Dylan
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Combat Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Reviews I've given (20)
Sanno is an incredible GM. He puts everything he has into his games and gives the players an experience that is so catered to the group and the individual. You can tell he puts a lot of work into his games and always has time to talk to players and work with them to create an incredible story. I truly can not recommend him enough.
Hunter: The Reckoning is unique in the World of Darkness game. In this game you are not a monster. You are the one who hunts the Monsters. You play a group of Hunters who are working together to keep the darkness at bay, despite how dangerous it is. All you have to rely on is your code, and your friends. Its the ultimate underdog story, and with a good group of players it can lead you to some awesome sessions and an amazing story.
Werewolf, like most World of Darkness Games, is about being a monster. But in Werewolf, you are monsters with a purpose. Creatures of legend who know that they are the last line of defense for a world that is dying. Its about staring down insurmountable odds, but standing strong with your Pack besides you. This leads to wonderful stories about standing together against great powerful threats, and not losing yourself in the fight against them. Its a story about Rage, but also about hope and fighting for what you believe in
This system can be fun, especially if you are a comic book fan. But it leaves a lot to be desired. The gameplay can feel very stale, and unless characters are in a constant battle, the game falls flat. The mechanics are very broken and its very easy to design heroes, even at low power-levels, who simply cant lose a fight. Which makes each combat, in essence a slog of how long until the heroes win.
