
Zenrath
Timezone
Reviews I've given (11)
Decent enough GM, though his conversation and delivery had a lot of ums and uhs. The main reason why I'm giving him a low rating is because the game started about 35 minutes late (I was a bit late too), but in almost three hours of paid time the party had done a bit of RP, and their downtime projects. There was almost no effort given to introducing my character into the story or with the party. All in all, it felt like the GM had not prepared for this session to make sure that players weren't sitting around doing nothing while people did their downtime. I left the session after three hours, because I had honestly done barely anything during that time and I prefer paid games that give me something to do during playtime.
Duncan is a strong storyteller, knows the rules well, and does a good job encouraging player creativity. I enjoyed many parts of the game because he made space for creative problem-solving and roleplay. Unfortunately, my experience ended abruptly and without prior communication. I woke up to a Discord message saying, “After some careful consideration, I’ve decided that my table is not the right fit for you. Best of luck finding a table that better suits you!” Before that message, I had not been told there were any concerns with how I was playing, communicating, or participating at the table. No issues had been raised with me privately, and I was not given an opportunity to adjust or understand what the concern was. From my perspective, I was playing cooperatively, trying to support the party, and engaging with the roleplay and social scenes in ways that had been encouraged during the game. Because of that, the removal felt sudden and confusing. I respect that every GM has the right
I joined expecting Session 1 and actual play, but the session ended up being mostly character brainstorming and setup with no real gameplay. While the listing did mention Session 0 and one-on-one onboarding, the session I booked was labeled Session 1, so I expected the campaign to actually begin. The session also ran shorter than the advertised 3 to 4 hours. My main issue was not that the GM wanted to make sure the group was ready. It was that, for a paid session, the format and expectations were not clear enough in advance. I also came away feeling that the session was not especially organized. This may be a better fit for players who are okay with a looser onboarding process, but it did not match what I was expecting from a paid first session.
What can I say about Nick? He cares about his players. He takes time and effort to craft encounters that he thinks the party will enjoy, and somehow seamlessly modifies Adventure Paths in a way that you'd never know he homebrewed the encounter. Honestly, I feel like everything he decides to customize is better for it and he could teach Paizo a thing or two about writing interesting encounters.