Sam
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About me
I am a documentary filmmaker and visual anthropologist from Germany, and I bring the same sense of atmosphere, pacing, and human detail from film to my tables. I’ve been playing TTRPGs since my teens, first as a player exploring systems like AD&D, Call of Cthulhu, various World of Darkness settings, and smaller independent games. The pandemic drew me toward GMing, and I have been running games actively since 2020. My passion for storytelling, facilitating, and co-creating narratives surprised me and has stayed with me ever since. Call of Cthulhu shaped my love for darker stories, which is why I’m especially drawn to the grimmer corners of D&D. Curse of Strahd, with its evocative NPCs and setting, remains one of my favorites. I’ve run numerous beginner tables and enjoy teaching new players, but I’ve also guided full campaigns with experienced groups. In addition to D&D 5e, I run Shadowdark RPG and Ultraviolet Grasslands, and I am always open and curious about exploring new systems and game worlds.
My preferences
I like to play...
I prefer to play on...
I like to play games with themes like...
I prefer games that have...
Roleplay Heavy
Theater of the Mind
Play By Post
Sandbox / Open World
Hexcrawl / Exploration
Reviews I've given (14)
I joined an ongoing Learn to Play Vampire chronicle and received a very warm welcome at Maggie’s table. Maggie is a master of collaborative storytelling. Her prompts and questions are creative and witty and really encouraged me to explore my character. The other players were welcoming, which made it easy to settle in and become invested in the story. I immediately felt included. Maggie also creates a safe table. She checks in with the players regularly and knows how to use safety tools, which is especially important in a game that explores darker themes. I can’t recommend playing in one of Maggie’s games highly enough and I hope I can join one of her tables in the near future.
Scott is cool! He gave me a great Learn to Play experience, and now I feel confident enough playing Vampire: The Masquerade. He explained the rules in an intuitive way, connecting the mechanics to game lore, which really helped me. The one-shot we played was atmospheric, and the way he portrayed his NPCs was immersive. He's clearly very knowledgeable and knows how to apply that knowledge to craft visceral scenes and compelling NPCs. If my schedule allows, I'll definitely check his open slots and join one of his campaigns in the future.
While it is often described as a combat-focused campaign, I think it has a lot to offer in terms of roleplay. It takes you through the worst of the worst: political intrigue and cultish conspiracies in Faerûn’s most infamous city, Baldur’s Gate, bargains with devils and exploring Avernus in Mad-Max style vehicles. To me, it is a beautiful parable about dealing with the fallout of short-sighted decisions made by greedy rulers. It fits perfectly into our timeline, and I love running it.
This is a great campaign for new players, with the option to stop around level 5 or continue further, adding more mystery and even some light horror vibes. Again, players get to learn the mechanics of the game through roleplay, exploration, and dungeon crawling. It's fun to run!
It’s almost a classic at this point and the go-to campaign for players who are just starting out. It is designed to teach players the rules of the game, the core mechanics, dungeon crawling, roleplay, and exploration. As written, it is fairly lighthearted and straightforward, but still a lot of fun to run.
