Professional Game MasterGM Sebastianhe/him
I decided to embrace my forever DM role and bring people into my world. I started DMing 5 years ago and always loved the world building aspect of the game, weaving backstories into the inner workings of a setting makes everything more alive. I did improv comedy for 3 years, so I try to bring a bit of comedy to all my games and adapt well to player's shenanigans.
I work exclusively on homebrew, so I am always building my worlds around my PCs, I love connecting them to the quest and the environment around them. As much as a combat junkie that I am as a player, I would say that my campaigns are 35% combat, 40% role play and 25% exploration. I move the spread around depending on the party, but that is the average. My main influence as DM is dimension 20 and I bring a lot of my persona experience to the stories I create (I worked 8 years in banking, so my players once faced against a demonic bank, or found magical spreadsheets in an elven lab). My NPCs all come with background, hopes, and dreams and try to be as inclusive as I can so I don't fall into erasure. My benchmark of seriousness is Marvel movies, but I always adapt it to the party and situation as required.
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