Stoke the flames of rebelion~ | LANCER learn to play~

Stoke the flames of rebelion~ | LANCER learn to play~

Break out of a despot's mining operation and save your fellow workers! Break your chains and Pierce the Heavens!

TYPE

Campaign

SYSTEM

EXPERIENCE

Beginner

AGE

18+
About the adventure

It has been one year since the crash. Your ship's sensors failed to detect an asteroid, which caused catastrophic damage to the hull. As part of a far-field team your job was to reintroduce the farthest flung colonies of humanity into the galaxy wide utopia. But when you crash landed on the back water planet, you discovered just how removed your authority was.. It has been one year of forced labor under the local despots reign. You have seen her, in passing, but she never even granted you an audience before sentencing you to labor in the mines. The people here suffer under her tyrannical rule, and you along side them, forced to toil away lives to pad the coffers of a band of thugs. However, no tyrant is met without opposition, and in the smoldering embers of the populous burns the flame of revolt. When the local doctor requests your assistance in a plan to commandeer supplies and finally give the people a chance, how could you say no? It was your job to bring utopia to the far reaches of the galaxy, and this time, it's a bit personal. Lancer is a mech combat game set in a far future where humanity has spread across the stars. Often described as a "Mud & Lasers" game, Lancer evokes the style of media such as the Front Mission and Armored Core series of games, ๐˜๐˜ฐ๐˜ถ๐˜ฏ๐˜ฅ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ by Issac Asimov, as well as animes like Gundamn, Gurren Lagann, and Macross.

Game style

Combat Heavy

Theater of the Mind

Roleplay Heavy

Rule of Cool (RoC)

Game themes
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Friday โ€“ 3:00 PM UTC

Session Duration / 2โ€“2.5 hours

Campaign Length / 4โ€“6 Sessions

0 / 5 Seats Filled

GAME MASTER

Travis D.

any/all

5.0

(40)

This game will begin once 3 players have joined

Each player will be charged when a session starts.

Report Adventure

Meet the Game Master

5.0

(40)

Artist
Game Designer

2 years on StartPlaying

585 games hosted

Highly rated for: Creativity, Knows the Rules, Teacher

Average response time: 9 hours

Response rate: 100%

About me

As a lifelong hobbyist, my enthusiasm for roleplaying games was born from unforgettable shenanigans shared with close friends around a table in some basement. That same love has spawned countless friendships and encouraged me to join and contribute to a number of great communities, including store-driven Adventurer's Leagues and Cons. I have even been fortunate enough to make a living producing accessories for tabletop games, so it's no exaggeration to say that my life revolves around roleplaying games. I cut my teeth on D&D 3.x and had the rewarding experience of my first group of players being ready to explore countless other systems. Looking at the subtle beauty in new mechanics and the nuances that tie them into their settings and stories is a personal passion of mine, one that I love to share. Facilitating a new player learning a system, whether it's their first go at Dungeons & Dragons or their latest foray beyond, is one of my favorite opportunities. I own a myriad of unique RPGs and have read most of them, but I am always eager to hear about new potential experiences and unique stories to be told. Sharing our stories and love of games is what makes tabletop roleplaying games so special. I hope you'll allow me to share some of the things I love with you.

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Reviews (40)

Proficiencies

Players say this GM is great at:

Creativity

Knows the Rules

Teacher

William avatar

William

Played 90 sessions

Travis is a great GM! He knows the rules and is willing to spend time figuring out the complex and confusing ones. And Travis gives the players a lot of freedom on their characters; I had a lot of fun in the sessions with him!

Rin avatar

Rin

Played 82 sessions

Iโ€™ve joined the Masks campaign and am having a lot of fun playing. Travis is an excellent DM with great storytelling skills. He inspires creativity and ensures the smooth involvement of every player. He knows the rules well and even introduced some adjustments to make the game even more fun. I anticipate each session and look forward to experiencing where the story will take our characters.

