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Watchville || mysteries, monsters, and madmen in appalachia

Watchville || mysteries, monsters, and madmen in appalachia

Watchville Virginia is a town with secrets, and none are more dangerous than the ones under the hokey tourist trap run by area conman Isaac Finkel.

TYPE

Campaign

EXPERIENCE

Beginner

AGE

18+
About the adventure

Watchville is a town a little off the beaten path striving to be the undisputed king of roadside attractions...of southern Appalachia, at least. Sure, they're not strictly speaking "next" to the "highway", but they've got giant pie, a water tower full of coffee, and that one weirdo running the "Secret Shack" who's taken out so many billboard ads that he's responsible for half the town's tourism. So sure, he's a little strange. And his lights glow at strange hours of the night. And sometimes everyone in town can feel the ground shake underneath them. That's nothing. That's happened for years, even before Isaac Finkel, Man of Secrets, arrived in town. Doesn't every town have secrets?

FULL
$20.00

/ Session

Details

Bi-weekly / Saturday – 10:00 PM UTC

Aug 2 / Session 24

2–4 Hour Duration

6 / 6 Seats Filled

GAME MASTER

Casper

he/they

4.9

(9)

Schedule

Sat, Aug 02 | 10:00 PM – Session 24

Each player will be charged when a session starts.

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Meet the Game Master

4.9

(9)

1 year on StartPlaying

95 games hosted

Highly rated for: Creativity, Inclusive, Voices

About me

I'm a queer storyteller focused on building narratives of any genre, but with a special focus on science-fiction and urban fantasy. My big systems are monster of the week and powered by the apocalypse, and I'm a fan of your characters. I build worlds, and I love to have characters to fill them with and drive the story onwards. I'm looking to create a safe, inclusive space to enjoy your TTRPG experience without being afraid of fighting at the table or GMs who are more interested in telling their own stories than yours. Trusting your GM to carry your character through their story, even if they don't make it to the end, is such an important part of the experience and finding someone you trust is hard! I'd be honored to receive that trust.

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Reviews (9)

Proficiencies

Players say this GM is great at:

Creativity

Inclusive

Voices

Max avatar

Max

Played 59 sessions

I have been playing TTRPGs for years and years and i can say confidently that Casper makes me feel at home at the table. He is respectful, funny, and clever in a way that respects every person- characters and players both. They have been accommodating and lovely with our group, and have been a blast.

Blizzard avatar

Blizzard

Played 38 sessions

A very welcoming and friendly GM, runs a very supportive table. My first session with them was absolutely wonderful and I absolutely cannot wait to play more games with them!

eusurdeu avatar

eusurdeu

Played 34 sessions

Awesome GM Great atmosphere, worldbuilding and voices! Super accomodating as well, both in gameplay and logistically, great communication. I had no experience with rpgs but he made it super easy to get into, so awesome for beginners. Every session has been a hoot 😀

Frequency avatar

Frequency

Played 27 sessions

Casper is one of the best GMs I've had! They're very patient and gladly accommodating outside of game time, as well as funny, entertaining, and a chill, but in-character atmosphere, in-game. Though I still have trouble focusing sometimes, the way Casper approaches the situation doesn't make me feel bad if I take too long or accidentally de-rail the entire session. The game isn't what I thought it would be, but despite my initial misconceptions and misunderstandings, I stuck around. Now they couldn't make me leave if they wanted to. XD Every session, I arrive nervous (for personal reasons), but when Casper gets the story rolling, I'm reminded of why I started to love DnD in the first place. I'm lucky to have found such an amazing group that clicks like we do, and It was all thanks to Casper being a sweet person, a fun GM, and most importantly; The voice of my character's goat. Thanks, Casper. < 3 And for everyone reading this- Drink some water, do a puzzle, and tell your friends how much you appreciate them. Good luck, and may the odds be ever in your favour~!!

Sam avatar

Sam

Played 1 sessions

They kept things moving at a nice pace, and was able to jump around to different players without focusing too much on one group/character. This was my first game with them and it was a good experience; I would play another game run by them.

