Stoke the flames of rebelion~ | LANCER learn to play~

Stoke the flames of rebelion~ | LANCER learn to play~

Break out of a despot's mining operation and save your fellow workers! Break your chains and Pierce the Heavens!

TYPE

Campaign

SYSTEM

EXPERIENCE

Beginner

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Friday โ€“ 4:00 PM UTC

Campaign Length / 4โ€“6 Sessions

2โ€“2.5 Hour Duration

0 / 5 Seats Filled

About the adventure

It has been one year since the crash. Your ship's sensors failed to detect an asteroid, which caused catastrophic damage to the hull. As part of a far-field team your job was to reintroduce the farthest flung colonies of humanity into the galaxy wide utopia. But when you crash landed on the back water planet, you discovered just how removed your authority was.. It has been one year of forced labor under the local despots reign. You have seen her, in passing, but she never even granted you an audience before sentencing you to labor in the mines. The people here suffer under her tyrannical rule, and you along side them, forced to toil away lives to pad the coffers of a band of thugs. However, no tyrant is met without opposition, and in the smoldering embers of the populous burns the flame of revolt. When the local doctor requests your assistance in a plan to commandeer supplies and finally give the people a chance, how could you say no? It was your job to bring utopia to the far reaches of the galaxy, and this time, it's a bit personal. Lancer is a mech combat game set in a far future where humanity has spread across the stars. Often described as a "Mud & Lasers" game, Lancer evokes the style of media such as the Front Mission and Armored Core series of games, ๐˜๐˜ฐ๐˜ถ๐˜ฏ๐˜ฅ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ by Issac Asimov, as well as animes like Gundamn, Gurren Lagann, and Macross.

Game style

Combat Heavy

Theater of the Mind

Roleplay Heavy

Rule of Cool (RoC)

Game themes

Meet the Game Master

5.0

(40)

Artist
Game Designer

2 years on StartPlaying

569 games hosted

Highly rated for: Creativity, Knows the Rules, Teacher

Average response time: 5 hours

Response rate: 100%

About me

As a lifelong hobbyist, my enthusiasm for roleplaying games was born from unforgettable shenanigans shared with close friends around a table in some basement. That same love has spawned countless friendships and encouraged me to join and contribute to a number of great communities, including store-driven Adventurer's Leagues and Cons. I have even been fortunate enough to make a living producing accessories for tabletop games, so it's no exaggeration to say that my life revolves around roleplaying games. I cut my teeth on D&D 3.x and had the rewarding experience of my first group of players being ready to explore countless other systems. Looking at the subtle beauty in new mechanics and the nuances that tie them into their settings and stories is a personal passion of mine, one that I love to share. Facilitating a new player learning a system, whether it's their first go at Dungeons & Dragons or their latest foray beyond, is one of my favorite opportunities. I own a myriad of unique RPGs and have read most of them, but I am always eager to hear about new potential experiences and unique stories to be told. Sharing our stories and love of games is what makes tabletop roleplaying games so special. I hope you'll allow me to share some of the things I love with you.

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Character creation

Creating your character

This game of Lancer will be mini-campaign set up to continue into further story lines if the players are interested. Characters will be created at LL0, and can be made independently or with my help. Pre-made pilots will also be available for those new to the game. Characters in this mini-campaign will start as captives in a mining town, and will not need a mech built or standard pilot gear. This will be gone over as part of the session 0 before the game starts. Mecha in Lancer are a huge part of the customization for players, especially in regards to combat styles. For anyone new, pre-made options will be available to experience the game without need to dive into the wealth of options available. For more inspired players, I will be open to review any mech options and discussion of builds once you join my discord.

The current party

Introductory campaign of Mud-n-Lasers tactical Mecha combat. Great for beginners! Campaign will last 3-5 sessions with room to expand into campaign play! Pilots will start at LL0 with no pilot gear.

What to expect

Preparing for the session

To participate in the chat on Discord, you'll need a mic. Webcams aren't necessary, but they can help improve communication. Discord accounts are free and you should install the software before the game. I'll provide a link to my personal Discord server for the game. Foundry will be hosted by me, and once you've joined the game we can set up a pre-session to iron out any potential technical set up such as connecting to Foundry. You don't need to know the rules beforehand. Lancer includes a complex system of statuses during combats and a narrative side that is easy to play with out any difficulty. I'll teach you the rules as we play, and I'll help you translate your intentions into the rules where necessary. Your only concern should be enjoying the game and bringing your character to life. You can use physical dice if you have a favorite set, and Foundry character sheets will include steps to help automated dice rolling.