Kingsley avatar

Kingsley

Played 66 sessions

Want a GM that makes TTRPG easy to understand and not overwhelming, and willing to give prompts/action just in case you can't think about it in the moment. Someone patient to hear what you are trying to say (because english is hard sometimes) lol I been playing a Masks game it is very fun, we are allowed to be as serious or silly in a given situation (within means of the game!! obviously). Sometimes gives your character prompts/actions that you can build on! The GM is very good at including everyone and can handle a group splitting up in game and there's never a lull in the game. Describes the scenery and people very well, and can tell what type of person they are. GM also knows the rules well and worldbuilding in game is very communitive with the players without getting off topic and out of the immersion. There to help build up your character concepts and the npc they associate with.

Joey avatar

Joey

Played 64 sessions

Travis does an incredible job setting up the story and characters in ways that give everyone a chance to shine. I feel like our group does a great job of working together and I feel at least part of that is thanks to Travis's great GMing and storytelling skills. I look forward to every session we play, partly because of the incredible amount of creativity he fosters in the group.

Mike Hutton avatar

Mike Hutton

Played 59 sessions

Travis is a sharp and clever GM for the Masks game I am in. He runs the game very well, treating it like a comic book, and making sure everyone gets a turn in the spotlight. He never gets flustered, roleplays well, and lets the characters shine even when they go of the rails entirely. The game is RP focused and I think that is his real specialty. I've never been bored in his game, and that is the highest praise I think a player can offer a GM!

Grave avatar

Grave

Played 57 sessions

Travis gave a wonderful introduction to Lancer, giving time to get used to the rules and the world - patient with the players, while keeping things moving at a good place.

Character creation
Creating your character

This game of Lancer will be mini-campaign set up to continue into further story lines if the players are interested. Characters will be created at LL0, and can be made independently or with my help. Pre-made pilots will also be available for those new to the game. Characters in this mini-campaign will start as captives in a mining town, and will not need a mech built or standard pilot gear. This will be gone over as part of the session 0 before the game starts. Mecha in Lancer are a huge part of the customization for players, especially in regards to combat styles. For anyone new, pre-made options will be available to experience the game without need to dive into the wealth of options available. For more inspired players, I will be open to review any mech options and discussion of builds once you join my discord.

The current party

Introductory campaign of Mud-n-Lasers tactical Mecha combat. Great for beginners! Campaign will last 3-5 sessions with room to expand into campaign play! Pilots will start at LL0 with no pilot gear.

What to expect
Preparing for the session

To participate in the chat on Discord, you'll need a mic. Webcams aren't necessary, but they can help improve communication. Discord accounts are free and you should install the software before the game. I'll provide a link to my personal Discord server for the game. Foundry will be hosted by me, and once you've joined the game we can set up a pre-session to iron out any potential technical set up such as connecting to Foundry. You don't need to know the rules beforehand. Lancer includes a complex system of statuses during combats and a narrative side that is easy to play with out any difficulty. I'll teach you the rules as we play, and I'll help you translate your intentions into the rules where necessary. Your only concern should be enjoying the game and bringing your character to life. You can use physical dice if you have a favorite set, and Foundry character sheets will include steps to help automated dice rolling.

What Travis D. brings to the table

I'll provide the voice server via Discord and the Foundry VTT campaign link. Foundry has full pilot and mech character sheets, tokens, and maps to set the stage for the game. While most of the game between combats will be Theater of the Mind, we'll use Foundry to set the ambiance and for interactive and complex battles. I have a great command of the system and love helping players get into a new game. I also enjoy helping people find their voice or style or roleplaying, and creating a comfortable environment we can explore together. Open-ended games like this require adaptability and on-the-fly adjustments, and together with the players I look forward to exploring the collaborative world we create. Expect cinematic styling, off screen reveals and an immersive story built around the PCs.

