Peterson
he/him
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About me
I've been playing TTRPGs since the West End Games' Star Wars 1st Edition (1988-ish), and have been a full-time Gamemaster since then. While I have experience in a decent amount of systems, I have a current fondness for Savage Worlds, with approximately 10 years of experience running it. While I enjoy creating characters and story beats within the rules of the system, I am also perfectly comfortable adjusting (or even creating) mechanics to help meet specific needs as they arise. I also have created a couple independent TTRPG systems throughout my time as a GM, and even dipped my toes into online publishing during the d20 heyday for a time, with moderate success. I tend to be what I fondly call a "reactive GM", as my home table is quite fond of avoiding plot hooks, or going straight off the rails in pursuit of their own goals. As this is something I often encourage, being a reactive GM is a skill that I have honed over many decades of gaming, both with large and small groups. I often approach gamemastering with the thought process of "this is YOUR story, I'm just here to provide backdrop".
My preferences
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I like to play games with themes like...
I prefer games that have...
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Sandbox / Open World
Tactical / Crunchy