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The Threnody Pact- LVL 3 Campaign

The Threnody Pact- LVL 3 Campaign

A gripping adventure unfolding the machinations of the underworld. Kronos is watching on....waiting.....

TYPE

Campaign

LEVELS

3–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$20.00

/ Session

Details

Bi-weekly / Thursday - 1:45 AM UTC

May 21 / Session 25

Session Duration / 3–4 hours

4 / 4 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Thu, May 21 | 1:45 AM – Session 25

Thu, Jun 04 | 1:45 AM – Session 26

Thu, Jun 18 | 1:45 AM – Session 27

Thu, Jul 02 | 1:45 AM – Session 28

Thu, Jul 16 | 1:45 AM – Session 29

Thu, Jul 30 | 1:45 AM – Session 30

Meet your party members

4/4

About the adventure

The bayou stretches out like an old hymn, low and slow, humming with heat and secrets. Cypress trees loom overhead, draped in moss like funeral shrouds, their roots twisted in the black water below. Fireflies drift like lazy souls, and the still air vibrates with the low chorus of frogs, cicadas, and distant thunder. A flat boat cuts through the murk, gliding with unnatural silence. At the back stands Charon, the ferryman of the dead, gaunt and quiet, his tattered straw hat shadowing hollow eyes. In the boat a man hums to himself in a voice deep and sultry, a tune that carries to the depths of the underworld. At the bow, Pan lounges like he owns the river. His copper-brown skin gleams with sweat and something older; magic, maybe, or mischief. A dreadlock with gold beads dangles beside his face as he flicks a golden coin between his fingers, over and over. His smile is the kind that gets mortals into trouble and gods into war. The water falls still. Then, a voice blossoms from the trees, rich and rolling, with the weight of summer storms and the judgment of spring denied. "What are you doing here, Pan? Hades won’t see you...not after the mess you made with Dionysus in Baton Rouge. That brew y’all brewed up? Brought too many down. Confused souls don’t move easily, and they’re clottin’ up his river." The coin stills. Pan’s grin doesn’t fade. "He’ll want to know what deal Kronos made… and he’ll want to hear the plan I got to stop it." The river answers with silence. Charon stops rowing. The boat drifts. The air thickens. And then she arrives. Persephone steps down from the ether, each footfall cushioned by vines that bloom midair, weaving a staircase from nothing. Her long, braided red hair trails behind her like wildfire. Her olive skin shines like riverstone, her eyes cold as judgment. She sits beside Pan without a word, the vines retreating into mist. She snaps her fingers. The boat lurches forward. Her voice is colder now. ""Well, he won’t let you into his office if you’re alone." Pan only chuckles, low and warm. Persephone side-eyes him, her expression tight. "And where’s Zeus in all this? Seems like news of Kronos would bring the king of thunder down here himself." Pan winks, slow as a drawl. "Too many thumbs, too many pies. He don't trust no one bringin' bad news, 'specially if it's ‘bout Daddy Dearest. That boy only hears what flatters the thunder in his chest The boat slips into a tunnel of trees where the branches curve like ribs and the light glows violet and black, flickering with the breath of ghosts. The swamp holds its breath. The awkward silence between goddess and goat-god stretches tight, filled with everything unsaid. Time waits. The dead listen. And deep beneath the waters of this necropolis, something ancient has begun to stir. Players will start their adventure as Demi-Gods hired by Pan to delve into the underworld and find the deal Kronos has made and even possibly confront their past.

Meet the Game Master

4.9

(17)

TOP GM

2 years on StartPlaying

285 games hosted

Highly rated for: Storytelling, Creativity, Sets the Mood

About me

Hello! My name is Leny I have played DND for almost 16 years and have been a DM for 6. I love adventures, epic battles, and amazing role-playing backstories and settings. I will be having open seats for my upcoming campaign soon!

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Character creation

Creating your character

Bring a base idea of what character you would like to create. We can roll a heroic chronicle for those who don't have a clear idea of their character's backstory. I use Heroic stats 17 16 15 13 11 9. You also get 1 rare item and 2 uncommon. You can use Foundry or DND Beyond to build your character. I have a good portion of classes and books, home brew materials rely on what I have in Foundry or if they are importable from DND Beyond.

The current party

Forge cleric Chronurgy Wizard College of Tragedy Bard

What to expect

Preparing for the session

Bring a character, a computer capable of handling foundry and a discord account. I'd love to hear all your ideas!

What Leny brings to the table

I will be bringing several diverse maps for battle, descriptive scenes for Theatre of the Mind, and a Forge set-up game. Custom tokens are welcome. We will be discussing in-depth character backstories and using a heroic chronicle when players need assistance in character creation. I will be building this world's events around your characters. I also provide intense opponents with challenging combat, where flying and silvery barbs are allowed for both the DM and the player. There are several variant rules that will be discussed in session 0 as well that keep the game interesting and engaging!

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Leny creates a safe table

All rules will be discussed in session 0 where X cards will be identified. I welcome all private messages and concerns about the campaign or players. I will be doing 20 min. breaks during the middle of the session for player mental health and if aftercare is needed with a session we can discuss it as a group.

Content warnings

Safety tools used

Frequently asked questions