SImon Mitchell avatar

SImon Mitchell

Played 1 sessions

Cas is possibly the most talented GM i have ever played with! He works hard to make sure each game is a safe, fun space, and his worldbuilding is insane! He is an incredibly talented writer, and you will fall in love with his stories, his characters, and the energy he brings to each and every game. Cas knows how to focus a party whilst still having an excellent balance of fun, silly times. Every time I get to play a game with Cas, I know I’m going to have an amazing time. He is not only an amazing GM, but an amazing person, and anyone would be so, so lucky to play with him. Plus, you get fun NPCs like Percy the Platypus with a Minnesotan accent, or my favorite ghost of all time, Dervish. If you want an inclusive space, an insanely well builded world, and an all around good time, play with Cas!!!

Character creation
Creating your character

I would like everyone to come to session 0 with a vague concept that's open to change- for the most part it's okay if you've got nothing and it's okay if you've got a character fully built, but monster of the week allows us to go around the table and build connections to other players, and I would like to ensure there's space in your character's backstory for that to be feasible. We're starting at level 0 and monster of the week allows you to select a stat block from your playbook. it's okay if you don't consider this too deeply beforehand: when we get to the session I'll be discussing if anyone has accidental playbook overlap (it's probably okay! but some playbooks are better for it than others). I'm also open to explaining anything about the system to newer players and I'll be discussing the drawbacks of some playbooks, so I don't want anyone to be heartbroken if their concept works better with a different playbook or what-have-you. For the most part concept creation will happen at session 0 and you can finish your sheet before session 1, but however much you get done is fine.

What to expect
Preparing for the session

All my players need is a mic and a discord account. if you want to seek out the free resources evilhat has online that's cool! if you don't that's also fine and I will give you all the papers you need. All I ask is that you come to session 0 with the vaguest possible idea of the kind of character you want to play- since so much of character building happens when you decide your connections to the other characters, it's perfectly okay if you don't have it all figured out. I'll walk you through it, and off you an empty fillable gdoc for the character sheet stuff.

What Casper brings to the table

This game will be RP heavy, and I do stick to rule of cool within reasonable boundaries: if there is something that it makes sense for your character to be able to do but you can't quite find the rule for it, I'll allow that, as long as it's fun and in the spirit of your character. In the spirit of characters, in general: I'm a writer and will be bringing that to the table. I do character voices, create resources like documents you would have access to, and visual aids like face claims for NPCs so you have a general idea of the vibes of the person you're speaking to. I'll also offer visual aids for the environment- less dnd maps on a grid and more images of the buildings in the town you're walking past, what's in the window of shops, things to get you grounded in your landscape. I enjoy both creating the story you're running around in and being a fan of the story you're creating: you are the main characters, and I won't try to railroad you, you can go wherever and do whatever speaks to your characters. I'll give you a road to drive on.

Equipment needed to play

Microphone

Internet

Headphones

Platforms used
Safety
How Casper creates a safe table

At session 0 we'll be sitting down and talking about what everyone's comfort levels are and establish a rough list of Hard Nos, and things that I will simply not include onscreen in campaign. If one of my players is afraid of insects, we will not be fighting giant insects, for instance. If those Hard Nos are a poor fit for my campaign (if angels and demons are a hard no, for instance) I may simply gently suggest you tag yourself out, no hard feelings. I keep an open door. If at any point something is getting described in two much detail and you need a skip ahead, I invite people to send an x card- since we'll be playing on discord, you can either do that via the public voice channel or in my dms, which I will be keeping nearby during game. You can send an "N" if you feel things are heading in an uncomfortable direction. We will be handling some heavy topics, but as a PTSD sufferer myself I will be respectful of boundaries and I expect my players to be respectful of mine. While this campaign takes place in the modern world and has some of the shittiness that entails, I will not be going grimdark and I do ask that everyone bring characters to the table that won't go in that direction either. Lets all be respectful of each other- the party should be a team, and conflict between characters is only fun if everyone is on the same page about it. After heavy sessions or conflict-heavy sessions I will be checking in and encouraging my players to check in with each other and make sure conflict in character stays in character.

Content warnings
Animal Death
Blood
Body Horror
Car Accident
Character Death
Confronting Abuser
Death
Devils / Demons / Fiends
Extreme Violence
Forced Blood Draining
Fire
Guns
Kidnapping
Language/Cursing
Memory Erasing
Mental Illness
Mind Control
Murder
Mutilation
Nightmares about Traumatic Events
Panic Attacks
PTSD
Scars
Trauma
Violence
Medical Issues
Safety tools used

Frequently asked questions

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