What Travis D. brings to the table

I'll provide the voice server via Discord and the Foundry VTT campaign link. Foundry has full pilot and mech character sheets, tokens, and maps to set the stage for the game. While most of the game between combats will be Theater of the Mind, we'll use Foundry to set the ambiance and for interactive and complex battles. I have a great command of the system and love helping players get into a new game. I also enjoy helping people find their voice or style or roleplaying, and creating a comfortable environment we can explore together. Open-ended games like this require adaptability and on-the-fly adjustments, and together with the players I look forward to exploring the collaborative world we create. Expect cinematic styling, off screen reveals and an immersive story built around the PCs.

Equipment needed to play

Microphone

Internet

Headphones

Computer

Platforms used
Safety

How Travis D. creates a safe table

From the Lancer website: ๐˜™๐˜ฆ๐˜ฎ๐˜ฆ๐˜ฎ๐˜ฃ๐˜ฆ๐˜ณ: ๐˜“๐˜ข๐˜ฏ๐˜ค๐˜ฆ๐˜ณ ๐˜ฃ๐˜ฆ๐˜ญ๐˜ช๐˜ฆ๐˜ท๐˜ฆ๐˜ด ๐˜ช๐˜ฏ ๐˜ข ๐˜ง๐˜ถ๐˜ต๐˜ถ๐˜ณ๐˜ฆ ๐˜ธ๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ ๐˜ข ๐˜ฃ๐˜ฆ๐˜ต๐˜ต๐˜ฆ๐˜ณ ๐˜ธ๐˜ฐ๐˜ณ๐˜ญ๐˜ฅ ๐˜ช๐˜ด ๐˜ฑ๐˜ฐ๐˜ด๐˜ด๐˜ช๐˜ฃ๐˜ญ๐˜ฆ, ๐˜ฉ๐˜ข๐˜ด ๐˜ฃ๐˜ฆ๐˜ฆ๐˜ฏ ๐˜ข๐˜ค๐˜ฉ๐˜ช๐˜ฆ๐˜ท๐˜ฆ๐˜ฅ, ๐˜ข๐˜ฏ๐˜ฅ ๐˜ช๐˜ด ๐˜ฆ๐˜น๐˜ฑ๐˜ข๐˜ฏ๐˜ฅ๐˜ช๐˜ฏ๐˜จ. O๐˜ถ๐˜ณ ๐˜ฉ๐˜ฐ๐˜ถ๐˜ด๐˜ฆ ๐˜ด๐˜ต๐˜บ๐˜ญ๐˜ฆ [is]: ๐˜ฆ๐˜ข๐˜ณ๐˜ฏ๐˜ฆ๐˜ด๐˜ต, ๐˜ด๐˜ฎ๐˜ข๐˜ณ๐˜ต, ๐˜ข๐˜ธ๐˜ข๐˜ณ๐˜ฆ ๐˜ฐ๐˜ง ๐˜ฑ๐˜ฐ๐˜ธ๐˜ฆ๐˜ณ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฅ๐˜บ๐˜ฏ๐˜ข๐˜ฎ๐˜ช๐˜ค๐˜ด ๐˜ฃ๐˜ฆ๐˜ต๐˜ธ๐˜ฆ๐˜ฆ๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฐ๐˜ฑ๐˜ฑ๐˜ณ๐˜ฆ๐˜ด๐˜ด๐˜ฆ๐˜ฅ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ๐˜ช๐˜ณ ๐˜ฐ๐˜ฑ๐˜ฑ๐˜ณ๐˜ฆ๐˜ด๐˜ด๐˜ฐ๐˜ณ๐˜ด, ๐˜ข๐˜ฏ๐˜ฅ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข๐˜ฏ ๐˜ข๐˜ช๐˜ฎ ๐˜ต๐˜ฐ๐˜ธ๐˜ข๐˜ณ๐˜ฅ๐˜ด ๐˜ค๐˜ญ๐˜ข๐˜ณ๐˜ช๐˜ต๐˜บ. ๐˜“๐˜ข๐˜ฏ๐˜ค๐˜ฆ๐˜ณ ๐˜ช๐˜ด ๐˜ด๐˜ฐ๐˜ง๐˜ต ๐˜ด๐˜ค๐˜ช๐˜ฆ๐˜ฏ๐˜ค๐˜ฆ ๐˜ง๐˜ข๐˜ฏ๐˜ต๐˜ข๐˜ด๐˜บ ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ธ๐˜ฆ๐˜ข๐˜ณ๐˜ด ๐˜ฉ๐˜ข๐˜ณ๐˜ฅ ๐˜ด๐˜ค๐˜ช๐˜ฆ๐˜ฏ๐˜ค๐˜ฆ ๐˜ง๐˜ช๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏโ€™๐˜ด ๐˜ด๐˜ถ๐˜ช๐˜ต๐˜ด โ€” ๐˜ธ๐˜ณ๐˜ช๐˜ต๐˜ฆ ๐˜ฃ๐˜ช๐˜จ, ๐˜ฃ๐˜ถ๐˜ต ๐˜ฌ๐˜ฆ๐˜ฆ๐˜ฑ ๐˜ฑ๐˜ฆ๐˜ฐ๐˜ฑ๐˜ญ๐˜ฆ ๐˜ช๐˜ฏ ๐˜ฎ๐˜ช๐˜ฏ๐˜ฅ. ๐˜“๐˜ข๐˜ฏ๐˜ค๐˜ฆ๐˜ณ ๐˜ต๐˜ฉ๐˜ช๐˜ฏ๐˜ฌ๐˜ด ๐˜ต๐˜ฉ๐˜ช๐˜ฏ๐˜จ๐˜ด ๐˜ค๐˜ข๐˜ฏ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ด๐˜ฉ๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ ๐˜ฃ๐˜ฆ ๐˜ฃ๐˜ฆ๐˜ต๐˜ต๐˜ฆ๐˜ณ, ๐˜ข๐˜ฏ๐˜ฅ ๐˜ช๐˜ด๐˜ฏโ€™๐˜ต ๐˜ข๐˜ง๐˜ณ๐˜ข๐˜ช๐˜ฅ ๐˜ต๐˜ฐ ๐˜ธ๐˜ณ๐˜ช๐˜ต๐˜ฆ ๐˜ด๐˜ต๐˜ฐ๐˜ณ๐˜ช๐˜ฆ๐˜ด ๐˜ฆ๐˜น๐˜ฑ๐˜ญ๐˜ฐ๐˜ณ๐˜ช๐˜ฏ๐˜จ ๐˜ธ๐˜ฉ๐˜ข๐˜ต ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ญ๐˜ฐ๐˜ฐ๐˜ฌ๐˜ด ๐˜ญ๐˜ช๐˜ฌ๐˜ฆ. ๐˜Š๐˜ณ๐˜ถ๐˜ฆ๐˜ญ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ฆ๐˜ท๐˜ช๐˜ญ ๐˜ฆ๐˜ท๐˜ฆ๐˜ฏ๐˜ต๐˜ด ๐˜ค๐˜ข๐˜ฏ ๐˜ฉ๐˜ข๐˜ฑ๐˜ฑ๐˜ฆ๐˜ฏ, ๐˜ฃ๐˜ถ๐˜ต ๐˜ต๐˜ฉ๐˜ฆ๐˜บ ๐˜ด๐˜ฉ๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ๐˜ฏโ€™๐˜ต ๐˜ฃ๐˜ฆ ๐˜ค๐˜ฆ๐˜ญ๐˜ฆ๐˜ฃ๐˜ณ๐˜ข๐˜ต๐˜ฆ๐˜ฅ โ€” ๐˜ต๐˜ฉ๐˜ฆ๐˜บ ๐˜ด๐˜ฉ๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ ๐˜ฃ๐˜ฆ ๐˜ด๐˜ต๐˜ฐ๐˜ฑ๐˜ฑ๐˜ฆ๐˜ฅ. ๐˜ ๐˜ฐ๐˜ถโ€™๐˜ณ๐˜ฆ ๐˜ฑ๐˜ญ๐˜ข๐˜บ๐˜ช๐˜ฏ๐˜จ ๐˜ญ๐˜ข๐˜ฏ๐˜ค๐˜ฆ๐˜ณ๐˜ดโ€” ๐˜ต๐˜ฉ๐˜ฆ ๐˜ค๐˜ข๐˜ท๐˜ข๐˜ญ๐˜ณ๐˜บ. ๐˜ž๐˜ณ๐˜ช๐˜ต๐˜ฆ ๐˜ด๐˜ฆ๐˜ต๐˜ต๐˜ช๐˜ฏ๐˜จ๐˜ด ๐˜ข๐˜ฏ๐˜ฅ ๐˜ด๐˜ช๐˜ต๐˜ถ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ๐˜ด ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ค๐˜ข๐˜ญ๐˜ญ ๐˜ง๐˜ฐ๐˜ณ ๐˜ด๐˜ฐ๐˜ฎ๐˜ฆ ๐˜ฃ๐˜ช๐˜จ ๐˜ฅ๐˜ข๐˜ฎ๐˜ฏ ๐˜ฉ๐˜ฆ๐˜ณ๐˜ฐ๐˜ฆ๐˜ด ๐˜ต๐˜ฐ ๐˜จ๐˜ฆ๐˜ต ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ฉ๐˜ฆ๐˜ญ๐˜ฑ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ณ๐˜ช๐˜จ๐˜ฉ๐˜ต ๐˜ฑ๐˜ฆ๐˜ฐ๐˜ฑ๐˜ญ๐˜ฆ; ๐˜ฆ๐˜ท๐˜ฆ๐˜ฏ ๐˜ช๐˜ง ๐˜ต๐˜ฉ๐˜ฆ๐˜บ ๐˜ฅ๐˜ฐ๐˜ฏโ€™๐˜ต ๐˜ด๐˜ข๐˜ท๐˜ฆ ๐˜ต๐˜ฉ๐˜ฆ ๐˜จ๐˜ข๐˜ญ๐˜ข๐˜น๐˜บ, ๐˜ญ๐˜ช๐˜ฃ๐˜ฆ๐˜ณ๐˜ข๐˜ต๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ค๐˜ช๐˜ต๐˜บ ๐˜ช๐˜ด ๐˜จ๐˜ฐ๐˜ฐ๐˜ฅ ๐˜ธ๐˜ฐ๐˜ณ๐˜ฌ ๐˜ฆ๐˜ฏ๐˜ฐ๐˜ถ๐˜จ๐˜ฉ. This game will deal with issues of classism, slavery and oppression to begin with. If the game continues past the initial story it will likely turn to the topic of warfare and the disparaging issues brought with it. But throughout the game, the PCs, as Lancers, stand for a future which is brighter and rejects such evils. Lines & Veils will help us handle sensitive content and agree upon which subjects are off limits. The comfort of the table is a key priority in any game, and while this game will likely deal with topics not noted in the content