Equipment needed to play

Microphone

Internet

Headphones

Computer

Safety
How Travis D. creates a safe table

From the Lancer website: ๐˜™๐˜ฆ๐˜ฎ๐˜ฆ๐˜ฎ๐˜ฃ๐˜ฆ๐˜ณ: ๐˜“๐˜ข๐˜ฏ๐˜ค๐˜ฆ๐˜ณ ๐˜ฃ๐˜ฆ๐˜ญ๐˜ช๐˜ฆ๐˜ท๐˜ฆ๐˜ด ๐˜ช๐˜ฏ ๐˜ข ๐˜ง๐˜ถ๐˜ต๐˜ถ๐˜ณ๐˜ฆ ๐˜ธ๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ ๐˜ข ๐˜ฃ๐˜ฆ๐˜ต๐˜ต๐˜ฆ๐˜ณ ๐˜ธ๐˜ฐ๐˜ณ๐˜ญ๐˜ฅ ๐˜ช๐˜ด ๐˜ฑ๐˜ฐ๐˜ด๐˜ด๐˜ช๐˜ฃ๐˜ญ๐˜ฆ, ๐˜ฉ๐˜ข๐˜ด ๐˜ฃ๐˜ฆ๐˜ฆ๐˜ฏ ๐˜ข๐˜ค๐˜ฉ๐˜ช๐˜ฆ๐˜ท๐˜ฆ๐˜ฅ, ๐˜ข๐˜ฏ๐˜ฅ ๐˜ช๐˜ด ๐˜ฆ๐˜น๐˜ฑ๐˜ข๐˜ฏ๐˜ฅ๐˜ช๐˜ฏ๐˜จ. O๐˜ถ๐˜ณ ๐˜ฉ๐˜ฐ๐˜ถ๐˜ด๐˜ฆ ๐˜ด๐˜ต๐˜บ๐˜ญ๐˜ฆ [is]: ๐˜ฆ๐˜ข๐˜ณ๐˜ฏ๐˜ฆ๐˜ด๐˜ต, ๐˜ด๐˜ฎ๐˜ข๐˜ณ๐˜ต, ๐˜ข๐˜ธ๐˜ข๐˜ณ๐˜ฆ ๐˜ฐ๐˜ง ๐˜ฑ๐˜ฐ๐˜ธ๐˜ฆ๐˜ณ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฅ๐˜บ๐˜ฏ๐˜ข๐˜ฎ๐˜ช๐˜ค๐˜ด ๐˜ฃ๐˜ฆ๐˜ต๐˜ธ๐˜ฆ๐˜ฆ๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฐ๐˜ฑ๐˜ฑ๐˜ณ๐˜ฆ๐˜ด๐˜ด๐˜ฆ๐˜ฅ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ๐˜ช๐˜ณ ๐˜ฐ๐˜ฑ๐˜ฑ๐˜ณ๐˜ฆ๐˜ด๐˜ด๐˜ฐ๐˜ณ๐˜ด, ๐˜ข๐˜ฏ๐˜ฅ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข๐˜ฏ ๐˜ข๐˜ช๐˜ฎ ๐˜ต๐˜ฐ๐˜ธ๐˜ข๐˜ณ๐˜ฅ๐˜ด ๐˜ค๐˜ญ๐˜ข๐˜ณ๐˜ช๐˜ต๐˜บ. ๐˜“๐˜ข๐˜ฏ๐˜ค๐˜ฆ๐˜ณ ๐˜ช๐˜ด ๐˜ด๐˜ฐ๐˜ง๐˜ต ๐˜ด๐˜ค๐˜ช๐˜ฆ๐˜ฏ๐˜ค๐˜ฆ ๐˜ง๐˜ข๐˜ฏ๐˜ต๐˜ข๐˜ด๐˜บ ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ธ๐˜ฆ๐˜ข๐˜ณ๐˜ด ๐˜ฉ๐˜ข๐˜ณ๐˜ฅ ๐˜ด๐˜ค๐˜ช๐˜ฆ๐˜ฏ๐˜ค๐˜ฆ ๐˜ง๐˜ช๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏโ€™๐˜ด ๐˜ด๐˜ถ๐˜ช๐˜ต๐˜ด โ€” ๐˜ธ๐˜ณ๐˜ช๐˜ต๐˜ฆ ๐˜ฃ๐˜ช๐˜จ, ๐˜ฃ๐˜ถ๐˜ต ๐˜ฌ๐˜ฆ๐˜ฆ๐˜ฑ ๐˜ฑ๐˜ฆ๐˜ฐ๐˜ฑ๐˜ญ๐˜ฆ ๐˜ช๐˜ฏ ๐˜ฎ๐˜ช๐˜ฏ๐˜ฅ. ๐˜“๐˜ข๐˜ฏ๐˜ค๐˜ฆ๐˜ณ ๐˜ต๐˜ฉ๐˜ช๐˜ฏ๐˜ฌ๐˜ด ๐˜ต๐˜ฉ๐˜ช๐˜ฏ๐˜จ๐˜ด ๐˜ค๐˜ข๐˜ฏ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ด๐˜ฉ๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ ๐˜ฃ๐˜ฆ ๐˜ฃ๐˜ฆ๐˜ต๐˜ต๐˜ฆ๐˜ณ, ๐˜ข๐˜ฏ๐˜ฅ ๐˜ช๐˜ด๐˜ฏโ€™๐˜ต ๐˜ข๐˜ง๐˜ณ๐˜ข๐˜ช๐˜ฅ ๐˜ต๐˜ฐ ๐˜ธ๐˜ณ๐˜ช๐˜ต๐˜ฆ ๐˜ด๐˜ต๐˜ฐ๐˜ณ๐˜ช๐˜ฆ๐˜ด ๐˜ฆ๐˜น๐˜ฑ๐˜ญ๐˜ฐ๐˜ณ๐˜ช๐˜ฏ๐˜จ ๐˜ธ๐˜ฉ๐˜ข๐˜ต ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ญ๐˜ฐ๐˜ฐ๐˜ฌ๐˜ด ๐˜ญ๐˜ช๐˜ฌ๐˜ฆ. ๐˜Š๐˜ณ๐˜ถ๐˜ฆ๐˜ญ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ฆ๐˜ท๐˜ช๐˜ญ ๐˜ฆ๐˜ท๐˜ฆ๐˜ฏ๐˜ต๐˜ด ๐˜ค๐˜ข๐˜ฏ ๐˜ฉ๐˜ข๐˜ฑ๐˜ฑ๐˜ฆ๐˜ฏ, ๐˜ฃ๐˜ถ๐˜ต ๐˜ต๐˜ฉ๐˜ฆ๐˜บ ๐˜ด๐˜ฉ๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ๐˜ฏโ€™๐˜ต ๐˜ฃ๐˜ฆ ๐˜ค๐˜ฆ๐˜ญ๐˜ฆ๐˜ฃ๐˜ณ๐˜ข๐˜ต๐˜ฆ๐˜ฅ โ€” ๐˜ต๐˜ฉ๐˜ฆ๐˜บ ๐˜ด๐˜ฉ๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ ๐˜ฃ๐˜ฆ ๐˜ด๐˜ต๐˜ฐ๐˜ฑ๐˜ฑ๐˜ฆ๐˜ฅ. ๐˜ ๐˜ฐ๐˜ถโ€™๐˜ณ๐˜ฆ ๐˜ฑ๐˜ญ๐˜ข๐˜บ๐˜ช๐˜ฏ๐˜จ ๐˜ญ๐˜ข๐˜ฏ๐˜ค๐˜ฆ๐˜ณ๐˜ดโ€” ๐˜ต๐˜ฉ๐˜ฆ ๐˜ค๐˜ข๐˜ท๐˜ข๐˜ญ๐˜ณ๐˜บ. ๐˜ž๐˜ณ๐˜ช๐˜ต๐˜ฆ ๐˜ด๐˜ฆ๐˜ต๐˜ต๐˜ช๐˜ฏ๐˜จ๐˜ด ๐˜ข๐˜ฏ๐˜ฅ ๐˜ด๐˜ช๐˜ต๐˜ถ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ๐˜ด ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ค๐˜ข๐˜ญ๐˜ญ ๐˜ง๐˜ฐ๐˜ณ ๐˜ด๐˜ฐ๐˜ฎ๐˜ฆ ๐˜ฃ๐˜ช๐˜จ ๐˜ฅ๐˜ข๐˜ฎ๐˜ฏ ๐˜ฉ๐˜ฆ๐˜ณ๐˜ฐ๐˜ฆ๐˜ด ๐˜ต๐˜ฐ ๐˜จ๐˜ฆ๐˜ต ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ฉ๐˜ฆ๐˜ญ๐˜ฑ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ณ๐˜ช๐˜จ๐˜ฉ๐˜ต ๐˜ฑ๐˜ฆ๐˜ฐ๐˜ฑ๐˜ญ๐˜ฆ; ๐˜ฆ๐˜ท๐˜ฆ๐˜ฏ ๐˜ช๐˜ง ๐˜ต๐˜ฉ๐˜ฆ๐˜บ ๐˜ฅ๐˜ฐ๐˜ฏโ€™๐˜ต ๐˜ด๐˜ข๐˜ท๐˜ฆ ๐˜ต๐˜ฉ๐˜ฆ ๐˜จ๐˜ข๐˜ญ๐˜ข๐˜น๐˜บ, ๐˜ญ๐˜ช๐˜ฃ๐˜ฆ๐˜ณ๐˜ข๐˜ต๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ค๐˜ช๐˜ต๐˜บ ๐˜ช๐˜ด ๐˜จ๐˜ฐ๐˜ฐ๐˜ฅ ๐˜ธ๐˜ฐ๐˜ณ๐˜ฌ ๐˜ฆ๐˜ฏ๐˜ฐ๐˜ถ๐˜จ๐˜ฉ. This game will deal with issues of classism, slavery and oppression to begin with. If the game continues past the initial story it will likely turn to the topic of warfare and the disparaging issues brought with it. But throughout the game, the PCs, as Lancers, stand for a future which is brighter and rejects such evils. Lines & Veils will help us handle sensitive content and agree upon which subjects are off limits. The comfort of the table is a key priority in any game, and while this game will likely deal with topics not noted in the content warning section, every effort will be made to ensure player safety. This game will feature a heavy amount of Roleplay; That doesn't mean you must do character voices, or even speak in character if you find that difficult, but it does mean being invested in your character and their experience. Who are they? What would they do in this situation, might