Ocarina of Time - Master Quest
In a world of Hyrule where the Hero of Time is no where to be found, the goddess still call upon heroes to help stop the evil that manifests within...
About the adventure
In a world of Hyrule where the Hero of Time is no where to be found, the goddess still call upon heroes to help stop the evil that manifests within the kingdom and threaten the world. A celebration of not just Ocarina of time, but the Zelda series as a whole. No need to be a fan of the series to enjoy this full fledge campaign and for those who have played expect tons of easter eggs and references. Hyrule homebrew races, items, and enemies are all part of the adventure as the quest to save the land and all of the Earth is at stake!
Game themes
Meet the Game Master
About me
I have been hosting tabletop games for over 5 years and have experiencing DMing all walks of life. I also have over 10 years of improv experience as well as a fan of fiction writing. I do tend to lean more on homebrew material when it comes to my main campaign, however I do host on occasion several books or official adventures from the source depending on the groups interest or if I have a good idea on how to run it. I tend to run more games that are unorthodox then usual games such as the Ocarina of Time campaign and a NCIS style cop drama that takes place in 80s Miami. I try to take the system into some wild places but with well writing and fun action to go along with it. I would say I am more 60/40 RP being more of the front runner but I try to make sure theres a good balance of combat and story telling.
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Proficiencies
Players say this GM is great at:
Creativity
Teacher
Storytelling
Their understanding of the rules and how to introduce players is top notch. Their games are a breath of fresh air and a fun and exciting time in my week. Their unique NPCs and the fun they have alongside us, telling a cooperative game together, rooting for us to beat their encounters, all adds to the experience.
We ran a campaign "Keys of the Golden Vault" for over a year! I was with it through it all. Some players came and went, some weeks we had to postpone because we couldn't make it, but through it all Focus was there, creative gameplay, magnificent storytelling, fun and entertaining sessions every time. He didn't let the players get away with too much but he allowed us to express our creativity and always opted for the fun and imaginative story! I wish that there were more GMs like him out there because he makes playing enjoyable and allows players to try things out rather than staying narrow and hard set. If you want a GM that is fun and imaginative and is open minded enough to allow you to try some crazy build, he is the one for you! I cannot suggest a more fun, imaginative, inclusive, and creative GM for newbies and seasoned players!
Character creation
Creating your character
The players will all start at level 1 with a homebrew class of Hyrule races that were created with each of their own unique abilities that are very faithful to their series counterparts. D&D Beyond currently hosts all the homebrew races that will be used in the campaign. We can use session 0 as an opportunity to go over and even create our characters as well as expectations for the campaign.
Sessions every Friday!!
What to expect
Preparing for the session
A mic is required for this campaign and while basic knowledge of D&D 5e would be nice, its no biggie teaching as we go. Players will be able to create characters on their own if they choose to, however a session 0 will be done to go over character creation.
What Focus Fiasco brings to the table
I will be providing the maps on Foundry with a lot of visual a lighting cues as well as music for ambience, my best attempt at voices and even fun Zelda lore as we journey through this campaign and world of Hyrule together.
Equipment needed to play
Microphone
Internet
Platforms used
Safety
How Focus Fiasco creates a safe table
During our session 0, i would be able to post Lines and Veils on discord and have either the group or those who are attending if there would be anything more to add to the list as well as what they can expect in campaign in terms of length and content. Most of the gameplay will be done on Foundry, but if there is a check in tool required, the players sign can be messaged and the appropriate action can take place.