Malcolm The Brewmaster
he/him
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About me
Greetings and well met, fearless traveler! From the dark caves of the Sword Coast, to the shimmering shores of Otari; from the depths of cyberpunk dystopia, to a Galaxy Far Far Away, I've been a companion to countless adventurers on their journey to greatness. My campaigns have thrilled players in game stores, online via VTT, and even within the confines of their own living rooms. The atmosphere at my table is inclusive and relaxing. All walks of life can safely come together at my games and forget the real world for a few hours. Gaming is all about hanging out and having fun, and that's what we do at my table. As for the game itself, be prepared for one of the most dynamic, interactive roleplay experiences you've ever had! You WILL have a large hand at creating the narrative, with freedom to build and play the character you always wished you could. Your choices MATTER and big decisions can have campaign lasting effects, so any lover of rich story-telling will find a lot to appreciate! Be it glory or death before you? Enlist today, adventurer, and we shall see what your destiny holds in store!
My preferences
I like to play...
Reviews I've given (3)
Dune is certainly interesting. It's wholly unlike any other system I've ever played, and the learning curve is real. This game is ALL ABOUT the narrative, and all of the game's mechanics reinforce the fact that you're playing through your own space opera. However, because of the focus on narrative over everything else, a lot of the more crunchy mechanics you'd expect to see during combat or social encounters are simply not there. Combat is so out-of-the-box and narrative, and kind of wishy-washy, which I like. However, this DOES fly in the face of basically every other RPG I've played, and I've played DOZENS. I'd say, only play this system if you have the patience to learn an entirely new way of playing RPGs. Aside from the 2d20 base, Dune is nothing like the rest of Modiphius' games. This system is complex, and its concepts quite heady, so constant and open communication between the GM and the Players will be a MUST to avoid frustrations and fallouts. All in all, I give it 4/5 stars. Game design wise, Dune is top tier, but it loses a star for its thick the barrier to entry. This system is not only complex, but it's also unorthodox, and these two things combined will serve as a hard blocker for a LOT of players / GMs, especially those without a lot of free time to dedicate towards learning new rulesets. However, if you have the time and desire to learn these rules, I promise you won't regret it!
I haven't played a game with Salman, but I took his voice acting class. It was a genuine delight! He's easy going, laid back, and does a good job explaining things in a way that everyone understands. He also did great fielding questions, and giving thorough responses. I learned several good tips. Thanks Salman!
If you're looking for a stress free, laidback GM, look no further. Sebastian does an excellent job keeping the game moving, and managing everyone's crazy powers. That's an important skill to have when players are paying money to play, and I never once felt like my time/money was being wasted. The combat was fun and EPIC, and I got to use powers I never imagined being able to use in DnD! I 100% recommend!
