additional details

How to prepare

Webcam and mic are required. Create a character with at least a paragraph of backstory. Have a discord account that you can friend and message me on so that we can talk about your character, the campaign, and each session :)

What I provide

I am able to provide resources on any rules or book based info that the players may need! My campaigns aren't rule heavy, but I am always able to provide sources of information that people may need!

Gameplay details

I am very open with my players, and they are allowed to communicate anything that they may need or want with me at all times. During sessions and after session I keep an eye on my inbox to monitor if my players have anything that they need to alert me of. at the end of every session the table also opens up for communication of anything that needs to be communicated. I am more dedicated to my players than I am the game, so if anything needs to be said, I will listen.

Content warnings

Safety tools used

Aftercare

Bleed

Breaks

Lines and Veils

Luxton Technique

Luxton Technique Discussion

Open Door

Stars and Wishes

X, N, and O Cards

How will character creation work

I need players to have a character made before they are able to join in for the first session of the campaign. I require at least a paragraph of backstory for your character as well, which I can then talk to you about incorporating that backstory into the world itself. Role you own stats (Roll 4d6, drop the lowest, add the remaining numbers together, 6 times). We start at level 3, refer to the player's handbook, or just the simple D&D 5e wikidot for anything you may not be able to find in the book.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Medium

Experience level

Beginner

Platforms used

Discord

D&D Beyond