Supitza
he/him
Timezone
Language
Experience Level
About me
D&D 5e / 5.5e player with ~3 years of experience across both live and PbP games. I enjoy a strong balance of roleplay and tactical combat. Love building characters and tend to get deeply invested in them, both mechanically and narratively. Comfortable with the rules, collaborative at the table, and always supportive of other characters’ moments.
My preferences
I like to play...
I prefer to play on...
I prefer games that have...
Play By Post
Organized Play
Tactical / Crunchy
Reviews I've given (8)
I play a lot of Play-by-Post, and Crowley is the best DM experience I've had so far. Two days into my first game with him, I was completely sold, and I signed up for a second. That doesn't happen often. What sets him apart: he posts very often, and I mean that in the best possible way - if the players are engaged, so is he. The game never stalls, never loses momentum. He gives you room to breathe and make real choices, then meets you with plot twists and "I can't believe that just happened" moments that feel earned rather than railroaded. We're playing Out of the Abyss, which opens with a huge cast of NPCs - and the way he gave each one a distinct voice and personality was chef's kiss. Creative, responsive, generous with player freedom. Playing in his games is genuinely a joy. 10/10. Don't hesitate.
CosmicalRabbit ran "Another Bug Hunt" and nailed it. Prep was thorough, resources provided, zero friction getting started. Several of us were new to Mothership and he walked us through the rules and the Companion App without it feeling like a lecture. The atmosphere was relentless. Every scene was tight and oppressive. I was scared for the entire session. That particular dread Mothership is designed to produce? He delivered it in full. I've rarely seen a GM whose style fits their system of choice so completely. If you're considering a Mothership game with CosmicalRabbit, don't hesitate.
Only a few sessions into a Lost Mine of Phandelver PbP run, but already having a blast. This is an upscaled version of the adventure - starting at level 5 - which makes for a really cool twist on a classic module. SonicMustang has a natural talent for storytelling and knows how to set a scene in a way that pulls you in. What really stands out, though, is how well he has figured out the PbP format - he uses smart systems to keep things moving without anyone feeling rushed; for example, players can vote on group decisions like whether to camp or press on by reacting to posts with emojis - simple ideas, but they make a huge difference for pacing and player engagement. The combat hits hard but feels perfectly scaled, which is no small feat with a higher-level party. Early days, but absolutely no regrets - highly recommend. If you're into PbP, join his table!
Fantastic one-shot experience playing in The Deep Dice's original module, Raiders of Kobold Isle. The game was packed with shenanigans, and he clearly thrives when players go sideways - the wild ideas the table threw at him were met with "yes, and" that made the session feel genuinely collaborative. He reads the room well and scales the energy to match the group, which made everything click. Highly recommend, and I'll definitely be jumping into more of his games!
Played a Mothership module - Year of the Rat in PbP format. Lydia ran a tight, tense sci-fi game that kept everyone on edge from start to finish. The pacing was good, the atmosphere was genuinely unsettling in the best way, and by the end our crew had pulled off something wildly satisfying that I did not see coming when we started.