it be a bad choice, but the choice they'd make? How does whats unfolding around them shape their life, and where will they end up by trying to react to these happenings? It doesn't mean we need to know in advance these answers, rather much we'll be Playing to Find Out, and along the way guiding the story of these young heroes. Sharing the Spotlight and juggling the action, as well as the beats of the story, primarily fall in my responsibilities, but feel free to suggest alterations to scenes or exciting ideas. As long as we share the table respectfully and don't talk other each other, we're all taking on all the roles of director, actor and audience collectively in this game. And who knows what is fun to watch better than an audience themselves? Game will be held on Discord (Mic required, webcam optional but encouraged), with player aids, handouts and characters sheets on Foundry. The game will feature a mix of Theater of the Mind and Battle map scenarios. Lines & Veils handled with handout on Discord & Foundry, and Breaks will be 5-10 minutes at the top of the hour unless everyone is too caught up in the game (or we prefer a single break in the middle). Stepping away for any reason is also completely fine, but if able please check in if it's a slight pause the table can wait for or if you prefer not to interrupt the flow of the game. Post game debrief will occur wrapping up the session, but feel free to use StartPlaying to message any additional thoughts that occur later before the next game. Stars and Wishes can be discussed before stepping away as well, but will also have a Discord channel for the game so there is no stress to think of all the cool things you'd like to see immediately.

Content warnings
Character Death
Violence
Classism
Slavery
Safety tools used

Frequently asked questions

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