warning section, every effort will be made to ensure player safety. This game will feature a heavy amount of Roleplay; That doesn't mean you must do character voices, or even speak in character if you find that difficult, but it does mean being invested in your character and their experience. Who are they? What would they do in this situation, might it be a bad choice, but the choice they'd make? How does whats unfolding around them shape their life, and where will they end up by trying to react to these happenings? It doesn't mean we need to know in advance these answers, rather much we'll be Playing to Find Out, and along the way guiding the story of these young heroes. Sharing the Spotlight and juggling the action, as well as the beats of the story, primarily fall in my responsibilities, but feel free to suggest alterations to scenes or exciting ideas. As long as we share the table respectfully and don't talk other each other, we're all taking on all the roles of director, actor and audience collectively in this game. And who knows what is fun to watch better than an audience themselves? Game will be held on Discord (Mic required, webcam optional but encouraged), with player aids, handouts and characters sheets on Foundry. The game will feature a mix of Theater of the Mind and Battle map scenarios. Lines & Veils handled with handout on Discord & Foundry, and Breaks will be 5-10 minutes at the top of the hour unless everyone is too caught up in the game (or we prefer a single break in the middle). Stepping away for any reason is also completely fine, but if able please check in if it's a slight pause the table can wait for or if you prefer not to interrupt the flow of the game. Post game debrief will occur wrapping up the session, but feel free to use StartPlaying to message any additional thoughts that occur later before the next game. Stars and Wishes can be discussed before stepping away as well, but will also have a Discord channel for the game so there is no stress to think of all the cool things you'd like to see immediately.

Content warnings

Safety tools used

Frequently asked questions